Corinne J Brenner
Biographic Data
| ID | 6027544 |
|---|---|
| NAME | Corinne J Brenner |
| GIVEN NAMES | Corinne J |
| FAMILY NAME | Brenner |
| SIGNATURE | BRENNER C J |
| AFFILIATIONS | New York University |
| ORCID | 0000-0001-5564-6915 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 10 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 1 |
Detecting patterns of engagement in a digital cognitive skills training game
Cave
CAVE is a shared narrative six degrees of freedom (6DoF) virtual reality experience. In 3.5 days, 1,927 people attended its premiere at SIGGRAPH 2018. Thirty participants at a time each saw and heard the same narrative from their own individual location in the room, as they would when attending live theater. CAVE set out to disruptively change how audiences collectively experience immersive art and entertainment. Inspired by the social gatherings…
Holojam in Wonderland
Holojam in Wonderland is a prototype of a new type of performance activity, "Immersive Mixed Reality Theater" (IMRT). With unique and novel properties possessed by neither cinema nor traditional theater, IMRT promises exciting new expressive possibilities for multi-user, participatory, immersive digital narratives. The authors describe the piece, the technology used to create it and some of the key aesthetic choices and takeaways
Disgust sensitivity predicts political ideology and policy attitudes in the Netherlands
Individual differences in disgust sensitivity have been linked to social attitudes and ideology, but the generalizability of this effect and the nature of the political issues implicated remain unclear. In two studies using large Dutch samples, we find that disgust sensitivity predicts political attitudes for issues in several domains related to physical/spiritual purity and pathogen risk. Sensitivity to disgust was significantly associated with …
Disgust sensitivity predicts political ideology and policy attitudes in the Netherlands
Individual differences in disgust sensitivity have been linked to social attitudes and ideology, but the generalizability of this effect and the nature of the political issues implicated remain unclear. In two studies using large Dutch samples, we find that disgust sensitivity predicts political attitudes for issues in several domains related to physical/spiritual purity and pathogen risk. Sensitivity to disgust was significantly associated with …
Cave
CAVE is a shared narrative six degrees of freedom (6DoF) virtual reality experience. In 3.5 days, 1,927 people attended its premiere at SIGGRAPH 2018. Thirty participants at a time each saw and heard the same narrative from their own individual location in the room, as they would when attending live theater. CAVE set out to disruptively change how audiences collectively experience immersive art and entertainment. Inspired by the social gatherings…
Holojam in Wonderland
Holojam in Wonderland is a prototype of a new type of performance activity, "Immersive Mixed Reality Theater" (IMRT). With unique and novel properties possessed by neither cinema nor traditional theater, IMRT promises exciting new expressive possibilities for multi-user, participatory, immersive digital narratives. The authors describe the piece, the technology used to create it and some of the key aesthetic choices and takeaways
Disgust sensitivity predicts political ideology and policy attitudes in the Netherlands
Individual differences in disgust sensitivity have been linked to social attitudes and ideology, but the generalizability of this effect and the nature of the political issues implicated remain unclear. In two studies using large Dutch samples, we find that disgust sensitivity predicts political attitudes for issues in several domains related to physical/spiritual purity and pathogen risk. Sensitivity to disgust was significantly associated with …
Holojam in Wonderland
Holojam in Wonderland is a prototype of a new type of performance activity, "Immersive Mixed Reality Theater" (IMRT). With unique and novel properties possessed by neither cinema nor traditional theater, IMRT promises exciting new expressive possibilities for multi-user, participatory, immersive digital narratives. The authors describe the piece, the technology used to create it and some of the key aesthetic choices and takeaways
Cave
CAVE is a shared narrative six degrees of freedom (6DoF) virtual reality experience. In 3.5 days, 1,927 people attended its premiere at SIGGRAPH 2018. Thirty participants at a time each saw and heard the same narrative from their own individual location in the room, as they would when attending live theater. CAVE set out to disruptively change how audiences collectively experience immersive art and entertainment. Inspired by the social gatherings…
Detecting patterns of engagement in a digital cognitive skills training game
Computer Science (3 works) · Aesthetics (2 works) · Art (2 works) · Human–computer interaction (2 works) · Literature (2 works) · Movie theater (2 works) · Narrative (2 works) · Psychology (2 works) · Virtual Reality Applications and Impacts (2 works) · Visual arts (2 works)