Teaching Decision Making With Serious Games
An Independent Evaluation
Bibliographic Data
Game-based training may have different characteristics than other forms of instruction. The independent validation of the Intelligence Advanced Research Projects Activity (IARPA) Sirius program evaluated game-based cognitive bias training across several games with a common set of control groups. Control groups included a professionally produced video that taught the same cognitive biases and an unrelated video that did not teach any biases. Knowledge was tested immediately after training and after a delay. This article presents the results from the two phases of the Sirius program. Game-based training showed advantages in teaching bias mitigation skills (procedural knowledge) but had no advantage over video instruction in teaching people to answer explicit questions about biases (declarative knowledge). Overall, training effects persisted over time, and games performed as well as and in some cases better than the video-based instruction for knowledge retention. Our results suggest that serious games can be an effective training tool, particularly for teaching procedural knowledge
Cognition · Cognitive psychology · Control (management · Domain knowledge · Knowledge management · Mathematics education · Multimedia · Procedural knowledge · Set (abstract data type · Video game · Clinical Reasoning and Diagnostic Skills · Computer Science · Decision-Making and Behavioral Economics · Intelligent Tutoring Systems and Adaptive Learning · Psychology · Artificial Intelligence
Beyond dual-process models
Test-Enhanced Learning
Representativeness Revisited
Serious games as new educational tools
In two minds
The Bias Blind Spot
Confirmation Bias
Evaluating Pretest Effects in Pre–Post Studies
Acquisition of cognitive skill
The “false consensus effect”
Explaining the enigmatic anchoring effect
Serious Play
Lessons Learned About Serious Game Design and Development
Can Serious Games Contribute to Developing and Sustaining 21st Century Skills
| Unique citing works | 4 |
|---|---|
| Citations per year | 0,67 |
| Citation span | 2020 - 2025 (6) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 4 |