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Corinne J Brenner

Biographic Data

ID6027544
NAMECorinne J Brenner
GIVEN NAMESCorinne J
FAMILY NAMEBrenner
SIGNATUREBRENNER C J
AFFILIATIONSNew York University
ORCID0000-0001-5564-6915
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS10
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2021
H-INDEX1
  • Detecting patterns of engagement in a digital cognitive skills training game

    Open Access•Teresa M Ober, Corinne J Brenner et al.•ARTICLE•Computers & Education•2021

  • Cave

    Kris Layng, Ken Perlin et al.•ARTICLE•Leonardo•2019•Cited by: 1•References: 1

    CAVE is a shared narrative six degrees of freedom (6DoF) virtual reality experience. In 3.5 days, 1,927 people attended its premiere at SIGGRAPH 2018. Thirty participants at a time each saw and heard the same narrative from their own individual location in the room, as they would when attending live theater. CAVE set out to disruptively change how audiences collectively experience immersive art and entertainment. Inspired by the social gatherings…

  • Holojam in Wonderland

    David Gochfeld, Corinne Brenner et al.•ARTICLE•Leonardo•2018•Cited by: 1

    Holojam in Wonderland is a prototype of a new type of performance activity, "Immersive Mixed Reality Theater" (IMRT). With unique and novel properties possessed by neither cinema nor traditional theater, IMRT promises exciting new expressive possibilities for multi-user, participatory, immersive digital narratives. The authors describe the piece, the technology used to create it and some of the key aesthetic choices and takeaways

  • Disgust sensitivity predicts political ideology and policy attitudes in the Netherlands

    Open Access•Corinne J Brenner, Yoel Inbar•ARTICLE•European Journal of Social…•2015•Cited by: 8•References: 33

    Individual differences in disgust sensitivity have been linked to social attitudes and ideology, but the generalizability of this effect and the nature of the political issues implicated remain unclear. In two studies using large Dutch samples, we find that disgust sensitivity predicts political attitudes for issues in several domains related to physical/spiritual purity and pathogen risk. Sensitivity to disgust was significantly associated with …

  • Disgust sensitivity predicts political ideology and policy attitudes in the Netherlands

    Open Access•Corinne J Brenner, Yoel Inbar•ARTICLE•European Journal of Social…•2015•Cited by: 8•References: 33

    Individual differences in disgust sensitivity have been linked to social attitudes and ideology, but the generalizability of this effect and the nature of the political issues implicated remain unclear. In two studies using large Dutch samples, we find that disgust sensitivity predicts political attitudes for issues in several domains related to physical/spiritual purity and pathogen risk. Sensitivity to disgust was significantly associated with …

  • Cave

    Kris Layng, Ken Perlin et al.•ARTICLE•Leonardo•2019•Cited by: 1•References: 1

    CAVE is a shared narrative six degrees of freedom (6DoF) virtual reality experience. In 3.5 days, 1,927 people attended its premiere at SIGGRAPH 2018. Thirty participants at a time each saw and heard the same narrative from their own individual location in the room, as they would when attending live theater. CAVE set out to disruptively change how audiences collectively experience immersive art and entertainment. Inspired by the social gatherings…

  • Holojam in Wonderland

    David Gochfeld, Corinne Brenner et al.•ARTICLE•Leonardo•2018•Cited by: 1

    Holojam in Wonderland is a prototype of a new type of performance activity, "Immersive Mixed Reality Theater" (IMRT). With unique and novel properties possessed by neither cinema nor traditional theater, IMRT promises exciting new expressive possibilities for multi-user, participatory, immersive digital narratives. The authors describe the piece, the technology used to create it and some of the key aesthetic choices and takeaways

  • Disgust sensitivity predicts political ideology and policy attitudes in the Netherlands

    Open Access•Corinne J Brenner, Yoel Inbar•ARTICLE•European Journal of Social…•2015•Cited by: 8•References: 33

    Individual differences in disgust sensitivity have been linked to social attitudes and ideology, but the generalizability of this effect and the nature of the political issues implicated remain unclear. In two studies using large Dutch samples, we find that disgust sensitivity predicts political attitudes for issues in several domains related to physical/spiritual purity and pathogen risk. Sensitivity to disgust was significantly associated with …

  • Holojam in Wonderland

    David Gochfeld, Corinne Brenner et al.•ARTICLE•Leonardo•2018•Cited by: 1

    Holojam in Wonderland is a prototype of a new type of performance activity, "Immersive Mixed Reality Theater" (IMRT). With unique and novel properties possessed by neither cinema nor traditional theater, IMRT promises exciting new expressive possibilities for multi-user, participatory, immersive digital narratives. The authors describe the piece, the technology used to create it and some of the key aesthetic choices and takeaways

  • Cave

    Kris Layng, Ken Perlin et al.•ARTICLE•Leonardo•2019•Cited by: 1•References: 1

    CAVE is a shared narrative six degrees of freedom (6DoF) virtual reality experience. In 3.5 days, 1,927 people attended its premiere at SIGGRAPH 2018. Thirty participants at a time each saw and heard the same narrative from their own individual location in the room, as they would when attending live theater. CAVE set out to disruptively change how audiences collectively experience immersive art and entertainment. Inspired by the social gatherings…

  • Detecting patterns of engagement in a digital cognitive skills training game

    Open Access•Teresa M Ober, Corinne J Brenner et al.•ARTICLE•Computers & Education•2021

Computer Science (3 works) · Aesthetics (2 works) · Art (2 works) · Human–computer interaction (2 works) · Literature (2 works) · Movie theater (2 works) · Narrative (2 works) · Psychology (2 works) · Virtual Reality Applications and Impacts (2 works) · Visual arts (2 works)

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