Claudia Repetto
Biographic Data
| ID | 1225885 |
|---|---|
| NAME | Claudia Repetto |
| GIVEN NAMES | Claudia |
| FAMILY NAME | Repetto |
| SIGNATURE | REPETTO C |
| AFFILIATIONS | Università Cattolica del Sacro Cuore |
| ORCID | 0000-0001-8365-7697 |
| VERIFIED | Yes |
| TOTAL WORKS | 16 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 16 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Was the fruit in front of me or near the river? Biological relevance and reference frame preferences in object-location memory across the lifespan
Spatial memory research has traditionally focused on how environmental features shape the use of egocentric and allocentric reference frames, with little attention to the role of the objects themselves. Here, using two datasets collected with a virtual reality object-location memory task, we investigated whether the biological relevance of objects modulates spatial memory performance depending on the reference frame used at retrieval. Participant…
Context-dependent motor-semantic interactions
Mind the Game
The Impact of Embodied and Enacted Metaphors on Cognition and Emotions in Technology‐Mediated Experiences
Metaphors are a fundamental tool for shaping human understanding and interaction with the world. Indeed, they play a crucial role in cognitive and emotional processes, enabling individuals to comprehend one domain of experience in terms of another. Grounded in the Conceptual Metaphor Theory, this scoping review emphasizes the significant role of the body in metaphorical cognition and examines how technology may enhance cognitive and emotional abi…
Over-Lon
Evaluation of the psychometric properties of the relaxation state questionnaire (RSQ) in an Italian sample
Egocentric and allocentric memory recall strategies moderate transfer action sentence recognition
Embodied cognition theory proposes that spatial cognition preferences facilitate the simulation of action language. Importantly, spatial cognition relies on either egocentric (body-dependent) or allocentric (body-independent) representations. Research demonstrates that spatial representation proclivity influences the simulation of non-transfer action sentences. However, the impact of individual spatial cognition preferences on transfer action sen…
Learning in the Metaverse
Immersive virtual reality (IVR) technology provides several educational affordances that make it a valuable tool for learning, especially from a constructivist learning perspective. Combined with the increasing availability of Metaverse social platforms, such as ENGAGE and AltSpace VR, where students and teachers can meet and work together, IVR may transform how students learn and interact with educational content. However, little is known about …
Desktop‐based virtual reality social platforms versus video conferencing platforms for online synchronous learning in higher education
Reduction in physical activity during Covid-19 lockdowns predicts individual differences in cognitive performance several months after the end of the safety measures
Prior studies suggest that the reductions in physical activity during Covid-19-related lockdowns impacted physical and mental health. Whether reductions in physical activity that occurred during lockdowns also relate to cognitive functions such as memory and attention is less explored. Here, we investigated whether changes in physical activity (PA) that occurred during and following Covid-19-related lockdowns could predict a variety of measures o…
Sound-symbolic association between speech sound and spatial meaning in relation to the concepts of up/down and above/below
Research has shown sound-symbolic associations between speech sounds and conceptual and/or perceptual properties of a referent. This study used the choice response time method to investigate hypothesized associations between a high/low vowel and spatial concepts of up/down and above/below. The participants were presented with a stimulus that moved either upward or downward (Experiments 1 and 2), or that was located above or below the reference st…
The use of immersive 360° videos for foreign language learning
The large-scale diffusion of tablets and smartphones in the last decades offered new opportunities to broaden educational strategies. In particular, the Mobile-Assisted Language Learning (MALL) emerged as a promising approach leveraging the widespread availability of portable devices. In this study we investigated the feasibility and efficacy of a self-administered MALL homework training based on immersive 360° videos, compared to a training base…
Phonological similarity between words is represented in declarative memory as spatial distance
Space can be used as a metaphor to describe semantic and perceptual similarity. Research has shown that similarity and spatial information can influence each other. On the one hand, similarity entails spatial closeness; on the other hand, proximity leads to similarity judgment. This spatial information can be stored in declarative memory and measured later on. However, it is unknown if phonological similarity/dissimilarity between words is repres…
Immersive virtual reality in K‐12 and higher education
Immersive Virtual Reality (IVR) systems offer several learning affordances, that is, characteristics that can elicit learning behaviors promoting learning outcomes in educational contexts. In particular, the immersive and interactive properties of these systems represent a strong opportunity to support the effective learning experiences. The present review aims at mapping IVR systems’ use in K‐12 and higher educational contexts and investigating …
Covid Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus
The goal of this protocol is for VR to become the "surgical mask" of mental health treatment. Although surgical masks do not provide the wearer with a reliable level of protection against the coronavirus compared with FFP2 or FFP3 masks, surgical masks are very effective in protecting others from the wearer's respiratory emissions. The goal of the VR protocol is the same: not necessarily to solve complex mental health problems but rather to impro…
Is Motor Simulation Involved During Foreign Language Learning? A Virtual Reality Experiment
This article presents a study performed to investigate the role of simulation in second language learning while using a virtual environment. Participants were asked to explore a virtual park while learning 15 new Czech verbs (action verbs that describe movements performed with either the hand or the foot, and abstract verbs). This learning condition was compared with a baseline condition, where movements (either virtual or real) were not allowed.…
No prominent works on this page.
Is Motor Simulation Involved During Foreign Language Learning? A Virtual Reality Experiment
This article presents a study performed to investigate the role of simulation in second language learning while using a virtual environment. Participants were asked to explore a virtual park while learning 15 new Czech verbs (action verbs that describe movements performed with either the hand or the foot, and abstract verbs). This learning condition was compared with a baseline condition, where movements (either virtual or real) were not allowed.…
Immersive virtual reality in K‐12 and higher education
Immersive Virtual Reality (IVR) systems offer several learning affordances, that is, characteristics that can elicit learning behaviors promoting learning outcomes in educational contexts. In particular, the immersive and interactive properties of these systems represent a strong opportunity to support the effective learning experiences. The present review aims at mapping IVR systems’ use in K‐12 and higher educational contexts and investigating …
Covid Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus
The goal of this protocol is for VR to become the "surgical mask" of mental health treatment. Although surgical masks do not provide the wearer with a reliable level of protection against the coronavirus compared with FFP2 or FFP3 masks, surgical masks are very effective in protecting others from the wearer's respiratory emissions. The goal of the VR protocol is the same: not necessarily to solve complex mental health problems but rather to impro…
Sound-symbolic association between speech sound and spatial meaning in relation to the concepts of up/down and above/below
Research has shown sound-symbolic associations between speech sounds and conceptual and/or perceptual properties of a referent. This study used the choice response time method to investigate hypothesized associations between a high/low vowel and spatial concepts of up/down and above/below. The participants were presented with a stimulus that moved either upward or downward (Experiments 1 and 2), or that was located above or below the reference st…
The use of immersive 360° videos for foreign language learning
The large-scale diffusion of tablets and smartphones in the last decades offered new opportunities to broaden educational strategies. In particular, the Mobile-Assisted Language Learning (MALL) emerged as a promising approach leveraging the widespread availability of portable devices. In this study we investigated the feasibility and efficacy of a self-administered MALL homework training based on immersive 360° videos, compared to a training base…
Phonological similarity between words is represented in declarative memory as spatial distance
Space can be used as a metaphor to describe semantic and perceptual similarity. Research has shown that similarity and spatial information can influence each other. On the one hand, similarity entails spatial closeness; on the other hand, proximity leads to similarity judgment. This spatial information can be stored in declarative memory and measured later on. However, it is unknown if phonological similarity/dissimilarity between words is repres…
Learning in the Metaverse
Immersive virtual reality (IVR) technology provides several educational affordances that make it a valuable tool for learning, especially from a constructivist learning perspective. Combined with the increasing availability of Metaverse social platforms, such as ENGAGE and AltSpace VR, where students and teachers can meet and work together, IVR may transform how students learn and interact with educational content. However, little is known about …
Desktop‐based virtual reality social platforms versus video conferencing platforms for online synchronous learning in higher education
Reduction in physical activity during Covid-19 lockdowns predicts individual differences in cognitive performance several months after the end of the safety measures
Prior studies suggest that the reductions in physical activity during Covid-19-related lockdowns impacted physical and mental health. Whether reductions in physical activity that occurred during lockdowns also relate to cognitive functions such as memory and attention is less explored. Here, we investigated whether changes in physical activity (PA) that occurred during and following Covid-19-related lockdowns could predict a variety of measures o…
The Impact of Embodied and Enacted Metaphors on Cognition and Emotions in Technology‐Mediated Experiences
Metaphors are a fundamental tool for shaping human understanding and interaction with the world. Indeed, they play a crucial role in cognitive and emotional processes, enabling individuals to comprehend one domain of experience in terms of another. Grounded in the Conceptual Metaphor Theory, this scoping review emphasizes the significant role of the body in metaphorical cognition and examines how technology may enhance cognitive and emotional abi…
Over-Lon
Evaluation of the psychometric properties of the relaxation state questionnaire (RSQ) in an Italian sample
Egocentric and allocentric memory recall strategies moderate transfer action sentence recognition
Embodied cognition theory proposes that spatial cognition preferences facilitate the simulation of action language. Importantly, spatial cognition relies on either egocentric (body-dependent) or allocentric (body-independent) representations. Research demonstrates that spatial representation proclivity influences the simulation of non-transfer action sentences. However, the impact of individual spatial cognition preferences on transfer action sen…
Was the fruit in front of me or near the river? Biological relevance and reference frame preferences in object-location memory across the lifespan
Spatial memory research has traditionally focused on how environmental features shape the use of egocentric and allocentric reference frames, with little attention to the role of the objects themselves. Here, using two datasets collected with a virtual reality object-location memory task, we investigated whether the biological relevance of objects modulates spatial memory performance depending on the reference frame used at retrieval. Participant…
Context-dependent motor-semantic interactions
Mind the Game
Psychology (11 works) · Computer Science (9 works) · Cognitive psychology (5 works) · Human–computer interaction (5 works) · Virtual reality (5 works) · Virtual Reality Applications and Impacts (5 works) · Action Observation and Synchronization (4 works) · Artificial Intelligence (4 works) · Cognition (4 works) · Mathematics education (4 works)