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Play and identity in gendered Lego franchises

Bibliographic Data

ID4485850
AuthorsRebecca W Black (0000-0003-2412-6217, University of California, Irvine, corresponding author), Bill Tomlinson (0000-0002-8386-4730, University of California, Irvine), Ksenia Korobkova, Ksenia A Korobkova (0000-0002-2381-8329, University of California, Irvine)
Year2016
Volume5
Issue1
Pages64-76
Publication date2016-01-02
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueInternational Journal of Play (JOURNAL)
Journal identifiersISSN: 2159-4937 • E-ISSN: 2159-4953
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/21594937.2016.1147284
OpenAlexW2329674228
LanguageEN
Citations received8
References cited9

In this paper, we use a mixed methods approach to compare the multimodal ‘building blocks' of play provided by the LEGO Friends franchise, which is primarily aimed at female audiences, and several other LEGO series that are marketed to similar-age male audiences. Using both quantitative and qualitative analyses, we examine if and how certain configurations of play and gendered-discourses may be privileged through preferred set constructions (i.e. those provided by LEGO via instructions and marketing materials) and associated media narratives (i.e. video games and videos). Initial quantitative analyses suggest that LEGO sets for girls may be at a slightly more developmentally advanced level than those for boys. Qualitative analyses suggest that the sets, games, and materials both challenge and affirm traditional gender stereotypes

Aesthetics · Art · Franchise · Literature · Narrative · Qualitative analysis · Qualitative research · Social science · Sociology · Computer Science · Digital Games and Media · Gender Studies · Gender, Feminism, and Media · Media, Gender, and Advertising · Psychology · Marketing

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Unique citing works8
Citations per year0.89
Citation span2017 - 2025 (9)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 7

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