Todd Lubart
Biographic Data
| ID | 1541378 |
|---|---|
| NAME | Todd Lubart |
| GIVEN NAMES | Todd |
| FAMILY NAME | Lubart |
| SIGNATURE | LUBART T |
| AFFILIATIONS | Université Paris Cité |
| ORCID | 0000-0002-8776-8797 |
| VERIFIED | Yes |
| TOTAL WORKS | 39 |
| TOTAL CITATIONS | 60 |
| AUTHOR COUNT | 38 |
| EDITOR COUNT | 1 |
| FIRST PUBLICATION YEAR | 1996 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 3 |
Games and Creativity: A Theoretical Framework
This article introduces a theoretical framework centered on enhancing creativity through gaming, termed the Game-based Creativity Enhancement Framework (G-CEF). Rooted in experiential learning and game-based learning theories, the framework adopts an input–process–output paradigm: two inputs (personal attributes and game attributes), one process stage (learning situation), and outputs (learning improvements and acquisitions). Personal attributes …
The Athena Competency Framework: An Evaluation of Its Validity According to Instructional Designers and Human Resource Development Professionals
The ATHENA (Advanced Tool for Holistic Evaluation and Nurturing of Abilities) competency framework proposes a multidimensional approach to human performance structured around five interdependent dimensions (cognition, conation, knowledge, emotion, and sensori-motion), operationalized through 60 fine-grained facets. Although ATHENA is grounded in contemporary psychological theory and supported conceptually by multivariate research in intelligence,…
Teachers’ perceptions of creativity in education: A componential-sociocultural analysis
Teachers' perceptions of creativity are primarily structured by the social environment, which serves as a central reference point for evaluating motivation, openness, and knowledge. • Motivation and openness were perceived as highly generative only when embedded in positive environments, but in negative contexts, their influence diminished sharply. • Knowledge gained prominence primarily in negative or unsupportive environments, where it may func…
Automated assessment of creativity in multilingual narratives
Researchers and educators interested in creative writing need a reliable and efficient tool to score the creativity of narratives, such as short stories. Typically, human raters manually assess narrative creativity, but such subjective scoring is limited by labor costs and rater disagreement. Large language models (LLMs) have shown remarkable success on creativity tasks, yet they have not been applied to scoring narratives, including multilingual…
Are Individual-Level Factors Necessary for Creativity in the Workplace? A Necessary Condition Analysis
Are individual-level factors necessary for creativity to occur in the workplace? Using a novel statistical approach, Necessary Condition Analysis, we explored empirically whether individual factors were critical to creativity in the workplace, drawing on Amabile’s componential theory, using a sample of 1384 workers in France. We examined three types of drivers: intrinsic motivation, job self-efficacy and creative self-efficacy. We examined four k…
Expanding Creativity Evaluation: Mapping Cognitive Flexibility and Fixation in Pisa Assessments
In a fast‐changing world, overcoming cognitive rigidity is critical to generating creative solutions to complex challenges. Cognitive flexibility plays a crucial role in creative problem‐solving by enabling individuals to shift between thought processes, inhibit usual responses, and explore alternative solutions. However, the measurement of flexibility and originality in international assessments such as PISA remains challenging due to cultural v…
Board games enhance creativity: Evidence from two studies
Board Games and Creativity: Playfulness as a Mediator
Background Games, and board games in particular, have shown themselves to be a promising avenue to help improve creative potential. However, these findings do not explain the reason as to why board games would be linked to or improve creativity. This paper focuses on one particular variable that could mediate the links between board game play habits and creativity: playfulness. Method This quantitative study first examined whether board game play…
When creativity comes of age: A commentary
This commentary examines issues raised about creativity and aging based on the target article. It looks at several ways that this topic can be studied
Perceived Support Offered by Virtual and Real Environments for Creative Work
Environmental characteristics that have been empirically shown to improve creative outcomes in organizations include furniture and greenery. Virtual environments (VEs) are emerging as new work environments, but their potential to promote creativity has yet to be studied in detail. This work aims to explore which aspects in the holistic perception of VEs are considered beneficial for creative work, as well as examining whether real environments (R…
Creative Cognition as a Bandit Problem
Differential effects of digital mindfulness‐based interventions on creative potential and responsibility among middle school students
BACKGROUND: Creativity and responsibility are enhanced by meditation among adults, but such effects have not been studied in adolescents. Moreover, the determinants of the ethical effect (such as responsibility) of meditation are unclear. AIMS: To address this gap by investigating the impact of digital in-class meditation programmes in middle school, focusing on intentions (self-centred vs. responsibility-centred), on adolescents' creative potent…
Creativity, Critical Thinking, Communication, and Collaboration: Assessment, Certification, and Promotion of 21st Century Skills for the Future of Work and Education
This article addresses educational challenges posed by the future of work, examining “21st century skills”, their conception, assessment, and valorization. It focuses in particular on key soft skill competencies known as the “4Cs”: creativity, critical thinking, collaboration, and communication. In a section on each C, we provide an overview of assessment at the level of individual performance, before focusing on the less common assessment of sys…
Multilingual semantic distance: Automatic verbal creativity assessment in many languages
Creativity research commonly involves recruiting human raters to judge the originality of responses to divergent thinking tasks, such as the alternate uses task (AUT). These manual scoring practices have benefited the field, but they also have limitations, including labor-intensiveness and subjectivity, which can adversely impact the reliability and validity of assessments. To address these challenges, researchers are increasingly employing autom…
Artificial Intelligence & Creativity: A Manifesto for Collaboration
With the advent of artificial intelligence (AI), the field of creativity faces new opportunities and challenges. This manifesto explores several scenarios of human–machine collaboration on creative tasks and proposes “fundamental laws of generative AI” to reinforce the responsible and ethical use of AI in the creativity field. Four scenarios are proposed and discussed: “Co‐Cre‐AI‐tion,” “Organic,” “Plagiarism 3.0,” and “Shut down,” each illustrat…
Beyond Defiance: An Augmented Investment Perspective on Creativity
An investment perspective on creativity, proposed 30 years ago, no longer seems adequate, nor do various revisions of the model made since then. The world, or at least the way many people experience it, has changed and so have the challenges for creativity. In particular, creativity is being used to increasingly greater effect in negative ways and in ways that lack integrity with respect both to internal coherence and external correspondence to t…
Creativity in the age of generative AI
Homo Creativus: The 7 C’s of Human Creativity
Comparison of social representations of Neets in active young French adults and Neets themselves
Although diverse European policy initiatives have been developed to integrate young NEETs – “Not in Employment, Education or Training”, it is particularly relevant to question how NEETs are perceived by their counterparts who are actively engaged in society. For this reason, we aimed to examine the Social Representations (SRs) of NEETs in France, using the classic free evocation technique. French NEETs (n = 71) and matched controls (n = 66; peopl…
The effects of board games on creative potential
The current study aimed to investigate whether board games could be used to improve creative potential. Games have proven to be effective learning tools, and some studies have indicated positive links between creativity and other types of games, namely video games and role‐playing games. However, less is known regarding board games’ potential benefits on creativity. This exploratory study compared two types of board games: creative and non‐creati…
Evolution and impact of self-efficacy during French Covid-19 confinement: A longitudinal study
Based on social cognitive theory, we propose that self-efficacy is a personal resource that protects people from the impact of confinement in the context of the COVID-19 pandemic. In a longitudinal study where 197 French citizens were surveyed over 8 weeks of confinement (though only 25 participants responded each of these 8 weeks), we examined the relationships between general self-efficacy and positive affect, negative affect and adaptive perfo…
Estilo parental e potencial criativo de crianças
Hoje em dia, as pessoas precisam ser capazes de pensar e produzir de forma criativa. Por isso, a estimulação das habilidades criativas constitui um objetivo importante para educadores e profissionais. O estilo parental que inclui práticas cotidianas de educação dos filhos, interações entre pais e filhos voltadas especificamente para a criatividade e percepções sobre a criatividade se relaciona fundamentalmente com o desenvolvimento do potencial c…
Advancing Creativity Theory and Research: A Socio‐cultural Manifesto
This manifesto, discussed by 20 scholars, representing diverse lines of creativity research, marks a conceptual shift within the field. Socio‐cultural approaches have made substantial contributions to the concept of creativity over recent decades and today can provide a set of propositions to guide our understanding of past research and to generate new directions of inquiry and practice. These propositions are urgently needed in response to the t…
The Expression of Users’ Creative Potential in Virtual and Real Environments: An Exploratory Study
The aim of this study was to explore whether Multi-User Virtual Environments (MUVE) improve the creativity of users regardless of their creative potential profile. The study involved brainstorming sessions in two settings: a real meeting room (RE) and a similar meeting room in a virtual environment (VE). Twenty groups of three users of public transport were randomly assigned to one of the two conditions and performed a brainstorming task on how t…
Revisiting the interactive effect of multicultural experience and openness to experience on divergent thinking
Investing in creativity
Creativity in the age of generative AI
Revisiting the interactive effect of multicultural experience and openness to experience on divergent thinking
The Influence of Heuristics on Psychological Science: A Case Study of Research on Creativity
Research heuristics—implicit rules used to guide work on a scientific problem—are explored for their role in guiding psychological research. Work on the psychology of creativity is used to illustrate how heuristics have guided research. We examine the influence of three heuristics: the trilogy‐of‐mind heuristic, the emotions‐as‐moods heuristic, and the analysis‐of‐variance heuristic. This analysis of multiple heuristics provides a new way to unde…
Investing in creativity
The Concept of Creativity: Prospects and Paradigms
If one wanted to select the best novelist, artist, entrepreneur, or even chief executive officer, one would most likely want someone who is creative. Indeed, today many CEOs are selected not for their pleasant personalities (it's hard to be perceived as pleasant when you may have to fire 20% of the company) or their learning and memory skills (they use computers or subordinates to remember the details for them), but for their creative vision of h…
The Influence of Heuristics on Psychological Science: A Case Study of Research on Creativity
Research heuristics—implicit rules used to guide work on a scientific problem—are explored for their role in guiding psychological research. Work on the psychology of creativity is used to illustrate how heuristics have guided research. We examine the influence of three heuristics: the trilogy‐of‐mind heuristic, the emotions‐as‐moods heuristic, and the analysis‐of‐variance heuristic. This analysis of multiple heuristics provides a new way to unde…
An emotional-experiential perspective on creative symbolic-metaphorical processes
Following some initial interrogations on the experiential and creative nature of symbolic-metaphorical processes (e.g. Gendlin, 1997a; Gruber, 1988) and some work on the production and interpretation of linguistically novel metaphors (e.g. Gibbs, 1994; Lakoff & Turner, 1989), we propose a new, ‘emotional-experiential’ perspective on creative metaphors — perhaps, the most historically and sociologically important type of symbolic constructions. Th…
Models of the Creative Process: Past, Present and Future
The creative process, one of the key topics discussed in Guilford's (1950) address to the American Psychological Association and his subsequent work, refers to the sequence of thoughts and actions that leads to novel, adaptive productions. This article examines conceptions of the creative process that have been advocated during the past century. In particular, stage-based models of the creative process are discussed and the evolution of these mod…
Le développement de la créativité
La creativite nait de la rencontre entre des capacites cognitives, certaines caracteristiques emotionnelles et des facteurs environnementaux. Son developpement, fait de phases de croissance et de declin, est inegal
A Comparative Study of Convergent and Divergent Thinking in Intellectually Gifted Children
Convergent and divergent thinking was examined in gifted children and controls. A cross-sectional comparative study was conducted in semi-private schools with 83 children in the 5th and 7th grades, of which 36 children were identified as having a high IQ (above 130). We found higher abilities in the gifted group compared to the control group for solving tasks that require convergent thinking. However, this advantage was not observed for all cogni…
Motivational Effects of Success Or Failure Feedback on the Perception of Affective Pictures
A study of perception of affective pictures from the International Affective Photo System, using the Self Assessment Manikin scale, was conducted. It was hypothesized that participants' affective ratings could be moderated by a subjective experience of success or failure. Analysis, based on a sample of 36 university students, showed an approach tendency for women when they were exposed to positive pictures in the success condition. This approach …
The Cambridge Handbook of Creativity
The Cambridge Handbook of Creativity is a comprehensive scholarly handbook on creativity from the most respected psychologists, researchers and educators. This handbook serves both as a thorough introduction to the field of creativity and as an invaluable reference and current source of important information. It covers such diverse topics as the brain, education, business, and world cultures. The first section, 'Basic Concepts', is designed to in…
An Investment Theory of Creativity and Its Development
This article presents an investment theory of creativity. The theory comprises 6 resources for creativity – intellectual processes, knowledge, intellectual style, personality, motivation, and environmental context. Creative performance results from a confluence of these elements. Main features of each resource are explained and the manner in which the 6 resources combine is discussed. Then a preliminary empirical study that tests aspects of the i…
A New Look at Creative Giftedness
Additional informationNotes on contributorsTodd LubartTodd Lubart is Professor of Psychology at the Université Paris Descartes, and Member of the Institut Universiatire de France. He received his Ph.D. from Yale University and was an invited professor at the Paris School of Management (ESCP). His research focuses on creativity, its identification and development in children and adults, the role of emotions, the creative process and intercultural …
Detecting High Leadership Potential and Promoting Talent: An Example of an Evidence-Based Approach in a French Blue-Chip Company
In a time of economic turmoil, finding executive managers with high potential is increasingly important in the business world. Structural constraints (such as flexibility and reactivity linked to constant environmental change), and demographic trends (such as replacement of leaders who retire) are two challenges, among others, that companies have to face. The question of high potential is raised most often with concern to executive management. Wh…
Une recherche écologique pour développer la flexibilité et les relations sociales dans la créativité artistique
Cet article présente une étude concernant le développement de la flexibilité cognitive et des relations interpersonnelles dans le cadre de la résolution d’une tâche de création artistique. Des exercices ont été proposés à des étudiants en arts plastiques afin de les aider à développer leur créativité. Grâce à des comparaisons pré-/post-test, cette étude a permis de mettre en évidence la possibilité, par des exercices simples, de modifier des aspe…
Engineering students’ use of creativity and development tools in conceptual product design: What, when and how
Revisiting the interactive effect of multicultural experience and openness to experience on divergent thinking
Advancing Creativity Theory and Research: A Socio‐cultural Manifesto
This manifesto, discussed by 20 scholars, representing diverse lines of creativity research, marks a conceptual shift within the field. Socio‐cultural approaches have made substantial contributions to the concept of creativity over recent decades and today can provide a set of propositions to guide our understanding of past research and to generate new directions of inquiry and practice. These propositions are urgently needed in response to the t…
The Expression of Users’ Creative Potential in Virtual and Real Environments: An Exploratory Study
The aim of this study was to explore whether Multi-User Virtual Environments (MUVE) improve the creativity of users regardless of their creative potential profile. The study involved brainstorming sessions in two settings: a real meeting room (RE) and a similar meeting room in a virtual environment (VE). Twenty groups of three users of public transport were randomly assigned to one of the two conditions and performed a brainstorming task on how t…
Comparison of social representations of Neets in active young French adults and Neets themselves
Although diverse European policy initiatives have been developed to integrate young NEETs – “Not in Employment, Education or Training”, it is particularly relevant to question how NEETs are perceived by their counterparts who are actively engaged in society. For this reason, we aimed to examine the Social Representations (SRs) of NEETs in France, using the classic free evocation technique. French NEETs (n = 71) and matched controls (n = 66; peopl…
The effects of board games on creative potential
The current study aimed to investigate whether board games could be used to improve creative potential. Games have proven to be effective learning tools, and some studies have indicated positive links between creativity and other types of games, namely video games and role‐playing games. However, less is known regarding board games’ potential benefits on creativity. This exploratory study compared two types of board games: creative and non‐creati…
Evolution and impact of self-efficacy during French Covid-19 confinement: A longitudinal study
Based on social cognitive theory, we propose that self-efficacy is a personal resource that protects people from the impact of confinement in the context of the COVID-19 pandemic. In a longitudinal study where 197 French citizens were surveyed over 8 weeks of confinement (though only 25 participants responded each of these 8 weeks), we examined the relationships between general self-efficacy and positive affect, negative affect and adaptive perfo…
Estilo parental e potencial criativo de crianças
Hoje em dia, as pessoas precisam ser capazes de pensar e produzir de forma criativa. Por isso, a estimulação das habilidades criativas constitui um objetivo importante para educadores e profissionais. O estilo parental que inclui práticas cotidianas de educação dos filhos, interações entre pais e filhos voltadas especificamente para a criatividade e percepções sobre a criatividade se relaciona fundamentalmente com o desenvolvimento do potencial c…
Homo Creativus: The 7 C’s of Human Creativity
Creativity, Critical Thinking, Communication, and Collaboration: Assessment, Certification, and Promotion of 21st Century Skills for the Future of Work and Education
This article addresses educational challenges posed by the future of work, examining “21st century skills”, their conception, assessment, and valorization. It focuses in particular on key soft skill competencies known as the “4Cs”: creativity, critical thinking, collaboration, and communication. In a section on each C, we provide an overview of assessment at the level of individual performance, before focusing on the less common assessment of sys…
Multilingual semantic distance: Automatic verbal creativity assessment in many languages
Creativity research commonly involves recruiting human raters to judge the originality of responses to divergent thinking tasks, such as the alternate uses task (AUT). These manual scoring practices have benefited the field, but they also have limitations, including labor-intensiveness and subjectivity, which can adversely impact the reliability and validity of assessments. To address these challenges, researchers are increasingly employing autom…
Artificial Intelligence & Creativity: A Manifesto for Collaboration
With the advent of artificial intelligence (AI), the field of creativity faces new opportunities and challenges. This manifesto explores several scenarios of human–machine collaboration on creative tasks and proposes “fundamental laws of generative AI” to reinforce the responsible and ethical use of AI in the creativity field. Four scenarios are proposed and discussed: “Co‐Cre‐AI‐tion,” “Organic,” “Plagiarism 3.0,” and “Shut down,” each illustrat…
Creativity in Education and Neuroscience (32 works) · Creativity (27 works) · Psychology (27 works) · Social Psychology (22 works) · Computer Science (16 works) · Cognitive psychology (11 works) · Political science (10 works) · Creativity technique (7 works) · Engineering (7 works) · Epistemology (7 works)