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Hans G K Hummel

Biographic Data

ID1500736
NAMEHans G K Hummel
GIVEN NAMESHans G K
FAMILY NAMEHummel
SIGNATUREHUMMEL H G K
AFFILIATIONSOpen University of the Netherlands
ORCID0000-0002-3579-749X
VERIFIEDYes
TOTAL WORKS10
TOTAL CITATIONS0
WORKS AS AUTHOR10
WORKS AS EDITOR0
FIRST PUBLICATION YEAR1997
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Gamebrics

    Open Access•Hans G K Hummel, Rob Nadolski et al.•ARTICLE•Journal of Computer Assisted…•2024

  • The mARC instructional design model for more experiential learning in higher education

    Open Access•Slaviša Radović, Hans G K Hummel et al.•ARTICLE•Teaching in Higher Education•2023

    The concept of lifelong learning is becoming increasingly important in contemporary educational research and development. Although the relationship between experience (practice) and knowledge (theory) becoming an important aspect of the formal learning process, current instructional design models do not point to educational strategies that support learners in re– and de–contextualisation (both directions of Kolb's learning cycle). This article ai…

  • Mini-games for entrepreneurship in construction

    Open Access•Hans G K Hummel, Aad Slootmaker et al.•ARTICLE•Interactive Learning Environments•2023

    Entrepreneurship is crucial for economic growth and employment, but conventional didactical approaches appear ineffective. Effective approaches should include experiential learning from real problems. The serious game under study was developed in the context of entrepreneurship training for construction workers (at European Quality Framework levels 3 to 5). The game offers an immersive scenario with players carrying out authentic tasks in authent…

  • The case of socially constructed knowledge through online collaborative reflection

    Open Access•Slaviša Radović, Olga Firssova et al.•ARTICLE•Studies in Continuing Education•2023

    Although reflection has been characterised as a personal process, increased attention has been given to how the social context can enhance it. The present article examines how different levels of collaborative reflection influence learning processes and outcomes in higher education. We used a triangulation of quantitative and qualitative research methods to answer our research questions about this relation.Within the context of an Educational Sci…

  • Rubric formats for the formative assessment of oral presentation skills acquisition in secondary education

    Open Access•Rob Nadolski, Hans G K Hummel et al.•ARTICLE•Educational Technology Research…•2021

    Acquiring complex oral presentation skills is cognitively demanding for students and demands intensive teacher guidance. The aim of this study was twofold: (a) to identify and apply design guidelines in developing an effective formative assessment method for oral presentation skills during classroom practice, and (b) to develop and compare two analytic rubric formats as part of that assessment method. Participants were first-year secondary school…

  • Serious game in introductory psychology for professional awareness

    Open Access•Hans G K Hummel, Rob J Nadolski et al.•ARTICLE•British Journal of Educational…•2021

    Introductory Psychology courses in Higher Education lack application of knowledge in solving work‐based problems. We develop and study mini‐games that support a more active and experiential way of learning to increase professional awareness. This paper describes the instructional design and the factors under study: learner control and authenticity. We compared professional awareness and perceived authenticity for the old (without game, n = 130) a…

  • The Challenge of Designing ‘More’ Experiential Learning in Higher Education Programs in the Field of Teacher Education

    Open Access•Slaviša Radović, Hans G K Hummel et al.•ARTICLE•International Journal of Lifelong…•2021

  • Strengthening the ties between theory and practice in higher education

    Open Access•Slaviša Radović, Olga Firssova et al.•ARTICLE•Studies in Higher Education•2021•References: 38

    Although many attempts have been made to clarify how academic knowledge can be used in practice, there are not many empirical results that shed light on the process of developing academic knowledge from practical experience. The aim of this study is to examine to what extent an authentic learning environment supports master students in both processes of re and de-contextualisation. We used a qualitative and quantitative research method to evaluat…

  • Effects of cueing and collaboration on the acquisition of complex legal skills

    Open Access•Hans G K Hummel, Fred Paas et al.•ARTICLE•British Journal of Educational…•2006•References: 19

    Background. To overcome the teacher bandwidth problem in supporting large groups of students, both automated process support (cueing) and face‐to‐face feedback by peers during small group work (collaboration) can be provided to students. Aim. The purpose of this experimental study was to examine whether a multimedia practical containing cueing could be effectively combined with peer feedback to support the acquisition of the complex skill of prep…

  • The design of a study environment for acquiring academic and professional competence

    Paul Kirschner, Paul A Kirschner et al.•ARTICLE•Studies in Higher Education•1997

    This article sets out, by incorporating notions drawn from cognitive, constructivist and action psychology, a foundation for the design of a learning environment for the acquisition of competence. It does not make exclusive use of any one school of thought, but synthesises a number of notions and insights from each of the schools into an integrated approach to the education of competent professionals. The outcome of this synthesis is a model for …

No prominent works on this page.

  • The design of a study environment for acquiring academic and professional competence

    Paul Kirschner, Paul A Kirschner et al.•ARTICLE•Studies in Higher Education•1997

    This article sets out, by incorporating notions drawn from cognitive, constructivist and action psychology, a foundation for the design of a learning environment for the acquisition of competence. It does not make exclusive use of any one school of thought, but synthesises a number of notions and insights from each of the schools into an integrated approach to the education of competent professionals. The outcome of this synthesis is a model for …

  • Effects of cueing and collaboration on the acquisition of complex legal skills

    Open Access•Hans G K Hummel, Fred Paas et al.•ARTICLE•British Journal of Educational…•2006•References: 19

    Background. To overcome the teacher bandwidth problem in supporting large groups of students, both automated process support (cueing) and face‐to‐face feedback by peers during small group work (collaboration) can be provided to students. Aim. The purpose of this experimental study was to examine whether a multimedia practical containing cueing could be effectively combined with peer feedback to support the acquisition of the complex skill of prep…

  • Rubric formats for the formative assessment of oral presentation skills acquisition in secondary education

    Open Access•Rob Nadolski, Hans G K Hummel et al.•ARTICLE•Educational Technology Research…•2021

    Acquiring complex oral presentation skills is cognitively demanding for students and demands intensive teacher guidance. The aim of this study was twofold: (a) to identify and apply design guidelines in developing an effective formative assessment method for oral presentation skills during classroom practice, and (b) to develop and compare two analytic rubric formats as part of that assessment method. Participants were first-year secondary school…

  • Serious game in introductory psychology for professional awareness

    Open Access•Hans G K Hummel, Rob J Nadolski et al.•ARTICLE•British Journal of Educational…•2021

    Introductory Psychology courses in Higher Education lack application of knowledge in solving work‐based problems. We develop and study mini‐games that support a more active and experiential way of learning to increase professional awareness. This paper describes the instructional design and the factors under study: learner control and authenticity. We compared professional awareness and perceived authenticity for the old (without game, n = 130) a…

  • The Challenge of Designing ‘More’ Experiential Learning in Higher Education Programs in the Field of Teacher Education

    Open Access•Slaviša Radović, Hans G K Hummel et al.•ARTICLE•International Journal of Lifelong…•2021

  • Strengthening the ties between theory and practice in higher education

    Open Access•Slaviša Radović, Olga Firssova et al.•ARTICLE•Studies in Higher Education•2021•References: 38

    Although many attempts have been made to clarify how academic knowledge can be used in practice, there are not many empirical results that shed light on the process of developing academic knowledge from practical experience. The aim of this study is to examine to what extent an authentic learning environment supports master students in both processes of re and de-contextualisation. We used a qualitative and quantitative research method to evaluat…

  • The mARC instructional design model for more experiential learning in higher education

    Open Access•Slaviša Radović, Hans G K Hummel et al.•ARTICLE•Teaching in Higher Education•2023

    The concept of lifelong learning is becoming increasingly important in contemporary educational research and development. Although the relationship between experience (practice) and knowledge (theory) becoming an important aspect of the formal learning process, current instructional design models do not point to educational strategies that support learners in re– and de–contextualisation (both directions of Kolb's learning cycle). This article ai…

  • Mini-games for entrepreneurship in construction

    Open Access•Hans G K Hummel, Aad Slootmaker et al.•ARTICLE•Interactive Learning Environments•2023

    Entrepreneurship is crucial for economic growth and employment, but conventional didactical approaches appear ineffective. Effective approaches should include experiential learning from real problems. The serious game under study was developed in the context of entrepreneurship training for construction workers (at European Quality Framework levels 3 to 5). The game offers an immersive scenario with players carrying out authentic tasks in authent…

  • The case of socially constructed knowledge through online collaborative reflection

    Open Access•Slaviša Radović, Olga Firssova et al.•ARTICLE•Studies in Continuing Education•2023

    Although reflection has been characterised as a personal process, increased attention has been given to how the social context can enhance it. The present article examines how different levels of collaborative reflection influence learning processes and outcomes in higher education. We used a triangulation of quantitative and qualitative research methods to answer our research questions about this relation.Within the context of an Educational Sci…

  • Gamebrics

    Open Access•Hans G K Hummel, Rob Nadolski et al.•ARTICLE•Journal of Computer Assisted…•2024

Psychology (9 works) · Mathematics education (8 works) · Computer Science (7 works) · Experiential learning (5 works) · Innovative Teaching and Learning Methods (4 works) · Multimedia (4 works) · Pedagogy (4 works) · Reflective Practices in Education (4 works) · Educational Games and Gamification (3 works) · Higher education (3 works)

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