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Kati Alha

Biographic Data

ID794891
NAMEKati Alha
GIVEN NAMESKati
FAMILY NAMEAlha
SIGNATUREALHA K
AFFILIATIONSTampere University
ORCID0000-0003-0160-7376
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS1
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2023
H-INDEX1
  • Augmented play

    Open Access•Kati Alha, Dale Leorke et al.•ARTICLE•Convergence The International…•2023

    As well as popularising location-based games, Pokémon GO helped connect location-based play with augmented reality (AR), bringing this still-nascent technology into the mainstream. Despite growing use of AR, its long-promised revolutionary potential remains stifled by limited innovation, technical barriers and lack of uptake by users. To explore how AR figures into location-based games, we analysed 11 location-based games with AR features. We ide…

  • Heuristic evaluation of playability

    Janne Paavilainen, Hannu Korhonen et al.•BOOK•Games User Research•2018

    The fierce competition in the video games market and new revenue models such as free-to-play emphasize the importance of good playability for first-time user experience and retention. Cost-effective and flexible evaluation methods such as heuristic evaluation is suitable for identifying playability problems in different phases of the game development life cycle. In this chapter we introduce the heuristic evaluation method with updated playability…

  • Playful Furniture

    Open Access•Annakaisa Kultima, Timo Nummenmaa et al.•ARTICLE•Games and Culture•2018•Cited by: 1•References: 36

    Are shaggy seats which make cute noises playful or disruptive in a conference setting? This article pushes the limits of game scholars' lusory attitude by breaching an academic seminar with a playful experiment. Five MurMur Moderator seats, interactive and interruptive furniture prototypes, were set up at a game research seminar where they were used as ambient elements during the presentations. The experience was evaluated by observation, accompa…

  • Playful Furniture

    Open Access•Annakaisa Kultima, Timo Nummenmaa et al.•ARTICLE•Games and Culture•2018•Cited by: 1•References: 36

    Are shaggy seats which make cute noises playful or disruptive in a conference setting? This article pushes the limits of game scholars' lusory attitude by breaching an academic seminar with a playful experiment. Five MurMur Moderator seats, interactive and interruptive furniture prototypes, were set up at a game research seminar where they were used as ambient elements during the presentations. The experience was evaluated by observation, accompa…

  • Heuristic evaluation of playability

    Janne Paavilainen, Hannu Korhonen et al.•BOOK•Games User Research•2018

    The fierce competition in the video games market and new revenue models such as free-to-play emphasize the importance of good playability for first-time user experience and retention. Cost-effective and flexible evaluation methods such as heuristic evaluation is suitable for identifying playability problems in different phases of the game development life cycle. In this chapter we introduce the heuristic evaluation method with updated playability…

  • Playful Furniture

    Open Access•Annakaisa Kultima, Timo Nummenmaa et al.•ARTICLE•Games and Culture•2018•Cited by: 1•References: 36

    Are shaggy seats which make cute noises playful or disruptive in a conference setting? This article pushes the limits of game scholars' lusory attitude by breaching an academic seminar with a playful experiment. Five MurMur Moderator seats, interactive and interruptive furniture prototypes, were set up at a game research seminar where they were used as ambient elements during the presentations. The experience was evaluated by observation, accompa…

  • Augmented play

    Open Access•Kati Alha, Dale Leorke et al.•ARTICLE•Convergence The International…•2023

    As well as popularising location-based games, Pokémon GO helped connect location-based play with augmented reality (AR), bringing this still-nascent technology into the mainstream. Despite growing use of AR, its long-promised revolutionary potential remains stifled by limited innovation, technical barriers and lack of uptake by users. To explore how AR figures into location-based games, we analysed 11 location-based games with AR features. We ide…

Computer Science (3 works) · Aesthetics (2 works) · Art (2 works) · Digital Games and Media (2 works) · Educational Games and Gamification (2 works) · Human–computer interaction (2 works) · Artificial Intelligence (1 works) · Augmented reality (1 works) · Augmented Reality Applications (1 works) · Competition (biology) (1 works)

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