Playful Furniture
Breaching a Serious Setting With Interactive Seats
Bibliographic Data
| ID | 2969856 |
|---|---|
| Authors | Annakaisa Kultima (0000-0001-5856-5643, Tampere University), Timo Nummenmaa (0000-0002-9896-0338, Tampere University), Heikki Tyni (0000-0003-0140-4755, Tampere University, corresponding author), Kati Alha (0000-0003-0160-7376, Tampere University), Jaakko Stenros (0000-0003-0320-7042, Tampere University), Ville Kankainen (0000-0003-1356-3948, Tampere University), Jussi Holopainen (0000-0001-6264-0407, University of Lincoln), Frans Mäyrä (0000-0002-6283-417X, Tampere University) |
| Year | 2018 |
| Volume | 13 |
| Issue | 3 |
| Pages | 301-321 |
| Publication date | 2018-05-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412017718749 |
| OpenAlex | W2791966047 |
| Language | EN |
| Citations received | 1 |
| References cited | 38 |
Are shaggy seats which make cute noises playful or disruptive in a conference setting? This article pushes the limits of game scholars' lusory attitude by breaching an academic seminar with a playful experiment. Five MurMur Moderator seats, interactive and interruptive furniture prototypes, were set up at a game research seminar where they were used as ambient elements during the presentations. The experience was evaluated by observation, accompanied with seminar tweets, and by conducting a small survey after the seminar. The experiences of the participants varied from enthusiastically positive to strong negative feelings. Through this experiment, we were able to explore the important issue of polarized attitudes of adults toward play and provide some food for thought for the future design of adult play
Aesthetics · Art · Feeling · Moderation · Set (abstract data type · Computer Science · Digital Games and Media · Educational Games and Gamification · Innovative Human-Technology Interaction · Psychology · Social Psychology
The Gameful World
Exploratory Research in the Social Sciences
Digital game-based learning
Research through design as a method for interaction design research in HCI
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
Demographic differences in perceived benefits from gamification
From game design elements to gamefulness
Studies in ethnomethodology
Making Humour Work
Down with Dullness
Playful Furniture
More than Collectors
| Unique citing works | 1 |
|---|---|
| Citations per year | 0,13 |
| Citation span | 2018 - 2018 (1) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 1 |