Ksenia Korobkova
Biographic Data
| ID | 1685128 |
|---|---|
| NAME | Ksenia Korobkova |
| GIVEN NAMES | Ksenia |
| FAMILY NAME | Korobkova |
| SIGNATURE | KOROBKOVA K |
| AFFILIATIONS | University of California, Irvine |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2016 |
| H-INDEX | 1 |
Play and identity in gendered Lego franchises
In this paper, we use a mixed methods approach to compare the multimodal ‘building blocks' of play provided by the LEGO Friends franchise, which is primarily aimed at female audiences, and several other LEGO series that are marketed to similar-age male audiences. Using both quantitative and qualitative analyses, we examine if and how certain configurations of play and gendered-discourses may be privileged through preferred set constructions (i.e.…
Connections and Communities in Virtual Worlds Designed for Children
As more and more people are interacting through online spaces, questions emerge as to how these computer‐mediated interactions impact people's social connections and ability to form communities. Some of the online spaces that are exceedingly popular are virtual worlds designed specifically for children. This study, using participant‐observations and content analysis, explored how users communicate, form connections, and develop community in child…
Play and identity in gendered Lego franchises
In this paper, we use a mixed methods approach to compare the multimodal ‘building blocks' of play provided by the LEGO Friends franchise, which is primarily aimed at female audiences, and several other LEGO series that are marketed to similar-age male audiences. Using both quantitative and qualitative analyses, we examine if and how certain configurations of play and gendered-discourses may be privileged through preferred set constructions (i.e.…
Connections and Communities in Virtual Worlds Designed for Children
As more and more people are interacting through online spaces, questions emerge as to how these computer‐mediated interactions impact people's social connections and ability to form communities. Some of the online spaces that are exceedingly popular are virtual worlds designed specifically for children. This study, using participant‐observations and content analysis, explored how users communicate, form connections, and develop community in child…
Play and identity in gendered Lego franchises
In this paper, we use a mixed methods approach to compare the multimodal ‘building blocks' of play provided by the LEGO Friends franchise, which is primarily aimed at female audiences, and several other LEGO series that are marketed to similar-age male audiences. Using both quantitative and qualitative analyses, we examine if and how certain configurations of play and gendered-discourses may be privileged through preferred set constructions (i.e.…
Computer Science (2 works) · Psychology (2 works) · Social science (2 works) · Sociology (2 works) · Aesthetics (1 work) · Affordance (1 work) · Art (1 work) · Child Development and Digital Technology (1 work) · Digital Games and Media (1 work) · Franchise (1 work)