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Emily Jane Hayday

Biographic Data

ID1756249
NAMEEmily Jane Hayday
GIVEN NAMESEmily Jane
FAMILY NAMEHayday
SIGNATUREHAYDAY E J
AFFILIATIONSLoughborough University
ORCID0000-0002-4824-2282
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS17
WORKS AS AUTHOR7
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2016
LATEST PUBLICATION YEAR2025
H-INDEX3
  • Media Framing of the International Paralympic Committee’s WeThe15 Disability Inclusion Campaign During Tokyo 2020 and Beijing 2022

    Open Access•Andrea N Geurin, Emily Jane Hayday et al.•ARTICLE•Communication & Sport•2025•Cited by: 1•References: 18

    During the Tokyo 2020 Paralympic Games, the International Paralympic Committee launched a global campaign called WeThe15 to draw attention to the 15% of the global population with a disability with the hopes it would become the largest human rights movement in history. Utilizing framing theory, this study sought to understand how the mass media framed WeThe15 in its coverage during the Tokyo 2020 Games and the subsequent Paralympic Games, Beijing…

  • Media framing of far-right extremism and online radicalization in esport and gaming

    Open Access•Holly Collison, Holly Collison-Randall et al.•ARTICLE•Humanities and Social Sciences…•2024

    Gaming adjacent platforms have created an expanding ecosystem of online gaming, esport, and social media actors sharing online space, content, communication tools, and users. Esport, in particular, has grown beyond all expectations and is now a global leader in sport fandom and spectatorship. At the same time, the online infiltration and influence of far-right extremism have resulted in increased challenges of online radicalization. Gaming and es…

  • Landscapes of tension, tribalism and toxicity

    Emily Jane Hayday, Holly Collison et al.•ARTICLE•Leisure Studies•2021•Cited by: 6•References: 38

    Proliferation of esport has created a complex landscape of participants, communities, organisations and investors. With alluring lucrative economic, social and political incentives, the crowded esport commons have become a site of rich resource for varied interests, yet also a locale of idea sharing, community production, and collective action. Notwithstanding advantageous outcomes for some stakeholders, esport has also become a space of turbulen…

  • Innovation for Positive Sustainable Legacy From Mega Sports Events

    Open Access•Terri Byers, Emily Jane Hayday et al.•ARTICLE•Frontiers in Sports and Active…•2021•Cited by: 2•References: 119

    There is significant interest in how sports events and their associated legacies could act as a platform to address global challenges and engender social change. The United Nations (UN) has acknowledged the important role that sport plays in supporting the UN 2030 Agenda for Sustainable Development and the Olympic movement could be argued as central to that objective. Yet critical questions and concerns have been raised about the growing expendit…

  • Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces

    Open Access•Emily Jane Hayday, Holly Collison•ARTICLE•Social Inclusion•2020•Cited by: 3•References: 10

    With an emphasis on virtual engagement, creativity, and diverse competitive platforms, eSport is being explored as a new activity to achieve development outcomes within the Sport for Development (SfD) movement (Kidd, 2008). Research has shown the potential of eSport to provide opportunities for social interaction, bonding, and building social capital (Trepte, Reinecke, & Juechems, 2012). This exploratory research, conducted in 2019, examines the …

  • The role of voluntary sport organisations in leveraging the London 2012 sport participation legacy

    Emily Jane Hayday, Athanasios Pappous et al.•ARTICLE•Leisure Studies•2019•Cited by: 2•References: 41

    This study aimed to understand the perceptions of national Voluntary Sport Organisations (VSOs) managers towards a mega sports event and identify the components they felt enhanced or inhibited their organisations capacity to implement a sport participation legacy. London 2012 was the first Olympic Games to explicitly attempt to deliver this type of legacy, and an exploratory, online mixed-method survey examined the perceptions of 105 senior manag…

  • A case study investigating the impact of the London 2012 Olympic and Paralympic Games on participation in two non-traditional English sports, Judo and Fencing

    Athanasios Pappous, Emily Jane Hayday•ARTICLE•Leisure Studies•2016•Cited by: 3•References: 7

    The hosting of the London 2012 Olympic and Paralympic Games (LOPG) brought with it detailed legacy plans aiming to ‘Inspire a Generation’. The idea that hosting a sports mega-event will encourage the host population to engage in more physical activity is commonly used by governments to justify the large investments they make. The aim of this research paper was to investigate the impact that hosting the 2012 Games had on grass-root sports particip…

  • Landscapes of tension, tribalism and toxicity

    Emily Jane Hayday, Holly Collison et al.•ARTICLE•Leisure Studies•2021•Cited by: 6•References: 38

    Proliferation of esport has created a complex landscape of participants, communities, organisations and investors. With alluring lucrative economic, social and political incentives, the crowded esport commons have become a site of rich resource for varied interests, yet also a locale of idea sharing, community production, and collective action. Notwithstanding advantageous outcomes for some stakeholders, esport has also become a space of turbulen…

  • Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces

    Open Access•Emily Jane Hayday, Holly Collison•ARTICLE•Social Inclusion•2020•Cited by: 3•References: 10

    With an emphasis on virtual engagement, creativity, and diverse competitive platforms, eSport is being explored as a new activity to achieve development outcomes within the Sport for Development (SfD) movement (Kidd, 2008). Research has shown the potential of eSport to provide opportunities for social interaction, bonding, and building social capital (Trepte, Reinecke, & Juechems, 2012). This exploratory research, conducted in 2019, examines the …

  • A case study investigating the impact of the London 2012 Olympic and Paralympic Games on participation in two non-traditional English sports, Judo and Fencing

    Athanasios Pappous, Emily Jane Hayday•ARTICLE•Leisure Studies•2016•Cited by: 3•References: 7

    The hosting of the London 2012 Olympic and Paralympic Games (LOPG) brought with it detailed legacy plans aiming to ‘Inspire a Generation’. The idea that hosting a sports mega-event will encourage the host population to engage in more physical activity is commonly used by governments to justify the large investments they make. The aim of this research paper was to investigate the impact that hosting the 2012 Games had on grass-root sports particip…

  • Innovation for Positive Sustainable Legacy From Mega Sports Events

    Open Access•Terri Byers, Emily Jane Hayday et al.•ARTICLE•Frontiers in Sports and Active…•2021•Cited by: 2•References: 119

    There is significant interest in how sports events and their associated legacies could act as a platform to address global challenges and engender social change. The United Nations (UN) has acknowledged the important role that sport plays in supporting the UN 2030 Agenda for Sustainable Development and the Olympic movement could be argued as central to that objective. Yet critical questions and concerns have been raised about the growing expendit…

  • The role of voluntary sport organisations in leveraging the London 2012 sport participation legacy

    Emily Jane Hayday, Athanasios Pappous et al.•ARTICLE•Leisure Studies•2019•Cited by: 2•References: 41

    This study aimed to understand the perceptions of national Voluntary Sport Organisations (VSOs) managers towards a mega sports event and identify the components they felt enhanced or inhibited their organisations capacity to implement a sport participation legacy. London 2012 was the first Olympic Games to explicitly attempt to deliver this type of legacy, and an exploratory, online mixed-method survey examined the perceptions of 105 senior manag…

  • Media Framing of the International Paralympic Committee’s WeThe15 Disability Inclusion Campaign During Tokyo 2020 and Beijing 2022

    Open Access•Andrea N Geurin, Emily Jane Hayday et al.•ARTICLE•Communication & Sport•2025•Cited by: 1•References: 18

    During the Tokyo 2020 Paralympic Games, the International Paralympic Committee launched a global campaign called WeThe15 to draw attention to the 15% of the global population with a disability with the hopes it would become the largest human rights movement in history. Utilizing framing theory, this study sought to understand how the mass media framed WeThe15 in its coverage during the Tokyo 2020 Games and the subsequent Paralympic Games, Beijing…

  • A case study investigating the impact of the London 2012 Olympic and Paralympic Games on participation in two non-traditional English sports, Judo and Fencing

    Athanasios Pappous, Emily Jane Hayday•ARTICLE•Leisure Studies•2016•Cited by: 3•References: 7

    The hosting of the London 2012 Olympic and Paralympic Games (LOPG) brought with it detailed legacy plans aiming to ‘Inspire a Generation’. The idea that hosting a sports mega-event will encourage the host population to engage in more physical activity is commonly used by governments to justify the large investments they make. The aim of this research paper was to investigate the impact that hosting the 2012 Games had on grass-root sports particip…

  • The role of voluntary sport organisations in leveraging the London 2012 sport participation legacy

    Emily Jane Hayday, Athanasios Pappous et al.•ARTICLE•Leisure Studies•2019•Cited by: 2•References: 41

    This study aimed to understand the perceptions of national Voluntary Sport Organisations (VSOs) managers towards a mega sports event and identify the components they felt enhanced or inhibited their organisations capacity to implement a sport participation legacy. London 2012 was the first Olympic Games to explicitly attempt to deliver this type of legacy, and an exploratory, online mixed-method survey examined the perceptions of 105 senior manag…

  • Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces

    Open Access•Emily Jane Hayday, Holly Collison•ARTICLE•Social Inclusion•2020•Cited by: 3•References: 10

    With an emphasis on virtual engagement, creativity, and diverse competitive platforms, eSport is being explored as a new activity to achieve development outcomes within the Sport for Development (SfD) movement (Kidd, 2008). Research has shown the potential of eSport to provide opportunities for social interaction, bonding, and building social capital (Trepte, Reinecke, & Juechems, 2012). This exploratory research, conducted in 2019, examines the …

  • Landscapes of tension, tribalism and toxicity

    Emily Jane Hayday, Holly Collison et al.•ARTICLE•Leisure Studies•2021•Cited by: 6•References: 38

    Proliferation of esport has created a complex landscape of participants, communities, organisations and investors. With alluring lucrative economic, social and political incentives, the crowded esport commons have become a site of rich resource for varied interests, yet also a locale of idea sharing, community production, and collective action. Notwithstanding advantageous outcomes for some stakeholders, esport has also become a space of turbulen…

  • Innovation for Positive Sustainable Legacy From Mega Sports Events

    Open Access•Terri Byers, Emily Jane Hayday et al.•ARTICLE•Frontiers in Sports and Active…•2021•Cited by: 2•References: 119

    There is significant interest in how sports events and their associated legacies could act as a platform to address global challenges and engender social change. The United Nations (UN) has acknowledged the important role that sport plays in supporting the UN 2030 Agenda for Sustainable Development and the Olympic movement could be argued as central to that objective. Yet critical questions and concerns have been raised about the growing expendit…

  • Media framing of far-right extremism and online radicalization in esport and gaming

    Open Access•Holly Collison, Holly Collison-Randall et al.•ARTICLE•Humanities and Social Sciences…•2024

    Gaming adjacent platforms have created an expanding ecosystem of online gaming, esport, and social media actors sharing online space, content, communication tools, and users. Esport, in particular, has grown beyond all expectations and is now a global leader in sport fandom and spectatorship. At the same time, the online infiltration and influence of far-right extremism have resulted in increased challenges of online radicalization. Gaming and es…

  • Media Framing of the International Paralympic Committee’s WeThe15 Disability Inclusion Campaign During Tokyo 2020 and Beijing 2022

    Open Access•Andrea N Geurin, Emily Jane Hayday et al.•ARTICLE•Communication & Sport•2025•Cited by: 1•References: 18

    During the Tokyo 2020 Paralympic Games, the International Paralympic Committee launched a global campaign called WeThe15 to draw attention to the 15% of the global population with a disability with the hopes it would become the largest human rights movement in history. Utilizing framing theory, this study sought to understand how the mass media framed WeThe15 in its coverage during the Tokyo 2020 Games and the subsequent Paralympic Games, Beijing…

Sociology (7 works) · Political science (6 works) · Public relations (5 works) · Sport and Mega-Event Impacts (5 works) · Sports, Gender, and Society (4 works) · Business (3 works) · Computer Science (3 works) · Law (3 works) · Psychology (3 works) · Advertising (2 works)

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