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Dylan Arena

Biographic Data

ID1585361
NAMEDylan Arena
GIVEN NAMESDylan
FAMILY NAMEArena
SIGNATUREARENA D
AFFILIATIONSStanford University
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS13
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2009
LATEST PUBLICATION YEAR2015
H-INDEX1
  • Video Games as Tillers of Soil

    Dylan Arena•ARTICLE•Theory Into Practice•2015•References: 11

    Video games are pervasive in today's culture, and the time kids spend playing them may seem, from a teacher's perspective, as time that is lost to education. Sometimes, sadly, this is true. But many good video games, although not explicitly educational in focus, provide powerful experiences that are rich fodder for subsequent instruction. Looking at game play this way—as a source of rich prior experiences that can be brought to bear to illuminate…

  • Virtual Reality

    J Fox, Dylan Arena et al.•ARTICLE•Journal of Media Psychology…•2009•Cited by: 13•References: 16

    In this article, we provide the nontechnical reader with a fundamental understanding of the components of virtual reality (VR) and a thorough discussion of the role VR has played in social science. First, we provide a brief overview of the hardware and equipment used to create VR and review common elements found within the virtual environment that may be of interest to social scientists, such as virtual humans and interactive, multisensory feedba…

  • Virtual Reality

    J Fox, Dylan Arena et al.•ARTICLE•Journal of Media Psychology…•2009•Cited by: 13•References: 16

    In this article, we provide the nontechnical reader with a fundamental understanding of the components of virtual reality (VR) and a thorough discussion of the role VR has played in social science. First, we provide a brief overview of the hardware and equipment used to create VR and review common elements found within the virtual environment that may be of interest to social scientists, such as virtual humans and interactive, multisensory feedba…

  • Virtual Reality

    J Fox, Dylan Arena et al.•ARTICLE•Journal of Media Psychology…•2009•Cited by: 13•References: 16

    In this article, we provide the nontechnical reader with a fundamental understanding of the components of virtual reality (VR) and a thorough discussion of the role VR has played in social science. First, we provide a brief overview of the hardware and equipment used to create VR and review common elements found within the virtual environment that may be of interest to social scientists, such as virtual humans and interactive, multisensory feedba…

  • Video Games as Tillers of Soil

    Dylan Arena•ARTICLE•Theory Into Practice•2015•References: 11

    Video games are pervasive in today's culture, and the time kids spend playing them may seem, from a teacher's perspective, as time that is lost to education. Sometimes, sadly, this is true. But many good video games, although not explicitly educational in focus, provide powerful experiences that are rich fodder for subsequent instruction. Looking at game play this way—as a source of rich prior experiences that can be brought to bear to illuminate…

Action Observation and Synchronization (1 work) · Child Development and Digital Technology (1 work) · Computer Science (1 work) · Digital Games and Media (1 work) · Educational Games and Gamification (1 work) · Focus (optics (1 work) · Mathematics education (1 work) · Media Influence and Health (1 work) · Multimedia (1 work) · Pedagogy (1 work)

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