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Jussi Holopainen

Biographic Data

ID3750763
NAMEJussi Holopainen
GIVEN NAMESJussi
FAMILY NAMEHolopainen
SIGNATUREHOLOPAINEN J
AFFILIATIONSUniversity of Lincoln
ORCID0000-0001-6264-0407
VERIFIEDYes
TOTAL WORKS1
TOTAL CITATIONS1
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2018
H-INDEX1
  • Playful Furniture

    Open Access•Annakaisa Kultima, Timo Nummenmaa et al.•ARTICLE•Games and Culture•2018•Cited by: 1•References: 36

    Are shaggy seats which make cute noises playful or disruptive in a conference setting? This article pushes the limits of game scholars' lusory attitude by breaching an academic seminar with a playful experiment. Five MurMur Moderator seats, interactive and interruptive furniture prototypes, were set up at a game research seminar where they were used as ambient elements during the presentations. The experience was evaluated by observation, accompa…

  • Playful Furniture

    Open Access•Annakaisa Kultima, Timo Nummenmaa et al.•ARTICLE•Games and Culture•2018•Cited by: 1•References: 36

    Are shaggy seats which make cute noises playful or disruptive in a conference setting? This article pushes the limits of game scholars' lusory attitude by breaching an academic seminar with a playful experiment. Five MurMur Moderator seats, interactive and interruptive furniture prototypes, were set up at a game research seminar where they were used as ambient elements during the presentations. The experience was evaluated by observation, accompa…

  • Playful Furniture

    Open Access•Annakaisa Kultima, Timo Nummenmaa et al.•ARTICLE•Games and Culture•2018•Cited by: 1•References: 36

    Are shaggy seats which make cute noises playful or disruptive in a conference setting? This article pushes the limits of game scholars' lusory attitude by breaching an academic seminar with a playful experiment. Five MurMur Moderator seats, interactive and interruptive furniture prototypes, were set up at a game research seminar where they were used as ambient elements during the presentations. The experience was evaluated by observation, accompa…

Aesthetics (1 works) · Art (1 works) · Computer Science (1 works) · Digital Games and Media (1 works) · Educational Games and Gamification (1 works) · Feeling (1 works) · Innovative Human-Technology Interaction (1 works) · Moderation (1 works) · Psychology (1 works) · Set (abstract data type (1 works)

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