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Gheorghita Ghinea

Biographic Data

ID1706631
NAMEGheorghita Ghinea
GIVEN NAMESGheorghita
FAMILY NAMEGhinea
SIGNATUREGHINEA G
AFFILIATIONSBrunel University of London
ORCID0000-0003-2578-5580
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS4
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Behaviour intention of multisensory digital learning applications usage among university students in Malaysia

    Chit Su Mon, Siska Wati Dewi Purba et al.•ARTICLE•Technology, Pedagogy and Education•2026

    This study explored the behavioural intention of university students in Malaysia to use multisensory digital learning applications encompassing vision, audition, kinaesthesis, olfaction, gustation and thermoception. Two hypotheses were tested: (1) technology anxiety has a direct and negative effect on usability, and (2) consumer novelty seeking has a direct and positive effect on usability. The study is guided by the UTAUT model (Unified Theory o…

  • Bridging human insight and automation

    Open Access•Nikolaos Droutsas, Fotios Spyridonis et al.•ARTICLE•Behaviour and Information…•2026

    The rapid growth of image-based multimedia content on the Web has intensified the challenge of generating high-quality alternative (alt) text descriptions, which is an essential requirement for inclusive online experiences for people with visual impairments. Although recent advances in machine learning (ML) have enabled large-scale automated alt text generation, the accessibility value of such outputs remains limited. This is due to the context-a…

  • The influence of human factors on 360∘ mulsemedia QoE

    Open Access•Estêvão Bissoli Saleme, Alexandra Covaci et al.•ARTICLE•International Journal of…•2021

  • Monetary Practices of Traditional Rural Communities in Ethiopia

    Mesfin F Woldmariam, Gheorghita Ghinea et al.•ARTICLE•Human-Computer Interaction•2016

    With the development of ubiquitous technologies that support the digitization of money, research is needed on how individuals’ private life practices are affected by new technological financial systems and how cash-based practices can inform their design. In this article, we report the cash-based monetary practices of one Ethiopian rural community and identify their implications for the design of new financial technology. Particularly, we focus o…

  • Enhancing Practice and Achievement in Introductory Programming With a Robot Olympics

    Open Access•Michael James Scott, Steve Counsell et al.•ARTICLE•IEEE Transactions on Education•2015

    Computer programming is notoriously difficult to learn. To this end, regular practice in the form of application and reflection is an important enabler of student learning. However, educators often find that first-year B.Sc. students do not readily engage in such activities. Providing each student with a programmable robot, however, could be used to facilitate application and reflection since, potentially, robots facilitate engaging learning expe…

  • Co-creation of value in higher education

    Asle Fagerstrøm, Gheorghita Ghinea•ARTICLE•Journal of Higher Education…•2013•Cited by: 4•References: 15

    A social network recruitment campaign was prepared where applicants for information technology bachelor studies at a Norwegian university college were invited to join a Facebook group related to the subject of interest. Each Facebook group was assigned a contact person who received training to facilitate activities and in answering questions from the applicants. Analysis of the dialogues on the Facebook groups indicates value creation between the…

  • Multiple Sensorial Media Advances and Applications

    Gheorghita Ghinea, George Ghinea et al.•BOOK•Multiple sensorial media advances…•2012

    "This book provides a comprehensive compilation of knowledge covering state-of-the-art developments and research, as well as current innovative activities in Multiple Sensorial Media and its importance in media design" - Provided by publisher

  • Co-creation of value in higher education

    Asle Fagerstrøm, Gheorghita Ghinea•ARTICLE•Journal of Higher Education…•2013•Cited by: 4•References: 15

    A social network recruitment campaign was prepared where applicants for information technology bachelor studies at a Norwegian university college were invited to join a Facebook group related to the subject of interest. Each Facebook group was assigned a contact person who received training to facilitate activities and in answering questions from the applicants. Analysis of the dialogues on the Facebook groups indicates value creation between the…

  • Multiple Sensorial Media Advances and Applications

    Gheorghita Ghinea, George Ghinea et al.•BOOK•Multiple sensorial media advances…•2012

    "This book provides a comprehensive compilation of knowledge covering state-of-the-art developments and research, as well as current innovative activities in Multiple Sensorial Media and its importance in media design" - Provided by publisher

  • Co-creation of value in higher education

    Asle Fagerstrøm, Gheorghita Ghinea•ARTICLE•Journal of Higher Education…•2013•Cited by: 4•References: 15

    A social network recruitment campaign was prepared where applicants for information technology bachelor studies at a Norwegian university college were invited to join a Facebook group related to the subject of interest. Each Facebook group was assigned a contact person who received training to facilitate activities and in answering questions from the applicants. Analysis of the dialogues on the Facebook groups indicates value creation between the…

  • Enhancing Practice and Achievement in Introductory Programming With a Robot Olympics

    Open Access•Michael James Scott, Steve Counsell et al.•ARTICLE•IEEE Transactions on Education•2015

    Computer programming is notoriously difficult to learn. To this end, regular practice in the form of application and reflection is an important enabler of student learning. However, educators often find that first-year B.Sc. students do not readily engage in such activities. Providing each student with a programmable robot, however, could be used to facilitate application and reflection since, potentially, robots facilitate engaging learning expe…

  • Monetary Practices of Traditional Rural Communities in Ethiopia

    Mesfin F Woldmariam, Gheorghita Ghinea et al.•ARTICLE•Human-Computer Interaction•2016

    With the development of ubiquitous technologies that support the digitization of money, research is needed on how individuals’ private life practices are affected by new technological financial systems and how cash-based practices can inform their design. In this article, we report the cash-based monetary practices of one Ethiopian rural community and identify their implications for the design of new financial technology. Particularly, we focus o…

  • The influence of human factors on 360∘ mulsemedia QoE

    Open Access•Estêvão Bissoli Saleme, Alexandra Covaci et al.•ARTICLE•International Journal of…•2021

  • Behaviour intention of multisensory digital learning applications usage among university students in Malaysia

    Chit Su Mon, Siska Wati Dewi Purba et al.•ARTICLE•Technology, Pedagogy and Education•2026

    This study explored the behavioural intention of university students in Malaysia to use multisensory digital learning applications encompassing vision, audition, kinaesthesis, olfaction, gustation and thermoception. Two hypotheses were tested: (1) technology anxiety has a direct and negative effect on usability, and (2) consumer novelty seeking has a direct and positive effect on usability. The study is guided by the UTAUT model (Unified Theory o…

  • Bridging human insight and automation

    Open Access•Nikolaos Droutsas, Fotios Spyridonis et al.•ARTICLE•Behaviour and Information…•2026

    The rapid growth of image-based multimedia content on the Web has intensified the challenge of generating high-quality alternative (alt) text descriptions, which is an essential requirement for inclusive online experiences for people with visual impairments. Although recent advances in machine learning (ML) have enabled large-scale automated alt text generation, the accessibility value of such outputs remains limited. This is due to the context-a…

Computer Science (4 works) · Psychology (3 works) · Business (2 works) · Enabling (2 works) · Human–computer interaction (2 works) · Multimedia (2 works) · Quality (philosophy) (2 works) · Agricultural Innovations and Practices (1 works) · Anxiety (1 works) · Artificial Intelligence (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae