Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Gendered engines

Episode and Dorian’s gamemaking toolkits

Bibliographic Data

ID7154382
AuthorsStephanie Harkin (0000-0002-4781-4891, RMIT University, corresponding author)
Year2025
Volume25
Issue5
Pages1262-1276
Publication date2025-07-04
Open AccessYes
TypeARTICLE
VenueFeminist Media Studies (JOURNAL)
Journal identifiersISSN: 1468-0777 • E-ISSN: 1471-5902
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/14680777.2024.2361039
OpenAlexW4399437513
LanguageEN
Citations received2
References cited28

In a landscape where videogame development has long been dominated by a patriarchal tech culture, gendered engines create spaces for girls’ participation. In this paper I explore two gamemaking toolkits that are attached to existing—and highly gendered—interactive fiction applications, Episode and Dorian. The engines belong to a broader history of initiatives hailing girls to pursue STEM fields, yet they more-so draw on girls’ hobbyist coding practices, namely those rooted in fandom activities. The engines’ monetisation infrastructures, however, engage in an ethos of post-feminist entrepreneurism that entangles leisure and work. I analyse Episode and Dorian’s gendered branding and emphasis on romance storytelling as a limiting design convention, though I also consider the subversive potential at play when the hyperfeminine comes into contact with the masculinised realms of videogames and gamemaking

Cinema and Media Studies · Cultural Industries and Urban Development · Digital Games and Media · Psychology

  • Lover’s (Dis)comfort

    Amy Brierley-Beare•Feminist Media Studies•2026

  • She was using Bayek for sex

    D M Obreja•Feminist Media Studies•2024

  • Women Negotiating Feminism and Science Fiction Fandom

    Open Access•N Yodovich•Women Negotiating Feminism and…•2022

  • Ready Player Two

    Shira Chess•Ready Player Two•2017

  • Materialized Gender

    Ellen Van Oost•How Users Matter•2003

  • From Barbie® to Mortal Kombat

    Henry III Jenkins, Justine Cassell et al.•From Barbie® to Mortal Kombat•1998

  • All About the Girl

    Anita Harris•All about the Girl•2004

  • The Videogame Industry Does Not Exist

    Open Access•B Keogh•The Videogame Industry Does Not…•2023

  • Coin-Operated Americans

    Carly A Kocurek•Coin-Operated Americans•2010

  • The Unity Game Engine and the Circuits of Cultural Software

    Open Access•B Nicoll, B Keogh•The Unity Game Engine and the…•2019

  • Reading Ren’Py

    Open Access•M Consalvo, Dan Staines•Games and Culture•2021

  • Little Big Scene

    Sara M Grimes•Cultural Studies•2015

  • Ethical Approaches to Youth Data in Historical Web Archives (Dispatch)

    Open Access•Katie Mackinnon•Studies in Social Justice•2021

  • Production, Consumption, Prosumption

    Open Access•George Ritzer, Nathan Jurgenson•Journal of Consumer Culture•2010

  • Everyone Can Make Games!”

    Alison Harvey, Stephanie Fisher•Feminist Media Studies•2014

  • Do you identify as a gamer? Gender, race, sexuality, and gamer identity

    Open Access•Adrienne Shaw•New Media & Society•2011

  • Transitional tastes

    Lisa Bode•Continuum•2010

  • Pink Technology

    Mary Celeste Kearney•Camera Obscura Feminism Culture…•2010

  • Clubs to Companies

    A Mcrobbie•Cultural Studies•2002

  • Empowered

    Sarah Banet-Weiser, Sarah Banet‐weiser•Empowered•2018

Citations per year1
Citation span2024 - 2026 (3)
Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae