Stephanie Harkin
Biographic Data
| ID | 156566 |
|---|---|
| NAME | Stephanie Harkin |
| GIVEN NAMES | Stephanie |
| FAMILY NAME | Harkin |
| SIGNATURE | HARKIN S |
| AFFILIATIONS | Swinburne University of Technology |
| ORCID | 0000-0002-4781-4891 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Unmasking the Fangirl in Superhero Videogames
Superhero fandom has traditionally had a “boys' club” reputation. However, since the 2010s, grassroots initiatives such as cosplay, fan art, and social media activism have challenged these boundaries, resulting in a wider definition of comic book fandom and better representation of teen girls in comic books and their transmedia extensions. The videogame adaptations Marvel's Avengers (2020) and DC Super Hero Girls: Teen Power (2021) represented a …
Brilliant Digital
Esports under sports mega-event conventions
This case study explores the complexities involved when esports are produced under major sports event frameworks alongside of national esports associational stewardship.The qualitative study observes the inaugural entrance of esports at the 2022 Commonwealth Games from the standpoint of Oceanic region representatives as they manoeuvre from community to elite level tournaments, through developmental channels, and across various forms of esports go…
Gendered engines
In a landscape where videogame development has long been dominated by a patriarchal tech culture, gendered engines create spaces for girls’ participation. In this paper I explore two gamemaking toolkits that are attached to existing—and highly gendered—interactive fiction applications, Episode and Dorian. The engines belong to a broader history of initiatives hailing girls to pursue STEM fields, yet they more-so draw on girls’ hobbyist coding pra…
Doing the Fairy Tale Quest
Despite the encouragement of women’s and girls’ curiosity in matriarchal and oral fairy tale traditions, their patriarchal print production in Western Europe reframed this trait as undesirable. Fairy tale print productions also troubled the tales’ transformative and communal form in establishing versions that would receive ongoing duplication by attaching prominent authorial figures. In this article, I investigate the teen girl detective game as …
The Only Thing You've Managed to Break So Far Is My Heart
This article interrogates Portal's monstrous antagonist GLaDOS through a psychoanalytical lens, granting specific attention to her maternal coding. The process of presenting maternal authority as monstrous and in need of containment is a patriarchal practice that reinforces the mother gamer's unwelcome presence within video game culture, outlined through a brief examination of various representational trends regarding the maternal figure in games…
The Only Thing You've Managed to Break So Far Is My Heart
This article interrogates Portal's monstrous antagonist GLaDOS through a psychoanalytical lens, granting specific attention to her maternal coding. The process of presenting maternal authority as monstrous and in need of containment is a patriarchal practice that reinforces the mother gamer's unwelcome presence within video game culture, outlined through a brief examination of various representational trends regarding the maternal figure in games…
Doing the Fairy Tale Quest
Despite the encouragement of women’s and girls’ curiosity in matriarchal and oral fairy tale traditions, their patriarchal print production in Western Europe reframed this trait as undesirable. Fairy tale print productions also troubled the tales’ transformative and communal form in establishing versions that would receive ongoing duplication by attaching prominent authorial figures. In this article, I investigate the teen girl detective game as …
Brilliant Digital
Esports under sports mega-event conventions
This case study explores the complexities involved when esports are produced under major sports event frameworks alongside of national esports associational stewardship.The qualitative study observes the inaugural entrance of esports at the 2022 Commonwealth Games from the standpoint of Oceanic region representatives as they manoeuvre from community to elite level tournaments, through developmental channels, and across various forms of esports go…
Gendered engines
In a landscape where videogame development has long been dominated by a patriarchal tech culture, gendered engines create spaces for girls’ participation. In this paper I explore two gamemaking toolkits that are attached to existing—and highly gendered—interactive fiction applications, Episode and Dorian. The engines belong to a broader history of initiatives hailing girls to pursue STEM fields, yet they more-so draw on girls’ hobbyist coding pra…
Unmasking the Fangirl in Superhero Videogames
Superhero fandom has traditionally had a “boys' club” reputation. However, since the 2010s, grassroots initiatives such as cosplay, fan art, and social media activism have challenged these boundaries, resulting in a wider definition of comic book fandom and better representation of teen girls in comic books and their transmedia extensions. The videogame adaptations Marvel's Avengers (2020) and DC Super Hero Girls: Teen Power (2021) represented a …
Digital Games and Media (6 works) · Art (3 works) · Psychology (3 works) · Sociology (3 works) · Themes in Literature Analysis (3 works) · Aesthetics (2 works) · Cinema and Media Studies (2 works) · Girl (2 works) · Law (2 works) · Political science (2 works)