Aad Slootmaker
Biographic Data
| ID | 9494004 |
|---|---|
| NAME | Aad Slootmaker |
| GIVEN NAMES | Aad |
| FAMILY NAME | Slootmaker |
| SIGNATURE | SLOOTMAKER A |
| AFFILIATIONS | Expertise Centre Education Open University Heerlen The Netherlands |
| ORCID | 0000-0002-4882-0679 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Gamebrics
Mini-games for entrepreneurship in construction
Entrepreneurship is crucial for economic growth and employment, but conventional didactical approaches appear ineffective. Effective approaches should include experiential learning from real problems. The serious game under study was developed in the context of entrepreneurship training for construction workers (at European Quality Framework levels 3 to 5). The game offers an immersive scenario with players carrying out authentic tasks in authent…
Serious game in introductory psychology for professional awareness
Introductory Psychology courses in Higher Education lack application of knowledge in solving work‐based problems. We develop and study mini‐games that support a more active and experiential way of learning to increase professional awareness. This paper describes the instructional design and the factors under study: learner control and authenticity. We compared professional awareness and perceived authenticity for the old (without game, n = 130) a…
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Serious game in introductory psychology for professional awareness
Introductory Psychology courses in Higher Education lack application of knowledge in solving work‐based problems. We develop and study mini‐games that support a more active and experiential way of learning to increase professional awareness. This paper describes the instructional design and the factors under study: learner control and authenticity. We compared professional awareness and perceived authenticity for the old (without game, n = 130) a…
Mini-games for entrepreneurship in construction
Entrepreneurship is crucial for economic growth and employment, but conventional didactical approaches appear ineffective. Effective approaches should include experiential learning from real problems. The serious game under study was developed in the context of entrepreneurship training for construction workers (at European Quality Framework levels 3 to 5). The game offers an immersive scenario with players carrying out authentic tasks in authent…
Gamebrics
Computer Science (3 works) · Educational Games and Gamification (3 works) · Experiential learning (3 works) · Human–computer interaction (3 works) · Mathematics education (3 works) · Multimedia (3 works) · Psychology (3 works) · Learnability (2 works) · Usability (2 works) · Applied Psychology (1 work)