Legitimizing the game
How gamers' personal experiences shape the emergence of grassroots collective action in esports
Bibliographic Data
| ID | 12420650 |
|---|---|
| Authors | Joaquín Cestino (0000-0003-2625-3527, Jönköping University, corresponding author), Joseph Macey (0000-0002-9770-739X, Tampere University), Brooke Mccauley (0000-0002-4925-7988, Jönköping University), Brian McCauley |
| Year | 2023 |
| Volume | 33 |
| Issue | 7 |
| Pages | 111-132 |
| Publication date | 2023-05-19 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Internet Research (JOURNAL) |
| Journal identifiers | ISSN: 1066-2243 • E-ISSN: 2054-5657 |
| Publisher | Emerald Publishing Limited (PUBLISHER • GB) |
| DOI | 10.1108/intr-05-2022-0347 |
| OpenAlex | W4378374613 |
| Language | EN |
| Citations received | 5 |
| References cited | 63 |
Purpose This paper studies early stages of actor mobilization for institutional change within Swedish esports. Design/methodology/approach The authors employ interpretative phenomenological analysis. Findings The authors’ findings explain how actors become motivated to act in critical reflections linked to conflicting legitimacy judgments and emotionally charged personal struggles. Moreover, the findings show how, as actors get activated in collective action, they identify efficacy lines around valid domains and experience emotionally charged collective endeavors. Furthermore, the findings explain how particularities in early experiences project legitimacy aspirations that orient collective action toward validity ends and particular values and ideals shaping actors' grassroots movements. Originality/value This study adds to legitimacy and institutional change theory through individual actors' perspectives, providing key insights into how they are motivated, activated, and oriented. This study is the first to investigate grassroots activists' personal stories in esports
Action (physics · Collective action · Grassroots · Legitimacy · Originality · Political science · Politics · Public relations · Qualitative research · Social science · Sociology · Value (mathematics · Digital Games and Media · Gender, Feminism, and Media · Nonprofit Sector and Volunteering · Psychology · Social Psychology
Theorizing Change
Social Influence Bias
Pain as an assault on the self
The Role of Collective Identification in Social Movement Participation
Institutional Contradictions, Praxis, and Institutional Change
The Antecedents of Deinstitutionalization
Older adults’ experiences and perceptions of digital technology
The “Macro” and the “Micro” of Legitimacy
Seeking Qualitative Rigor in Inductive Research
Managing Legitimacy
Ethical judgments of esports spectators regarding cheating in competition
Growing Pains in Esports Associationalism
Esports Research
Emotion in inter-group relations
Beyond solitary play in computer games
Gamblification
Exploring the self-directed anger of the stigmatized
Evaluating e-commerce website qualities
No piracy talk”
Digital athletics in analogue stadiums
Empathy or perceived credibility? An empirical study on individual donation behavior in charitable crowdfunding
Towards a unified theory of toxic behavior in video games
A framework for the selection of electronic marketplaces
To track or not to track
Enablers and inhibitors of cloud computing assimilation
The more the merrier? The effects of system-aggregated group size information on user's efficacy and intention to participate in collective actions
Playing games
Whatever happened to Kony2012? Understanding a global Internet phenomenon as an emergent social identity
Virtual(ly) Athletes
Why Do Men and Women Challenge Gender Discrimination in the Workplace? The Role of Group Status and In‐group Identification in Predicting Pathways to Collective Action
Legitimacy, Validity, and Writing for Free
How Social Media Facilitates Political Protest
What is eSports and why do people watch it
Psychological Perspectives on Legitimacy and Legitimation
Esports matrix
Toward an integrative social identity model of collective action
Legitimacy and Collective Action
How Many Interviews Are Enough
The Contentiousness of Markets
| Unique citing works | 5 |
|---|---|
| Citations per year | 2,5 |
| Citation span | 2024 - 2026 (3) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 4 |