Tomek Strzalkowski
Biographic Data
| ID | 175094 |
|---|---|
| NAME | Tomek Strzalkowski |
| GIVEN NAMES | Tomek |
| FAMILY NAME | Strzalkowski |
| SIGNATURE | STRZALKOWSKI T |
| AFFILIATIONS | University at Albany, State University of New York |
| ORCID | 0000-0003-4206-3985 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2017 |
| H-INDEX | 1 |
Lessons Learned About Serious Game Design and Development
The development of a serious game combines the skills of numerous disciplines, from subject matter experts on the topic being taught; to story developers, game designers, and software developers; to instructional designers, educational assessment scientists, and others. This section provides commentary on the Intelligence Advanced Research Projects Activity's unique game development program, Sirius, where multiple games with the same training goa…
Balancing Play and Formal Training in the Design of Serious Games
This article discusses the design and development of two serious games intended to train people to reduce their reliance on cognitive biases in their decision-making in less than an hour each. In our development process, we found a tension between rich and flexible experimentation and exploration experiences and robust learning experiences that ensured the lesson content was easily understood and recalled. In line with game-based learning researc…
Communicating age in Second Life
Although considerable research has identified patterns in online communication and interaction related to a range of individual characteristics, analyses of age have been limited, especially those that compare age groups. Research that does examine online communication by age largely focuses on linguistic elements. However, social identity approaches to group communication emphasize the importance of non-linguistic factors such as appearance and …
Lessons Learned About Serious Game Design and Development
The development of a serious game combines the skills of numerous disciplines, from subject matter experts on the topic being taught; to story developers, game designers, and software developers; to instructional designers, educational assessment scientists, and others. This section provides commentary on the Intelligence Advanced Research Projects Activity's unique game development program, Sirius, where multiple games with the same training goa…
Communicating age in Second Life
Although considerable research has identified patterns in online communication and interaction related to a range of individual characteristics, analyses of age have been limited, especially those that compare age groups. Research that does examine online communication by age largely focuses on linguistic elements. However, social identity approaches to group communication emphasize the importance of non-linguistic factors such as appearance and …
Balancing Play and Formal Training in the Design of Serious Games
This article discusses the design and development of two serious games intended to train people to reduce their reliance on cognitive biases in their decision-making in less than an hour each. In our development process, we found a tension between rich and flexible experimentation and exploration experiences and robust learning experiences that ensured the lesson content was easily understood and recalled. In line with game-based learning researc…
Lessons Learned About Serious Game Design and Development
The development of a serious game combines the skills of numerous disciplines, from subject matter experts on the topic being taught; to story developers, game designers, and software developers; to instructional designers, educational assessment scientists, and others. This section provides commentary on the Intelligence Advanced Research Projects Activity's unique game development program, Sirius, where multiple games with the same training goa…
Computer Science (3 works) · Human–computer interaction (3 works) · Psychology (3 works) · Cognitive psychology (2 works) · Digital Games and Media (2 works) · Educational Games and Gamification (2 works) · Game design (2 works) · Game mechanics (2 works) · Multimedia (2 works) · Artificial Intelligence (1 works)