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Annakaisa Kultima

Biographic Data

ID794889
NAMEAnnakaisa Kultima
GIVEN NAMESAnnakaisa
FAMILY NAMEKultima
SIGNATUREKULTIMA A
AFFILIATIONSTampere University
ORCID0000-0001-5856-5643
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS2
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2021
H-INDEX1
  • Sustaining intangible heritage through video game storytelling - the case of the Sami Game Jam

    Outi Laiti, Sabine Harrer et al.•ARTICLE•International Journal of Heritage…•2021•Cited by: 1•References: 18

    This article explores how game jams, a rapid collaborative game production format, can work to support the revitalisation of Indigenous self-narratives in the context of Sámi culture. The study focuses on the Sami Game Jam, an event designed and carried out in the Northern Finish Sámi community in Utsjoki, in February 2018. Using an ethnographic method including participatory observation, video interviews with Sámi participants, and textual video…

  • Playful Furniture

    Open Access•Annakaisa Kultima, Timo Nummenmaa et al.•ARTICLE•Games and Culture•2018•Cited by: 1•References: 36

    Are shaggy seats which make cute noises playful or disruptive in a conference setting? This article pushes the limits of game scholars' lusory attitude by breaching an academic seminar with a playful experiment. Five MurMur Moderator seats, interactive and interruptive furniture prototypes, were set up at a game research seminar where they were used as ambient elements during the presentations. The experience was evaluated by observation, accompa…

  • Sustaining intangible heritage through video game storytelling - the case of the Sami Game Jam

    Outi Laiti, Sabine Harrer et al.•ARTICLE•International Journal of Heritage…•2021•Cited by: 1•References: 18

    This article explores how game jams, a rapid collaborative game production format, can work to support the revitalisation of Indigenous self-narratives in the context of Sámi culture. The study focuses on the Sami Game Jam, an event designed and carried out in the Northern Finish Sámi community in Utsjoki, in February 2018. Using an ethnographic method including participatory observation, video interviews with Sámi participants, and textual video…

  • Playful Furniture

    Open Access•Annakaisa Kultima, Timo Nummenmaa et al.•ARTICLE•Games and Culture•2018•Cited by: 1•References: 36

    Are shaggy seats which make cute noises playful or disruptive in a conference setting? This article pushes the limits of game scholars' lusory attitude by breaching an academic seminar with a playful experiment. Five MurMur Moderator seats, interactive and interruptive furniture prototypes, were set up at a game research seminar where they were used as ambient elements during the presentations. The experience was evaluated by observation, accompa…

  • Playful Furniture

    Open Access•Annakaisa Kultima, Timo Nummenmaa et al.•ARTICLE•Games and Culture•2018•Cited by: 1•References: 36

    Are shaggy seats which make cute noises playful or disruptive in a conference setting? This article pushes the limits of game scholars' lusory attitude by breaching an academic seminar with a playful experiment. Five MurMur Moderator seats, interactive and interruptive furniture prototypes, were set up at a game research seminar where they were used as ambient elements during the presentations. The experience was evaluated by observation, accompa…

  • Sustaining intangible heritage through video game storytelling - the case of the Sami Game Jam

    Outi Laiti, Sabine Harrer et al.•ARTICLE•International Journal of Heritage…•2021•Cited by: 1•References: 18

    This article explores how game jams, a rapid collaborative game production format, can work to support the revitalisation of Indigenous self-narratives in the context of Sámi culture. The study focuses on the Sami Game Jam, an event designed and carried out in the Northern Finish Sámi community in Utsjoki, in February 2018. Using an ethnographic method including participatory observation, video interviews with Sámi participants, and textual video…

Art (2 works) · Computer Science (2 works) · Educational Games and Gamification (2 works) · Aesthetics (1 works) · Anthropology (1 works) · Citizen journalism (1 works) · Conferences and Exhibitions Management (1 works) · Cultural heritage (1 works) · Dialogic (1 works) · Digital Games and Media (1 works)

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