Holojam in Wonderland
Immersive Mixed Reality Theater
Bibliographic Data
| ID | 3397689 |
|---|---|
| Authors | David Gochfeld (0000-0001-7183-6655, New York University, corresponding author), Corinne Brenner (Steinhardt School, New York University, U.S.A.), Corinne J Brenner (0000-0001-5564-6915, New York University, corresponding author), Kris Layng (New York University, corresponding author), Sebastian Herscher (New York University, corresponding author), Connor Defanti (New York University, corresponding author), Marta Olko (New York University, corresponding author), David Shinn (SueMedia Productions, U.S.A.), David H Shinn (0000-0002-6616-5559, corresponding author), Stephanie Riggs (Sunchaser Entertainment, U.S.A., corresponding author), Clara Fernández-Vara (NYU Game Center, New York University, U.S.A.), Clara Fernández Vara (0000-0002-1579-2384, New York University, corresponding author), Ken Perlin (0000-0003-0701-4379, New York University, corresponding author) |
| Year | 2018 |
| Volume | 51 |
| Issue | 4 |
| Pages | 362-367 |
| Publication date | 2018-08-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Leonardo (JOURNAL) |
| Journal identifiers | ISSN: 0024-094X • E-ISSN: 1530-9282 |
| Publisher | MIT Press - Journals (PUBLISHER) |
| DOI | 10.1162/leon_a_01644 |
| OpenAlex | W4233342598 |
| Language | EN |
| Citations received | 3 |
Holojam in Wonderland is a prototype of a new type of performance activity, "Immersive Mixed Reality Theater" (IMRT). With unique and novel properties possessed by neither cinema nor traditional theater, IMRT promises exciting new expressive possibilities for multi-user, participatory, immersive digital narratives. The authors describe the piece, the technology used to create it and some of the key aesthetic choices and takeaways
Aesthetics · Art · Augmented reality · Citizen journalism · Human–computer interaction · Key (lock) · Literature · Mixed reality · Movie theater · Multimedia · Narrative · Visual arts · World Wide Web · Augmented Reality Applications · Computer Science · Theatre and Performance Studies · Virtual Reality Applications and Impacts
| Unique citing works | 3 |
|---|---|
| Citations per year | 0.43 |
| Citation span | 2019 - 2025 (7) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 3 |