Atėnė Mendelytė
Biographic Data
| ID | 149465 |
|---|---|
| NAME | Atėnė Mendelytė |
| GIVEN NAMES | Atėnė |
| FAMILY NAME | Mendelytė |
| SIGNATURE | MENDELYTĖ A |
| AFFILIATIONS | Vilnius University |
| ORCID | 0000-0002-3474-365X |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 7 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Audiovisual Apotheosis, Gnosis, and Tempo Rubato in Fields of the Nephilim Concert Films
Pure-form concert films remain critically undervalued in scholarship and industry, often seen as supplemental or disruptive to aesthetic experience. This study examines Forever Remain and Visionary Heads by Fields of the Nephilim, revealing distinct audiovisual dynamics shaped by musical, performative, and filmic interplay. Despite near-identical elements, Forever Remain contrasts camera intrusion with physical transcendence, while Visionary Head…
I Play, Therefore I Think
Regarding video games as loci of philosophical thinking, not simply illustrations of preexisting philosophical concepts and positions, is far too rare in gamic thought studies. Yet due to the conceptually complex nature of the critically acclaimed Alan Wake 2 (Remedy Entertainment, 2023) such a perspective becomes necessary in order to fully understand the philosophical, gamic, and aesthetic complexity of the game. Subsequently, this article argu…
Documentary film as memory/memento mori in Aslaug Holm’s Brothers ( Brødre )
Seeing documentary film as an object for remembering and resurrecting the past is a complex issue touching upon questions pertaining to the ontology of photographic capturing, its ways of becoming an index, means of reinventing/fabricating the past through narrative and how such shared, cultural conventions impinge on the personal sphere, i.e. the singularity and authenticity of the experience preserved. While some past and present key media theo…
Performativity and fragmentation in Samuel Beckettʼs That Time
Samuel Beckett’s stage play That Time offers an aesthetic exploration of the paradoxical and deconstructive nature of identity and selfhood where the ability of narrative acts to express and capture a preexistent, originary identity is put into question. That Time implies that there is no such core identity and that any identity is constituted by performing and narrating one’s selfhood, thus questioning the hierarchy of the signifier and the sign…
Thought Experiments in Video Games
The essay explores the philosophical potential of Frictional Games’ Amnesia: Rebirth (2020), a survival science-fiction horror game, which heavily focuses on story elements and deeply explores the idea of motherhood—a subject matter rarely encountered in this medium. By offering the semblance of control over space and time, suturing the player to the first-person perspective of a character only to gradually problematize the very notion of acting …
Creative and crime scene photography
Aida Chehrehgosha’s award-winning photography series To Mom, Dad and My Two Brothers (2008) in which the artist controversially stages the death of her abusive mother and father is examined in this essay as exemplifying a form of screen memories — a conscious psychodynamic strategy, introduced by Sigmund Freud, employed here to both expose and heal traumatic experiences. Challenging the dominant views in trauma theory and psychoanalysis regarding…
Faciality and Ontological Doubt in Ralph Eugene Meatyard's Photography
This essay explores Ralph Eugene Meatyard’s enigmatic amateur photography from a philosophical perspective, aiming to expose the consistency of Meatyard’s investigation of faciality and ontological doubt throughout his career. By employing the Deleuzian notion of the diagram, used to specifically analyze Francis Bacon’s and other painting practices, and showing its applicability to Meatyard’s amateur photography, I aim to reveal the complexity of…
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Faciality and Ontological Doubt in Ralph Eugene Meatyard's Photography
This essay explores Ralph Eugene Meatyard’s enigmatic amateur photography from a philosophical perspective, aiming to expose the consistency of Meatyard’s investigation of faciality and ontological doubt throughout his career. By employing the Deleuzian notion of the diagram, used to specifically analyze Francis Bacon’s and other painting practices, and showing its applicability to Meatyard’s amateur photography, I aim to reveal the complexity of…
Creative and crime scene photography
Aida Chehrehgosha’s award-winning photography series To Mom, Dad and My Two Brothers (2008) in which the artist controversially stages the death of her abusive mother and father is examined in this essay as exemplifying a form of screen memories — a conscious psychodynamic strategy, introduced by Sigmund Freud, employed here to both expose and heal traumatic experiences. Challenging the dominant views in trauma theory and psychoanalysis regarding…
Documentary film as memory/memento mori in Aslaug Holm’s Brothers ( Brødre )
Seeing documentary film as an object for remembering and resurrecting the past is a complex issue touching upon questions pertaining to the ontology of photographic capturing, its ways of becoming an index, means of reinventing/fabricating the past through narrative and how such shared, cultural conventions impinge on the personal sphere, i.e. the singularity and authenticity of the experience preserved. While some past and present key media theo…
Performativity and fragmentation in Samuel Beckettʼs That Time
Samuel Beckett’s stage play That Time offers an aesthetic exploration of the paradoxical and deconstructive nature of identity and selfhood where the ability of narrative acts to express and capture a preexistent, originary identity is put into question. That Time implies that there is no such core identity and that any identity is constituted by performing and narrating one’s selfhood, thus questioning the hierarchy of the signifier and the sign…
Thought Experiments in Video Games
The essay explores the philosophical potential of Frictional Games’ Amnesia: Rebirth (2020), a survival science-fiction horror game, which heavily focuses on story elements and deeply explores the idea of motherhood—a subject matter rarely encountered in this medium. By offering the semblance of control over space and time, suturing the player to the first-person perspective of a character only to gradually problematize the very notion of acting …
I Play, Therefore I Think
Regarding video games as loci of philosophical thinking, not simply illustrations of preexisting philosophical concepts and positions, is far too rare in gamic thought studies. Yet due to the conceptually complex nature of the critically acclaimed Alan Wake 2 (Remedy Entertainment, 2023) such a perspective becomes necessary in order to fully understand the philosophical, gamic, and aesthetic complexity of the game. Subsequently, this article argu…
Audiovisual Apotheosis, Gnosis, and Tempo Rubato in Fields of the Nephilim Concert Films
Pure-form concert films remain critically undervalued in scholarship and industry, often seen as supplemental or disruptive to aesthetic experience. This study examines Forever Remain and Visionary Heads by Fields of the Nephilim, revealing distinct audiovisual dynamics shaped by musical, performative, and filmic interplay. Despite near-identical elements, Forever Remain contrasts camera intrusion with physical transcendence, while Visionary Head…
Aesthetics (6 works) · Art (6 works) · Visual arts (5 works) · Computer Science (4 works) · Epistemology (4 works) · Philosophy (4 works) · Psychology (4 works) · Sociology (4 works) · Photography and Visual Culture (3 works) · Cinema and Media Studies (2 works)