Ruth Dockwray
Biographic Data
| ID | 1450160 |
|---|---|
| NAME | Ruth Dockwray |
| GIVEN NAMES | Ruth |
| FAMILY NAME | Dockwray |
| SIGNATURE | DOCKWRAY R |
| AFFILIATIONS | University of Chester |
| VERIFIED | No |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 15 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2018 |
| H-INDEX | 2 |
Experimental Sound Mixing for The Well , a Short Film Made for Tablets
This article presents an overview of the use of binaural recording and experimental headphone mixing for a short film. Drawing loosely on theories of proxemics, the article illustrates how sound mixing can be used to create a unique subjective perspective. In particular, the authors sought to experiment with and to use the peculiarities of stereo headphone mixing and binaural sound to reinforce visual elements of a film designed for horizontal vi…
Experimental Sound Mixing for “The Well”, a Short Film Made for Tablets
This article presents an overview of the use of binaural recording and experimental headphone mixing for a short film. Drawing loosely on theories of proxemics, the article illustrates how sound mixing can be used to create a unique subjective perspective. In particular, the authors sought to experiment with and to use the peculiarities of stereo headphone mixing and binaural sound to reinforce visual elements of a film designed for horizontal vi…
Sonic Proxemics and the Art of Persuasion: An Analytical Framework
This paper introduces a framework for the creation and analysis of sonic spatialization and proxemics in audiovisual media. The authors apply the framework to three public service announcements to show how sonic proxemics can be used as a rhetorical device that may be used to strengthen political aims
Configuring the sound-box 1965-1972
When a stereophonic track is heard through headphones or over loudspeakers, the image of a virtual performance is created in the mind. This virtual performance, which exists exclusively on the record, can be conceptualised in terms of the 'sound-box' (Moore 1993), a four-dimensional virtual space within which sounds can be located through: lateral placement within the stereo field; foreground and background placement due to volume and distortion;…
A Hermeneutics of Spatialization for Recorded Song
This article is one of a series exploring the spatialization of sound sources in recorded songs and how they may be understood (see also ‘The Virtual Performance Space in Rock’, twentieth-century music 5/2). Its theoretical basis is multi-faceted, utilizing notions of ecological perception, of the sound-box, of the singer's persona, and of interpersonal distance in communication, as well as further concepts from cognitive science. It focuses part…
Configuring the sound-box 1965-1972
When a stereophonic track is heard through headphones or over loudspeakers, the image of a virtual performance is created in the mind. This virtual performance, which exists exclusively on the record, can be conceptualised in terms of the 'sound-box' (Moore 1993), a four-dimensional virtual space within which sounds can be located through: lateral placement within the stereo field; foreground and background placement due to volume and distortion;…
A Hermeneutics of Spatialization for Recorded Song
This article is one of a series exploring the spatialization of sound sources in recorded songs and how they may be understood (see also ‘The Virtual Performance Space in Rock’, twentieth-century music 5/2). Its theoretical basis is multi-faceted, utilizing notions of ecological perception, of the sound-box, of the singer's persona, and of interpersonal distance in communication, as well as further concepts from cognitive science. It focuses part…
A Hermeneutics of Spatialization for Recorded Song
This article is one of a series exploring the spatialization of sound sources in recorded songs and how they may be understood (see also ‘The Virtual Performance Space in Rock’, twentieth-century music 5/2). Its theoretical basis is multi-faceted, utilizing notions of ecological perception, of the sound-box, of the singer's persona, and of interpersonal distance in communication, as well as further concepts from cognitive science. It focuses part…
Configuring the sound-box 1965-1972
When a stereophonic track is heard through headphones or over loudspeakers, the image of a virtual performance is created in the mind. This virtual performance, which exists exclusively on the record, can be conceptualised in terms of the 'sound-box' (Moore 1993), a four-dimensional virtual space within which sounds can be located through: lateral placement within the stereo field; foreground and background placement due to volume and distortion;…
Sonic Proxemics and the Art of Persuasion: An Analytical Framework
This paper introduces a framework for the creation and analysis of sonic spatialization and proxemics in audiovisual media. The authors apply the framework to three public service announcements to show how sonic proxemics can be used as a rhetorical device that may be used to strengthen political aims
Experimental Sound Mixing for “The Well”, a Short Film Made for Tablets
This article presents an overview of the use of binaural recording and experimental headphone mixing for a short film. Drawing loosely on theories of proxemics, the article illustrates how sound mixing can be used to create a unique subjective perspective. In particular, the authors sought to experiment with and to use the peculiarities of stereo headphone mixing and binaural sound to reinforce visual elements of a film designed for horizontal vi…
Experimental Sound Mixing for The Well , a Short Film Made for Tablets
This article presents an overview of the use of binaural recording and experimental headphone mixing for a short film. Drawing loosely on theories of proxemics, the article illustrates how sound mixing can be used to create a unique subjective perspective. In particular, the authors sought to experiment with and to use the peculiarities of stereo headphone mixing and binaural sound to reinforce visual elements of a film designed for horizontal vi…
Computer Science (5 works) · Acoustics (3 works) · Artificial Intelligence (3 works) · Art (2 works) · Binaural recording (2 works) · Cinema and Media Studies (2 works) · Communication (2 works) · Human–computer interaction (2 works) · Music History and Culture (2 works) · Musicology and Musical Analysis (2 works)