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Lessons Learned About Serious Game Design and Development

Bibliographic Data

ID2409659
AuthorsTomek Strzalkowski (0000-0003-4206-3985, University at Albany, State University of New York), Carl Symborski (Leidos (United States), corresponding author)
Year2017
Volume12
Issue3
Pages292-298
Publication date2017-05-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412016673524
OpenAlexW2533456315
LanguageEN
Citations received3
References cited5

The development of a serious game combines the skills of numerous disciplines, from subject matter experts on the topic being taught; to story developers, game designers, and software developers; to instructional designers, educational assessment scientists, and others. This section provides commentary on the Intelligence Advanced Research Projects Activity's unique game development program, Sirius, where multiple games with the same training goal were independently developed and tested by different teams. We compare the experience of two of these teams not only in game design but also in how skills of various disciplines were woven together to produce and validate their games. Lessons learned are reviewed to provide guidelines and takeaway points to assist game development practitioners in their future efforts to create effective serious games

Curriculum · Game design · Game design document · Game Developer · Game mechanics · Game studies · Game testing · Human–computer interaction · Multimedia · Pedagogy · Serious game · Subject matter · Video game development · Computer Science · Digital Games and Media · Educational Games and Gamification · Psychology · Teaching and Learning Programming · Artificial Intelligence

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Unique citing works3
Citations per year0,33
Citation span2017 - 2025 (9)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 3

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