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Video Games as Tillers of Soil

Bibliographic Data

ID4255704
AuthorsDylan Arena (corresponding author)
Year2015
Volume54
Issue2
Pages94-100
Publication date2015-04-03
Open AccessNo
TypeARTICLE
VenueTheory Into Practice (JOURNAL)
Journal identifiersISSN: 0040-5841 • E-ISSN: 1527-2532
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/00405841.2015.1010843
OpenAlexW2015238094
LanguageEN
References cited11

Video games are pervasive in today's culture, and the time kids spend playing them may seem, from a teacher's perspective, as time that is lost to education. Sometimes, sadly, this is true. But many good video games, although not explicitly educational in focus, provide powerful experiences that are rich fodder for subsequent instruction. Looking at game play this way—as a source of rich prior experiences that can be brought to bear to illuminate curricular concepts—frees teachers to explore the potential benefits of having a classroom full of gamers

Focus (optics · Mathematics education · Multimedia · Pedagogy · Perspective (graphical · Sociology · Video game · Child Development and Digital Technology · Computer Science · Digital Games and Media · Educational Games and Gamification · Psychology

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Highly citedNo

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