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Brooke Mccauley

Biographic Data

ID167224
NAMEBrooke Mccauley
GIVEN NAMESBrooke
FAMILY NAMEMccauley
SIGNATUREMCCAULEY B
AFFILIATIONSJönköping University
ORCID0000-0002-4925-7988
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS24
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR1975
LATEST PUBLICATION YEAR2023
H-INDEX3
  • Legitimizing the game: How gamers' personal experiences shape the emergence of grassroots collective action in esports

    Open Access•Joaquín Cestino, Joseph Macey et al.•ARTICLE•Internet Research•2023•Cited by: 6•References: 12

    Purpose This paper studies early stages of actor mobilization for institutional change within Swedish esports. Design/methodology/approach The authors employ interpretative phenomenological analysis. Findings The authors’ findings explain how actors become motivated to act in critical reflections linked to conflicting legitimacy judgments and emotionally charged personal struggles. Moreover, the findings show how, as actors get activated in colle…

  • Digital gaming culture in Vietnam: An exploratory study

    Open Access•Brooke Mccauley, Brian McCauley et al.•ARTICLE•Leisure Studies•2020•Cited by: 7•References: 56

    New information and communication technologies continue to spread rapidly into the Asian marketplace, which has led to new patterns of leisure consumption, one of the most popular being digital gaming. However, in Vietnam there is limited research on gaming as a leisure activity. The purpose of this study is to explore the phenomenon of digital gaming in Vietnam to better understand how it is practiced in this culture. Semi-structured interviews …

  • Gender relations and social media: A grounded theory inquiry of young Vietnamese women's self-presentations on Facebook

    Thanh-Nhã Nguyễn, Matthew Mcdonald et al.•ARTICLE•Gender Technology and Development•2020•Cited by: 3•References: 12

    Since the introduction of Đổi Mới (market economic reforms) in 1986, Vietnam has experienced rapid social, cultural, economic and technological changes. The purpose of this study is to explore the nexus between gender relations and social media with a focus on how young urban Vietnamese women present themselves on Facebook. Grounded theory was employed to inquire into this phenomenon, revealing that the participants use various self-presentation …

  • Sublime Anomalies: Women Religious and Roman Catholic Hospitals in New York City, 1850-1920

    Brooke Mccauley•ARTICLE•Journal of the History of…•1997

    Journal Article “Sublime Anomalies”: Women Religious and Roman Catholic Hospitals in New York City, 1850–1920 Get access BERNADETTE McCAULEY BERNADETTE McCAULEY Search for other works by this author on: Oxford Academic PubMed Google Scholar Journal of the History of Medicine and Allied Sciences, Volume 52, Issue 3, July 1997, Pages 289–309, https://doi.org/10.1093/jhmas/52.3.289 Published: 01 July 1997

  • Hungary and Suez, 1956: The Limits of Soviet and American Power

    Open Access•Brooke Mccauley, Brian McCauley•ARTICLE•Journal of Contemporary History•1981•Cited by: 5

    In the autumn of 1956, the Soviet-American hegemony over the international order that had emerged from World War II was severely shaken. Each Great Power was defied by its allies: the Soviet Union by Poland and Hungary; the United States by Great Britain and France. Each attempted to quell this defiance and succeeded in the end. The paradox was that, notwithstanding public rhetoric criticizing their rival's actions, both countries found themselve…

  • The Liberated Man. Beyond Masculinity: Freeing Men and Their Relationships with Women

    Brooke Mccauley, Warren Farrell•ARTICLE•Journal of Marriage and the Family•1976•Cited by: 3

  • Theory Construction and the Sociology of the Family

    Brooke Mccauley, Wesley R Burr•ARTICLE•Journal of Marriage and the Family•1975

  • Digital gaming culture in Vietnam: An exploratory study

    Open Access•Brooke Mccauley, Brian McCauley et al.•ARTICLE•Leisure Studies•2020•Cited by: 7•References: 56

    New information and communication technologies continue to spread rapidly into the Asian marketplace, which has led to new patterns of leisure consumption, one of the most popular being digital gaming. However, in Vietnam there is limited research on gaming as a leisure activity. The purpose of this study is to explore the phenomenon of digital gaming in Vietnam to better understand how it is practiced in this culture. Semi-structured interviews …

  • Legitimizing the game: How gamers' personal experiences shape the emergence of grassroots collective action in esports

    Open Access•Joaquín Cestino, Joseph Macey et al.•ARTICLE•Internet Research•2023•Cited by: 6•References: 12

    Purpose This paper studies early stages of actor mobilization for institutional change within Swedish esports. Design/methodology/approach The authors employ interpretative phenomenological analysis. Findings The authors’ findings explain how actors become motivated to act in critical reflections linked to conflicting legitimacy judgments and emotionally charged personal struggles. Moreover, the findings show how, as actors get activated in colle…

  • Hungary and Suez, 1956: The Limits of Soviet and American Power

    Open Access•Brooke Mccauley, Brian McCauley•ARTICLE•Journal of Contemporary History•1981•Cited by: 5

    In the autumn of 1956, the Soviet-American hegemony over the international order that had emerged from World War II was severely shaken. Each Great Power was defied by its allies: the Soviet Union by Poland and Hungary; the United States by Great Britain and France. Each attempted to quell this defiance and succeeded in the end. The paradox was that, notwithstanding public rhetoric criticizing their rival's actions, both countries found themselve…

  • Gender relations and social media: A grounded theory inquiry of young Vietnamese women's self-presentations on Facebook

    Thanh-Nhã Nguyễn, Matthew Mcdonald et al.•ARTICLE•Gender Technology and Development•2020•Cited by: 3•References: 12

    Since the introduction of Đổi Mới (market economic reforms) in 1986, Vietnam has experienced rapid social, cultural, economic and technological changes. The purpose of this study is to explore the nexus between gender relations and social media with a focus on how young urban Vietnamese women present themselves on Facebook. Grounded theory was employed to inquire into this phenomenon, revealing that the participants use various self-presentation …

  • The Liberated Man. Beyond Masculinity: Freeing Men and Their Relationships with Women

    Brooke Mccauley, Warren Farrell•ARTICLE•Journal of Marriage and the Family•1976•Cited by: 3

  • Theory Construction and the Sociology of the Family

    Brooke Mccauley, Wesley R Burr•ARTICLE•Journal of Marriage and the Family•1975

  • The Liberated Man. Beyond Masculinity: Freeing Men and Their Relationships with Women

    Brooke Mccauley, Warren Farrell•ARTICLE•Journal of Marriage and the Family•1976•Cited by: 3

  • Hungary and Suez, 1956: The Limits of Soviet and American Power

    Open Access•Brooke Mccauley, Brian McCauley•ARTICLE•Journal of Contemporary History•1981•Cited by: 5

    In the autumn of 1956, the Soviet-American hegemony over the international order that had emerged from World War II was severely shaken. Each Great Power was defied by its allies: the Soviet Union by Poland and Hungary; the United States by Great Britain and France. Each attempted to quell this defiance and succeeded in the end. The paradox was that, notwithstanding public rhetoric criticizing their rival's actions, both countries found themselve…

  • Sublime Anomalies: Women Religious and Roman Catholic Hospitals in New York City, 1850-1920

    Brooke Mccauley•ARTICLE•Journal of the History of…•1997

    Journal Article “Sublime Anomalies”: Women Religious and Roman Catholic Hospitals in New York City, 1850–1920 Get access BERNADETTE McCAULEY BERNADETTE McCAULEY Search for other works by this author on: Oxford Academic PubMed Google Scholar Journal of the History of Medicine and Allied Sciences, Volume 52, Issue 3, July 1997, Pages 289–309, https://doi.org/10.1093/jhmas/52.3.289 Published: 01 July 1997

  • Digital gaming culture in Vietnam: An exploratory study

    Open Access•Brooke Mccauley, Brian McCauley et al.•ARTICLE•Leisure Studies•2020•Cited by: 7•References: 56

    New information and communication technologies continue to spread rapidly into the Asian marketplace, which has led to new patterns of leisure consumption, one of the most popular being digital gaming. However, in Vietnam there is limited research on gaming as a leisure activity. The purpose of this study is to explore the phenomenon of digital gaming in Vietnam to better understand how it is practiced in this culture. Semi-structured interviews …

  • Gender relations and social media: A grounded theory inquiry of young Vietnamese women's self-presentations on Facebook

    Thanh-Nhã Nguyễn, Matthew Mcdonald et al.•ARTICLE•Gender Technology and Development•2020•Cited by: 3•References: 12

    Since the introduction of Đổi Mới (market economic reforms) in 1986, Vietnam has experienced rapid social, cultural, economic and technological changes. The purpose of this study is to explore the nexus between gender relations and social media with a focus on how young urban Vietnamese women present themselves on Facebook. Grounded theory was employed to inquire into this phenomenon, revealing that the participants use various self-presentation …

  • Legitimizing the game: How gamers' personal experiences shape the emergence of grassroots collective action in esports

    Open Access•Joaquín Cestino, Joseph Macey et al.•ARTICLE•Internet Research•2023•Cited by: 6•References: 12

    Purpose This paper studies early stages of actor mobilization for institutional change within Swedish esports. Design/methodology/approach The authors employ interpretative phenomenological analysis. Findings The authors’ findings explain how actors become motivated to act in critical reflections linked to conflicting legitimacy judgments and emotionally charged personal struggles. Moreover, the findings show how, as actors get activated in colle…

Sociology (4 works) · Political science (3 works) · Social science (3 works) · Digital Games and Media (2 works) · Gender, Feminism, and Media (2 works) · History (2 works) · Philosophy (2 works) · Politics (2 works) · Psychology (2 works) · Public relations (2 works)

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