Clara Fernández-Vara
Biographic Data
| ID | 148909 |
|---|---|
| NAME | Clara Fernández-Vara |
| GIVEN NAMES | Clara |
| FAMILY NAME | Fernández-Vara |
| SIGNATURE | FERNÁNDEZ-VARA C |
| AFFILIATIONS | NYU Game Center, New York University, U.S.A. |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2019 |
| H-INDEX | 1 |
Introduction to Game Analysis
"This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with i…
Holojam in Wonderland
Holojam in Wonderland is a prototype of a new type of performance activity, "Immersive Mixed Reality Theater" (IMRT). With unique and novel properties possessed by neither cinema nor traditional theater, IMRT promises exciting new expressive possibilities for multi-user, participatory, immersive digital narratives. The authors describe the piece, the technology used to create it and some of the key aesthetic choices and takeaways
Holojam in Wonderland
Holojam in Wonderland is a prototype of a new type of performance activity, "Immersive Mixed Reality Theater" (IMRT). With unique and novel properties possessed by neither cinema nor traditional theater, IMRT promises exciting new expressive possibilities for multi-user, participatory, immersive digital narratives. The authors describe the piece, the technology used to create it and some of the key aesthetic choices and takeaways
Holojam in Wonderland
Holojam in Wonderland is a prototype of a new type of performance activity, "Immersive Mixed Reality Theater" (IMRT). With unique and novel properties possessed by neither cinema nor traditional theater, IMRT promises exciting new expressive possibilities for multi-user, participatory, immersive digital narratives. The authors describe the piece, the technology used to create it and some of the key aesthetic choices and takeaways
Introduction to Game Analysis
"This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with i…
Computer Science (2 works) · Aesthetics (1 work) · Art (1 work) · Artificial Intelligence in Games (1 work) · Augmented reality (1 work) · Augmented Reality Applications (1 work) · Board (1 work) · Citizen journalism (1 work) · Conception (1 work) · Design (1 work)