Colleen Cheek
Biographic Data
| ID | 143946 |
|---|---|
| NAME | Colleen Cheek |
| GIVEN NAMES | Colleen |
| FAMILY NAME | Cheek |
| SIGNATURE | CHEEK C |
| AFFILIATIONS | Australian Institute of Policy and Science |
| ORCID | 0000-0001-9426-1102 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
“ There Was a Light Bulb Moment ”
INTRODUCTION: Co-design of health services is an increasingly used method to meaningfully enable patient and public involvement, especially when working with priority populations whose perspectives are often overlooked in traditional top-down approaches. However, differences in power and influence among stakeholders can lead to asymmetry and the marginalisation of certain voices. We used persona dyads (patient and provider) to co-design improveme…
Everybody has a story
Background: Consumer involvement in healthcare co-design advances health services that better meet the needs of those individuals. Methods to facilitate involvement of consumers where they can most meaningfully impact service co-design are still developing. In health, personas are hypothetical representations of individuals that help to establish an understanding of the perspectives and experiences of a stakeholder group. These fictional profiles…
Strategies to Improve Care in the Emergency Department for Culturally and Linguistically Diverse Adults
Exploring and Understanding the ‘Experience’ in Experience-Based Codesign
Enhancing user and provider experience are central tenets of value-based healthcare. Gaining access to personal and distinct experiential knowledge is the first stage of an experience-based codesign (EBCD) approach, underpinning the second stage of codesigned improvement: the codesign itself. This state-of-the-art review synthesised the evolving scope and nature of methods to gather experiential knowledge reported in the EBCD literature. Fifty-th…
Non-Participant Observations in Experience-Based Codesign
Previous reviews of experience-based codesign (EBCD) projects have shown non-participant observations (NPOs) are omitted or unreported in the majority of studies, despite academics' insistence of their value. We undertook Stage 1 of an EBCD project using a Case Study Research approach to organise the inquiry. NPOs were used as the first object (frame of analysis) of the case subject, exploring and understanding the experience of users and provide…
Serious Games and Gamification for Mental Health
Computer games are ubiquitous and can be utilized for serious purposes such as health and education. "Applied games" including serious games (in brief, computerized games for serious purposes) and gamification (gaming elements used outside of games) have the potential to increase the impact of mental health internet interventions via three processes. First, by extending the reach of online programs to those who might not otherwise use them. Secon…
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Serious Games and Gamification for Mental Health
Computer games are ubiquitous and can be utilized for serious purposes such as health and education. "Applied games" including serious games (in brief, computerized games for serious purposes) and gamification (gaming elements used outside of games) have the potential to increase the impact of mental health internet interventions via three processes. First, by extending the reach of online programs to those who might not otherwise use them. Secon…
Exploring and Understanding the ‘Experience’ in Experience-Based Codesign
Enhancing user and provider experience are central tenets of value-based healthcare. Gaining access to personal and distinct experiential knowledge is the first stage of an experience-based codesign (EBCD) approach, underpinning the second stage of codesigned improvement: the codesign itself. This state-of-the-art review synthesised the evolving scope and nature of methods to gather experiential knowledge reported in the EBCD literature. Fifty-th…
Non-Participant Observations in Experience-Based Codesign
Previous reviews of experience-based codesign (EBCD) projects have shown non-participant observations (NPOs) are omitted or unreported in the majority of studies, despite academics' insistence of their value. We undertook Stage 1 of an EBCD project using a Case Study Research approach to organise the inquiry. NPOs were used as the first object (frame of analysis) of the case subject, exploring and understanding the experience of users and provide…
Strategies to Improve Care in the Emergency Department for Culturally and Linguistically Diverse Adults
“ There Was a Light Bulb Moment ”
INTRODUCTION: Co-design of health services is an increasingly used method to meaningfully enable patient and public involvement, especially when working with priority populations whose perspectives are often overlooked in traditional top-down approaches. However, differences in power and influence among stakeholders can lead to asymmetry and the marginalisation of certain voices. We used persona dyads (patient and provider) to co-design improveme…
Everybody has a story
Background: Consumer involvement in healthcare co-design advances health services that better meet the needs of those individuals. Methods to facilitate involvement of consumers where they can most meaningfully impact service co-design are still developing. In health, personas are hypothetical representations of individuals that help to establish an understanding of the perspectives and experiences of a stakeholder group. These fictional profiles…
Computer Science (3 works) · Health care (3 works) · Mental health (3 works) · Persona Design and Applications (3 works) · Psychology (3 works) · Innovative Human-Technology Interaction (2 works) · Mental Health and Patient Involvement (2 works) · Persona (2 works) · Value (mathematics (2 works) · Applied Psychology (1 work)