Ville Kankainen
Biographic Data
| ID | 794892 |
|---|---|
| NAME | Ville Kankainen |
| GIVEN NAMES | Ville |
| FAMILY NAME | Kankainen |
| SIGNATURE | KANKAINEN V |
| AFFILIATIONS | Tampere University |
| ORCID | 0000-0003-1356-3948 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Curating the Self-Identity
This interdisciplinary study investigates how networked online media facilitates meaning-making and identity (re)construction in distinctively material leisure.It presents a detailed and empirically grounded exploration of tabletop game hobbyists' online practices that extend the leisure experience beyond playing.The data (N = 190) was collected with a mixed-method online survey, and responses of six open-ended questions were subsequently analyze…
Offsetting Game—Framing Environmental Issues in the Design of a Serious Game
Background Biodiversity crisis requires researchers to reflect on tools and strategies to engage with different stakeholders. We propose that serious games can be designed to introduce stakeholders to a novel environmental policy tool and to communicate research on environmental issues. Our case is biodiversity offsetting (BDO), a novel policy tool aiming to reconcile nature conservation with other land uses. As any media, games offer certain fra…
Playful Furniture
Are shaggy seats which make cute noises playful or disruptive in a conference setting? This article pushes the limits of game scholars' lusory attitude by breaching an academic seminar with a playful experiment. Five MurMur Moderator seats, interactive and interruptive furniture prototypes, were set up at a game research seminar where they were used as ambient elements during the presentations. The experience was evaluated by observation, accompa…
Playful Furniture
Are shaggy seats which make cute noises playful or disruptive in a conference setting? This article pushes the limits of game scholars' lusory attitude by breaching an academic seminar with a playful experiment. Five MurMur Moderator seats, interactive and interruptive furniture prototypes, were set up at a game research seminar where they were used as ambient elements during the presentations. The experience was evaluated by observation, accompa…
Playful Furniture
Are shaggy seats which make cute noises playful or disruptive in a conference setting? This article pushes the limits of game scholars' lusory attitude by breaching an academic seminar with a playful experiment. Five MurMur Moderator seats, interactive and interruptive furniture prototypes, were set up at a game research seminar where they were used as ambient elements during the presentations. The experience was evaluated by observation, accompa…
Offsetting Game—Framing Environmental Issues in the Design of a Serious Game
Background Biodiversity crisis requires researchers to reflect on tools and strategies to engage with different stakeholders. We propose that serious games can be designed to introduce stakeholders to a novel environmental policy tool and to communicate research on environmental issues. Our case is biodiversity offsetting (BDO), a novel policy tool aiming to reconcile nature conservation with other land uses. As any media, games offer certain fra…
Curating the Self-Identity
This interdisciplinary study investigates how networked online media facilitates meaning-making and identity (re)construction in distinctively material leisure.It presents a detailed and empirically grounded exploration of tabletop game hobbyists' online practices that extend the leisure experience beyond playing.The data (N = 190) was collected with a mixed-method online survey, and responses of six open-ended questions were subsequently analyze…
Computer Science (3 works) · Aesthetics (2 works) · Art (2 works) · Digital Games and Media (2 works) · Human–computer interaction (2 works) · Psychology (2 works) · Social Psychology (2 works) · Social Psychology (2 works) · Conservation, Biodiversity, and Resource Management (1 works) · Cultural Industries and Urban Development (1 works)