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Gamebrics

Design, implementation and practical evaluation of analytical rubrics in serious game play

Bibliographic Data

ID21499674
AuthorsHans G K Hummel (0000-0002-3579-749X, Faculty of Educational Sciences Open University Heerlen The Netherlands, corresponding author), Rob Nadolski (0000-0002-6585-0888, Faculty of Educational Sciences Open University Heerlen The Netherlands), Hugo Huurdeman (0000-0002-3027-9597, Faculty of Educational Sciences Open University Heerlen The Netherlands), Giel van Lankveld (0000-0001-8319-2244, Faculty of Educational Sciences Open University Heerlen The Netherlands), Konstantinos Georgiadis (0000-0001-8569-6817, Faculty of Educational Sciences Open University Heerlen The Netherlands), Aad Slootmaker (0000-0002-4882-0679, Expertise Centre Education Open University Heerlen The Netherlands), Hub Kurvers (Expertise Centre Education Open University Heerlen The Netherlands), Mick Hummel (Expertise Centre Education Open University Heerlen The Netherlands), Petra C M Neessen (0000-0002-2712-5116, Faculty of Management Open University Heerlen The Netherlands), Johan van den Boomen (Faculty of Management Open University Heerlen The Netherlands), Ron Pat‐El (0000-0002-4742-0163, Faculty of Psychology Open University Heerlen The Netherlands), Julia Fischmann (Faculty of Psychology Open University Heerlen The Netherlands)
Year2024
Volume40
Issue5
Pages2150-2165
Publication date2024-10-01
Open AccessYes
TypeARTICLE
VenueJournal of Computer Assisted Learning (JOURNAL)
Journal identifiersISSN: 0266-4909 • E-ISSN: 1365-2729
PublisherWiley (PUBLISHER • GB)
DOI10.1111/jcal.12998
OpenAlexW4398400762
LanguageEN
References cited26

Dashboard · Data science · Experiential learning · Formative assessment · Human–computer interaction · Mathematics education · Multimedia · Rubric · Virtual reality · Computer Science · Educational Games and Gamification · Intelligent Tutoring Systems and Adaptive Learning · Psychology · Social Psychology · Teaching and Learning Programming

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