Gamebrics
Design, implementation and practical evaluation of analytical rubrics in serious game play
Bibliographic Data
Dashboard · Data science · Experiential learning · Formative assessment · Human–computer interaction · Mathematics education · Multimedia · Rubric · Virtual reality · Computer Science · Educational Games and Gamification · Intelligent Tutoring Systems and Adaptive Learning · Psychology · Social Psychology · Teaching and Learning Programming
The Sage Encyclopedia of Social Science Research Methods
A meta-analysis of the cognitive and motivational effects of serious games.
Internal Consistency, Retest Reliability, and Their Implications for Personality Scale Validity
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
Mapping learning and game mechanics for serious games analysis
Flow
The use of scoring rubrics for formative assessment purposes revisited
Ego-involved persistence
Focus on Formative Feedback
Mini-games for entrepreneurship in construction
Serious game in introductory psychology for professional awareness
A review of rubric use in higher education
The Power of Feedback
A Revision of Bloom's Taxonomy
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