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Nick Dyer-Witheford

Dados Biográficos

ID1296971
NOMENick Dyer-Witheford
PRENOMESNick
SOBRENOMEDyer-Witheford
ASSINATURADYER-WITHEFORD N
AFILIAÇÕESUniversity of Western Ontario
VERIFICADONão
TOTAL DE OBRAS19
TOTAL DE CITAÇÕES50
TOTAL COMO AUTOR19
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2001
ANO MAIS RECENTE DE PUBLICAÇÃO2020
ÍNDICE H3
  • Left Populism and Platform Capitalism

    Open Access•Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•tripleC Communication Capitalism…•2020

    This paper contextualizes and analyses the policy proposals of new “left populisms” (Mouffe 2018) for the regulation and reform of the “platform capitalism” (Srnicek 2017) that increasingly organizes digital communication. The era of the 2008 crash and subsequent recession saw the emergence in North America and Europe of new left-wing electoral initiatives, either as new parties or fractions within older parties. These include, in the USA, Bernie…

  • Cyberwar and Revolution

    Nick Dyer-Witheford, Nick Dyer‐witheford et al.•BOOK•Cyberwar and Revolution•2019

  • Inhuman Power

    Nick Dyer-Witheford, Nick Dyer‐witheford et al.•BOOK•Inhuman Power•2019

  • Cyberwar and Revolution

    Nick Dyer-Witheford, Svitlana Matviyenko•BOOK•Cyberwar and Revolution•2019

  • Inhuman Power

    Nick Dyer-Witheford, Atle Mikkola Kjosen et al.•BOOK•Inhuman Power•2019

  • Cyber-Proletariat

    Nick Dyer-Witheford, Nick Dyer‐witheford•BOOK•Cyber-Proletariat•2015

  • Prolegomenon to a theory of slump media

    Open Access•James Compton, Nick Dyer-Witheford et al.•ARTICLE•Media Culture & Society•2014•Citada por: 3•Referências: 4

  • Critical Digital Studies

    Jackson Bears, Michael Betancourt et al.•BOOK•Critical Digital Studies•2013

  • Karl Marx @ Internet Studies

    Open Access•Catherine Fuchs, Nick Dyer-Witheford et al.•ARTICLE•New Media & Society•2012•Citada por: 12•Referências: 15

    The task of this paper is to point out the relevance of Karl Marx for Internet Studies. Marxian concepts that have been reflected implicitly or explicitly in Internet Studies include: (1) dialectics; (2) capitalism; (3) commodity/commodification; (4) surplus value, exploitation, alienation, class; (5) globalization; (6) ideology/ideology critique; (7) art and aesthetics; (8) class struggle; (9) commons; (10) public sphere; (11) communism. The pap…

  • How Canadians Communicate III

    Open Access•Frits Pannekoek, David Taras et al.•BOOK•Contexts Of Canadian Popular…•2010•Citada por: 3•Referências: 23

    D a vid Tara s other factors and conditions to determine how we use and give meaning to popular culture.The book raises critical issues about our uses of myths and stereotypes, how we define beauty, how we deal with our darkest visions, the role of violence in society, how culture is used both to enforce and to push the boundaries of convention and social control and how we express our many identities.The hope is that Contexts of Popular Culture …

  • Playing on the digital commons

    Open Access•Sarah Coleman, SARAH R COLEMAN et al.•ARTICLE•Media Culture & Society•2007•Citada por: 8•Referências: 16

    This article examines the complex relation of commodity and commons regimes in video and computer game culture. Digital play is today both a multibillion business and the site of numerous ‘do it yourself’ practices of production and reproduction, ranging from warez networks and abandonware archives through ‘modding’ (game modification) and machinima-making to the player-created content of massively multiplayer online games. Such practices are var…

  • EA Spouse” and the Crisis of Video Game Labour

    Nick Dyer-Witheford, Nick Dyer‐witheford et al.•ARTICLE•Canadian Journal of Communication•2006

    The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed discussion of epidemic overwork in the digital play industry. This paper analyzes the crisis of labour in this glamorous new medium. After a brief overview of the industry and its production process, we discuss its labour conditions under four headings. “Enjoyment” examines the real pleasures game workers find at their jobs. “Exclusion” discusses the g…

  • The Political Economy of Canada’s Video and Computer Game Industry

    Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•Canadian Journal of Communication•2005

    Video and computer games are a burgeoning new media industry with global revenues rivaling those of film and music. This article, reporting on a three-year SSHRC-funded research project, analyzes the political economy of Canadian involvement in the interactive game business. After an overview of companies, ownership, markets and regional distribution, it discusses the developmental dynamics and contradictions of the Canadian industry in terms of …

  • The Return of Species-Being

    Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•Historical Materialism•2004

  • Digital Play

    Stephen Kline, S J Kline et al.•BOOK•Digital Play•2003

    In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in t…

  • Sur la contestation du capital cognitif

    Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•Multitudes•2002•Citada por: 1

    Si le capital cognitif constitue un régime mettant sur le marché des processus digitalisés fonctionnant en réseaux, les jeux vidéo et sur ordinateur sont parmi ses composantes les plus importantes. L'article traite de la constitution transnationale d'une industrie des jeux dans laquelle le logiciel joue un rôle central. La composition de classe formée de « travailleurs de la connaissance », de « prosumers », et du « nouveau prolétariat du Hard » …

  • Empire, Immaterial Labor, the New Combinations, and the Global Worker

    Open Access•Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•Rethinking Marxism•2001•Citada por: 18

    (2001). Empire, Immaterial Labor, the New Combinations, and the Global Worker. Rethinking Marxism: Vol. 13, No. 3-4, pp. 70-80

  • Nintendo Capitalism

    Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•Canadian Journal of Development…•2001•Citada por: 3

    This study develops the premise that “the commons” is today emerging as a crucial concept for activists and thinkers involved in myriad mobilizations around the planet. This follows from a shared experience of “enclosure”—the dispossession, expropriation and fencing-in effected, across a wide variety of economic, social and psychological registers, by the forces of a globally triumphant world-market. A case study connects two aspects of this proc…

  • The New Combinations

    Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•CR The New Centennial Review•2001•Citada por: 2

    First it fenced off the land Then it metered the water It measured our time It plundered our bodies and now it polices our dreams We cannot be contained We are not for sale Leave capital to enclose itself

  • Empire, Immaterial Labor, the New Combinations, and the Global Worker

    Open Access•Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•Rethinking Marxism•2001•Citada por: 18

    (2001). Empire, Immaterial Labor, the New Combinations, and the Global Worker. Rethinking Marxism: Vol. 13, No. 3-4, pp. 70-80

  • Karl Marx @ Internet Studies

    Open Access•Catherine Fuchs, Nick Dyer-Witheford et al.•ARTICLE•New Media & Society•2012•Citada por: 12•Referências: 15

    The task of this paper is to point out the relevance of Karl Marx for Internet Studies. Marxian concepts that have been reflected implicitly or explicitly in Internet Studies include: (1) dialectics; (2) capitalism; (3) commodity/commodification; (4) surplus value, exploitation, alienation, class; (5) globalization; (6) ideology/ideology critique; (7) art and aesthetics; (8) class struggle; (9) commons; (10) public sphere; (11) communism. The pap…

  • Playing on the digital commons

    Open Access•Sarah Coleman, SARAH R COLEMAN et al.•ARTICLE•Media Culture & Society•2007•Citada por: 8•Referências: 16

    This article examines the complex relation of commodity and commons regimes in video and computer game culture. Digital play is today both a multibillion business and the site of numerous ‘do it yourself’ practices of production and reproduction, ranging from warez networks and abandonware archives through ‘modding’ (game modification) and machinima-making to the player-created content of massively multiplayer online games. Such practices are var…

  • Prolegomenon to a theory of slump media

    Open Access•James Compton, Nick Dyer-Witheford et al.•ARTICLE•Media Culture & Society•2014•Citada por: 3•Referências: 4

  • How Canadians Communicate III

    Open Access•Frits Pannekoek, David Taras et al.•BOOK•Contexts Of Canadian Popular…•2010•Citada por: 3•Referências: 23

    D a vid Tara s other factors and conditions to determine how we use and give meaning to popular culture.The book raises critical issues about our uses of myths and stereotypes, how we define beauty, how we deal with our darkest visions, the role of violence in society, how culture is used both to enforce and to push the boundaries of convention and social control and how we express our many identities.The hope is that Contexts of Popular Culture …

  • Nintendo Capitalism

    Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•Canadian Journal of Development…•2001•Citada por: 3

    This study develops the premise that “the commons” is today emerging as a crucial concept for activists and thinkers involved in myriad mobilizations around the planet. This follows from a shared experience of “enclosure”—the dispossession, expropriation and fencing-in effected, across a wide variety of economic, social and psychological registers, by the forces of a globally triumphant world-market. A case study connects two aspects of this proc…

  • The New Combinations

    Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•CR The New Centennial Review•2001•Citada por: 2

    First it fenced off the land Then it metered the water It measured our time It plundered our bodies and now it polices our dreams We cannot be contained We are not for sale Leave capital to enclose itself

  • Sur la contestation du capital cognitif

    Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•Multitudes•2002•Citada por: 1

    Si le capital cognitif constitue un régime mettant sur le marché des processus digitalisés fonctionnant en réseaux, les jeux vidéo et sur ordinateur sont parmi ses composantes les plus importantes. L'article traite de la constitution transnationale d'une industrie des jeux dans laquelle le logiciel joue un rôle central. La composition de classe formée de « travailleurs de la connaissance », de « prosumers », et du « nouveau prolétariat du Hard » …

  • Empire, Immaterial Labor, the New Combinations, and the Global Worker

    Open Access•Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•Rethinking Marxism•2001•Citada por: 18

    (2001). Empire, Immaterial Labor, the New Combinations, and the Global Worker. Rethinking Marxism: Vol. 13, No. 3-4, pp. 70-80

  • Nintendo Capitalism

    Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•Canadian Journal of Development…•2001•Citada por: 3

    This study develops the premise that “the commons” is today emerging as a crucial concept for activists and thinkers involved in myriad mobilizations around the planet. This follows from a shared experience of “enclosure”—the dispossession, expropriation and fencing-in effected, across a wide variety of economic, social and psychological registers, by the forces of a globally triumphant world-market. A case study connects two aspects of this proc…

  • The New Combinations

    Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•CR The New Centennial Review•2001•Citada por: 2

    First it fenced off the land Then it metered the water It measured our time It plundered our bodies and now it polices our dreams We cannot be contained We are not for sale Leave capital to enclose itself

  • Sur la contestation du capital cognitif

    Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•Multitudes•2002•Citada por: 1

    Si le capital cognitif constitue un régime mettant sur le marché des processus digitalisés fonctionnant en réseaux, les jeux vidéo et sur ordinateur sont parmi ses composantes les plus importantes. L'article traite de la constitution transnationale d'une industrie des jeux dans laquelle le logiciel joue un rôle central. La composition de classe formée de « travailleurs de la connaissance », de « prosumers », et du « nouveau prolétariat du Hard » …

  • Digital Play

    Stephen Kline, S J Kline et al.•BOOK•Digital Play•2003

    In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in t…

  • The Return of Species-Being

    Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•Historical Materialism•2004

  • The Political Economy of Canada’s Video and Computer Game Industry

    Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•Canadian Journal of Communication•2005

    Video and computer games are a burgeoning new media industry with global revenues rivaling those of film and music. This article, reporting on a three-year SSHRC-funded research project, analyzes the political economy of Canadian involvement in the interactive game business. After an overview of companies, ownership, markets and regional distribution, it discusses the developmental dynamics and contradictions of the Canadian industry in terms of …

  • EA Spouse” and the Crisis of Video Game Labour

    Nick Dyer-Witheford, Nick Dyer‐witheford et al.•ARTICLE•Canadian Journal of Communication•2006

    The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed discussion of epidemic overwork in the digital play industry. This paper analyzes the crisis of labour in this glamorous new medium. After a brief overview of the industry and its production process, we discuss its labour conditions under four headings. “Enjoyment” examines the real pleasures game workers find at their jobs. “Exclusion” discusses the g…

  • Playing on the digital commons

    Open Access•Sarah Coleman, SARAH R COLEMAN et al.•ARTICLE•Media Culture & Society•2007•Citada por: 8•Referências: 16

    This article examines the complex relation of commodity and commons regimes in video and computer game culture. Digital play is today both a multibillion business and the site of numerous ‘do it yourself’ practices of production and reproduction, ranging from warez networks and abandonware archives through ‘modding’ (game modification) and machinima-making to the player-created content of massively multiplayer online games. Such practices are var…

  • How Canadians Communicate III

    Open Access•Frits Pannekoek, David Taras et al.•BOOK•Contexts Of Canadian Popular…•2010•Citada por: 3•Referências: 23

    D a vid Tara s other factors and conditions to determine how we use and give meaning to popular culture.The book raises critical issues about our uses of myths and stereotypes, how we define beauty, how we deal with our darkest visions, the role of violence in society, how culture is used both to enforce and to push the boundaries of convention and social control and how we express our many identities.The hope is that Contexts of Popular Culture …

  • Karl Marx @ Internet Studies

    Open Access•Catherine Fuchs, Nick Dyer-Witheford et al.•ARTICLE•New Media & Society•2012•Citada por: 12•Referências: 15

    The task of this paper is to point out the relevance of Karl Marx for Internet Studies. Marxian concepts that have been reflected implicitly or explicitly in Internet Studies include: (1) dialectics; (2) capitalism; (3) commodity/commodification; (4) surplus value, exploitation, alienation, class; (5) globalization; (6) ideology/ideology critique; (7) art and aesthetics; (8) class struggle; (9) commons; (10) public sphere; (11) communism. The pap…

  • Critical Digital Studies

    Jackson Bears, Michael Betancourt et al.•BOOK•Critical Digital Studies•2013

  • Prolegomenon to a theory of slump media

    Open Access•James Compton, Nick Dyer-Witheford et al.•ARTICLE•Media Culture & Society•2014•Citada por: 3•Referências: 4

  • Cyber-Proletariat

    Nick Dyer-Witheford, Nick Dyer‐witheford•BOOK•Cyber-Proletariat•2015

  • Cyberwar and Revolution

    Nick Dyer-Witheford, Nick Dyer‐witheford et al.•BOOK•Cyberwar and Revolution•2019

  • Inhuman Power

    Nick Dyer-Witheford, Nick Dyer‐witheford et al.•BOOK•Inhuman Power•2019

  • Cyberwar and Revolution

    Nick Dyer-Witheford, Svitlana Matviyenko•BOOK•Cyberwar and Revolution•2019

  • Inhuman Power

    Nick Dyer-Witheford, Atle Mikkola Kjosen et al.•BOOK•Inhuman Power•2019

  • Left Populism and Platform Capitalism

    Open Access•Nick Dyer-Witheford, Nick Dyer‐witheford•ARTICLE•tripleC Communication Capitalism…•2020

    This paper contextualizes and analyses the policy proposals of new “left populisms” (Mouffe 2018) for the regulation and reform of the “platform capitalism” (Srnicek 2017) that increasingly organizes digital communication. The era of the 2008 crash and subsequent recession saw the emergence in North America and Europe of new left-wing electoral initiatives, either as new parties or fractions within older parties. These include, in the USA, Bernie…

Political science (11 obras) · Law (9 obras) · Digital Games and Media (8 obras) · Economics (8 obras) · Sociology (8 obras) · Computer Science (6 obras) · Law (6 obras) · Politics (6 obras) · Business (5 obras) · Capitalism (5 obras)

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