Jaakko Stenros
Biographic Data
| ID | 139231 |
|---|---|
| NAME | Jaakko Stenros |
| GIVEN NAMES | Jaakko |
| FAMILY NAME | Stenros |
| SIGNATURE | STENROS J |
| AFFILIATIONS | Tampere University |
| ORCID | 0000-0003-0320-7042 |
| VERIFIED | Yes |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 16 |
| AUTHOR COUNT | 10 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 2 |
The Rule Book
How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work. Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book, Jaakko Stenros and Markus Montola explore how different kinds of rules work as bu…
International Journal of Role-playing 12 -- Full Issue -- IJRP
IJRP 12: Full Issue Table of Contents William J. White, Evan Torner, and Sarah Lynne Bowman,"Editorial: The Social Epistemology of Analog Role-Playing Game Studies" Reflections on the interdisciplinary and heterogeneous nature of role-playing games studies, as evident in the five uniquely distinct articles in Issue 12. Tadeu Rodrigues Iuama and Luiz Falcão, "Analog Role-Playing Game Studies: A Brazilian Overview" An overview of the history of rol…
Artful play
Yrjö Hirn (1870-1952) was an early Finnish scholar of aesthetics. He was well-connected and widely travelled a century ago. In 1916 he published Barnlek in Swedish, a book on the play and games of children. This monograph draws on a wide array of sources and discusses children's play as both a herald of things to come and as a living museum of past tools and practices. Hirn's book was translated into Finnish, Italian, and French, but today it is …
More Than Wargaming
Background. Miniaturing, or painting, collecting, and gaming with miniature wargaming figurines, is a popular, yet vastly underresearched subject. Previous research suggests a multitude of practices and ways of engaging with miniatures. Aim. This qualitative study explores the various elements of miniaturing to both map the phenomenon and build a foundation for further research. Method. Miniaturing is explored through a thematic analysis of 127 o…
Transgression in Games and Play
Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general id…
Through a Shot Glass, Darkly
Drinking games have a history several millennia long. Yet the global community of game scholars has barely touched drinking and games, leaving the area for researchers of health and safety issues. This article is a think piece that approaches drinking games as games and as play, ponders what the study of games can learn from drinking games, weighs what is at stake in them, and connects them to discussions in contemporary game studies relating to …
Playful Furniture
Are shaggy seats which make cute noises playful or disruptive in a conference setting? This article pushes the limits of game scholars' lusory attitude by breaching an academic seminar with a playful experiment. Five MurMur Moderator seats, interactive and interruptive furniture prototypes, were set up at a game research seminar where they were used as ambient elements during the presentations. The experience was evaluated by observation, accompa…
Adult Play
Welcome to the Adult Play Special Issue. In this introduction, we (the editors) explain the origin of the collection and our unique take on what adult play means as a term. Rather than be specifically about sexual play, the term adult is taken here to reference the age of players. The article included how adults play, what they play with, and when they play. This of course includes, but is not limited to, play of a sexual nature. We hope you enjo…
The Game Definition Game
In this article, over 60 definitions of games since the 1930s are reviewed in order to pinpoint what those definitions agree on and, more importantly, what they disagree on. This article is conceived of as a tool game scholars can use to better position themselves in regard to the concept of "game" by working out their answers to the 10 questions regarding game definition presented in here
Saindo Da Masmorra
Nesse artigo, indagamos porque as representações de temas e personagens LGBTQ têm sido tão raras no contexto dos jogos de interpretação de papeis. Uma análise preliminar das primeiras três décadas (1974-2005) de materiais de referência de RPG em língua inglesa mostra que quando o assunto não foi simplesmente silenciado, ele foi ao encontro de reações que parecem, em retrospectiva, humorísticas ou extremas. Nosso objetivo aqui é mapear uma históri…
The Game Definition Game
In this article, over 60 definitions of games since the 1930s are reviewed in order to pinpoint what those definitions agree on and, more importantly, what they disagree on. This article is conceived of as a tool game scholars can use to better position themselves in regard to the concept of "game" by working out their answers to the 10 questions regarding game definition presented in here
Adult Play
Welcome to the Adult Play Special Issue. In this introduction, we (the editors) explain the origin of the collection and our unique take on what adult play means as a term. Rather than be specifically about sexual play, the term adult is taken here to reference the age of players. The article included how adults play, what they play with, and when they play. This of course includes, but is not limited to, play of a sexual nature. We hope you enjo…
Playful Furniture
Are shaggy seats which make cute noises playful or disruptive in a conference setting? This article pushes the limits of game scholars' lusory attitude by breaching an academic seminar with a playful experiment. Five MurMur Moderator seats, interactive and interruptive furniture prototypes, were set up at a game research seminar where they were used as ambient elements during the presentations. The experience was evaluated by observation, accompa…
Saindo Da Masmorra
Nesse artigo, indagamos porque as representações de temas e personagens LGBTQ têm sido tão raras no contexto dos jogos de interpretação de papeis. Uma análise preliminar das primeiras três décadas (1974-2005) de materiais de referência de RPG em língua inglesa mostra que quando o assunto não foi simplesmente silenciado, ele foi ao encontro de reações que parecem, em retrospectiva, humorísticas ou extremas. Nosso objetivo aqui é mapear uma históri…
The Game Definition Game
In this article, over 60 definitions of games since the 1930s are reviewed in order to pinpoint what those definitions agree on and, more importantly, what they disagree on. This article is conceived of as a tool game scholars can use to better position themselves in regard to the concept of "game" by working out their answers to the 10 questions regarding game definition presented in here
Playful Furniture
Are shaggy seats which make cute noises playful or disruptive in a conference setting? This article pushes the limits of game scholars' lusory attitude by breaching an academic seminar with a playful experiment. Five MurMur Moderator seats, interactive and interruptive furniture prototypes, were set up at a game research seminar where they were used as ambient elements during the presentations. The experience was evaluated by observation, accompa…
Adult Play
Welcome to the Adult Play Special Issue. In this introduction, we (the editors) explain the origin of the collection and our unique take on what adult play means as a term. Rather than be specifically about sexual play, the term adult is taken here to reference the age of players. The article included how adults play, what they play with, and when they play. This of course includes, but is not limited to, play of a sexual nature. We hope you enjo…
Transgression in Games and Play
Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general id…
Through a Shot Glass, Darkly
Drinking games have a history several millennia long. Yet the global community of game scholars has barely touched drinking and games, leaving the area for researchers of health and safety issues. This article is a think piece that approaches drinking games as games and as play, ponders what the study of games can learn from drinking games, weighs what is at stake in them, and connects them to discussions in contemporary game studies relating to …
More Than Wargaming
Background. Miniaturing, or painting, collecting, and gaming with miniature wargaming figurines, is a popular, yet vastly underresearched subject. Previous research suggests a multitude of practices and ways of engaging with miniatures. Aim. This qualitative study explores the various elements of miniaturing to both map the phenomenon and build a foundation for further research. Method. Miniaturing is explored through a thematic analysis of 127 o…
Artful play
Yrjö Hirn (1870-1952) was an early Finnish scholar of aesthetics. He was well-connected and widely travelled a century ago. In 1916 he published Barnlek in Swedish, a book on the play and games of children. This monograph draws on a wide array of sources and discusses children's play as both a herald of things to come and as a living museum of past tools and practices. Hirn's book was translated into Finnish, Italian, and French, but today it is …
International Journal of Role-playing 12 -- Full Issue -- IJRP
IJRP 12: Full Issue Table of Contents William J. White, Evan Torner, and Sarah Lynne Bowman,"Editorial: The Social Epistemology of Analog Role-Playing Game Studies" Reflections on the interdisciplinary and heterogeneous nature of role-playing games studies, as evident in the five uniquely distinct articles in Issue 12. Tadeu Rodrigues Iuama and Luiz Falcão, "Analog Role-Playing Game Studies: A Brazilian Overview" An overview of the history of rol…
The Rule Book
How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work. Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book, Jaakko Stenros and Markus Montola explore how different kinds of rules work as bu…
Art (7 works) · Sociology (7 works) · Digital Games and Media (6 works) · Psychology (6 works) · Computer Science (5 works) · Aesthetics (4 works) · Epistemology (3 works) · Game mechanics (3 works) · Media studies (3 works) · Philosophy (3 works)