E B Hunter
Biographic Data
| ID | 1709622 |
|---|---|
| NAME | E B Hunter |
| GIVEN NAMES | E B |
| FAMILY NAME | Hunter |
| SIGNATURE | HUNTER E B |
| AFFILIATIONS | Washington University in St. Louis |
| ORCID | 0000-0001-8083-7115 |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 4 |
| AUTHOR COUNT | 8 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Augmented Reality and Theatre (2024)
The dramaturgy of digital resurrection
Considerable interest has developed in ‘digital resurrection,' the use of emergent technologies to bring back lost people, communities, and bodies of work. However, scholarship has not investigated how a digital resurrection operates dramaturgically. Foundational in theatre and performance studies, dramaturgical analysis illuminates how multiple choices contribute to a production’s structure and the cultural function it fulfils. Such analysis is …
What Can Scholars Do
The notion of spending a day
The Human Labor of Digital Humanities
At the institutional and individual level, interest is growing in theatre and performance studies digital humanities (DH) projects. Too often, this interest fizzles out in the leap from digital imaginings to production timelines that real people must execute (with real budgets). A thorough understanding of the labor structures that drive such projects is necessary in developing realistic, sustainable models of DH work
Augmented Reality and Theatre
The technology industry's recent spatial turn presents new opportunities for theatre and performance in the twenty-first century. One such opportunity is augmented reality (AR), a technology that overlays digitally rendered assets onto the user's physical space, giving the appearance that those assets populate the physical world. Through an analysis of The Builders Association's Elements of Oz , which incorporated mobile AR into its stage product…
Social VR and the continuing reinvention of local in theatre and performance
This paper examines the emergent performance context of social virtual reality (social VR) as the latest manifestation of the continuing disruption of theatre as axiomatically local. Against the backdrop of Double Eye Studio’s 2020 adaptation of the Pandora mythos, Finding Pandora X, analysis centers on the ways in which social VR simultaneously expands and contracts theatre’s ‘localness’, a reconfiguration with pragmatic and theoretical implicat…
Enactive spectatorship, critical making, and dramaturgical analysis
This article examines the design, construction, and dramaturgical concerns of Something Wicked, the author’s combat video game adaptation of a scene from William Shakespeare’s Macbeth. In addition to offering a new close reading of the source play, this article aims to offer insights to scholars and practitioners on the process of creating digital adaptations as practice-engaged scholarship
In the frame
Museum selfies offer valuable visitor-generated insights into contemporary spectatorship. The author argues that visitors use museum selfies to disrupt the narrative of the museum and to activate the age-old topos of an artwork coming to life. As a practice-led accompaniment to its critical intervention, the article includes a close reading of the author’s museum selfies, captured at the Art Institute of Chicago. Intended for scholars and museum …
In the frame
Museum selfies offer valuable visitor-generated insights into contemporary spectatorship. The author argues that visitors use museum selfies to disrupt the narrative of the museum and to activate the age-old topos of an artwork coming to life. As a practice-led accompaniment to its critical intervention, the article includes a close reading of the author’s museum selfies, captured at the Art Institute of Chicago. Intended for scholars and museum …
In the frame
Museum selfies offer valuable visitor-generated insights into contemporary spectatorship. The author argues that visitors use museum selfies to disrupt the narrative of the museum and to activate the age-old topos of an artwork coming to life. As a practice-led accompaniment to its critical intervention, the article includes a close reading of the author’s museum selfies, captured at the Art Institute of Chicago. Intended for scholars and museum …
Enactive spectatorship, critical making, and dramaturgical analysis
This article examines the design, construction, and dramaturgical concerns of Something Wicked, the author’s combat video game adaptation of a scene from William Shakespeare’s Macbeth. In addition to offering a new close reading of the source play, this article aims to offer insights to scholars and practitioners on the process of creating digital adaptations as practice-engaged scholarship
Social VR and the continuing reinvention of local in theatre and performance
This paper examines the emergent performance context of social virtual reality (social VR) as the latest manifestation of the continuing disruption of theatre as axiomatically local. Against the backdrop of Double Eye Studio’s 2020 adaptation of the Pandora mythos, Finding Pandora X, analysis centers on the ways in which social VR simultaneously expands and contracts theatre’s ‘localness’, a reconfiguration with pragmatic and theoretical implicat…
The Human Labor of Digital Humanities
At the institutional and individual level, interest is growing in theatre and performance studies digital humanities (DH) projects. Too often, this interest fizzles out in the leap from digital imaginings to production timelines that real people must execute (with real budgets). A thorough understanding of the labor structures that drive such projects is necessary in developing realistic, sustainable models of DH work
Augmented Reality and Theatre
The technology industry's recent spatial turn presents new opportunities for theatre and performance in the twenty-first century. One such opportunity is augmented reality (AR), a technology that overlays digitally rendered assets onto the user's physical space, giving the appearance that those assets populate the physical world. Through an analysis of The Builders Association's Elements of Oz , which incorporated mobile AR into its stage product…
What Can Scholars Do
The notion of spending a day
Augmented Reality and Theatre (2024)
The dramaturgy of digital resurrection
Considerable interest has developed in ‘digital resurrection,' the use of emergent technologies to bring back lost people, communities, and bodies of work. However, scholarship has not investigated how a digital resurrection operates dramaturgically. Foundational in theatre and performance studies, dramaturgical analysis illuminates how multiple choices contribute to a production’s structure and the cultural function it fulfils. Such analysis is …
Art (6 works) · Computer Science (6 works) · Aesthetics (4 works) · Sociology (4 works) · Visual arts (4 works) · Political science (3 works) · Scholarship (3 works) · Theatre and Performance Studies (3 works) · Adaptation (eye (2 works) · History (2 works)