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Elizabeth A Lapensée

Biographic Data

ID182022
NAMEElizabeth A Lapensée
GIVEN NAMESElizabeth A
FAMILY NAMELapensée
SIGNATURELAPENSÉE E A
AFFILIATIONSMichigan State University
ORCID0000-0002-8241-4295
VERIFIEDYes
TOTAL WORKS9
TOTAL CITATIONS3
AUTHOR COUNT9
EDITOR COUNT0
FIRST PUBLICATION YEAR2014
LATEST PUBLICATION YEAR2022
H-INDEX1
  • Towards Sovereign Games

    Open Access•Elizabeth A Lapensée, Outi Laiti et al.•ARTICLE•Games and Culture•2022

    Video games can be dynamic sovereign spaces for Indigenous representation and expression when the self-determination of Indigenous people is supported. Where games are concerned, self-determination involves the autonomy and right of Indigenous people to make key decisions regarding the process of how a game is developed as well as what that game entails. A game is sovereign when self-determination is a respected practice throughout all phases of …

  • “I see my ancestors”

    Open Access•Nichlas Emmons, Elizabeth Lapensée et al.•ARTICLE•AlterNative An International…•2021

    The educational video game, When Rivers Were Trails, was launched in 2019. The purpose of the game is to teach players about Indigenous perspectives of history, US federal allotment policies affecting tribal nations, and some of the effects of these policies on Indigenous peoples. This article explores tribal college student experiences playing When Rivers Were Trails in hopes that it provides the basis for further research into how tribal colleg…

  • When Rivers Were Trails

    Elizabeth Lapensée, Elizabeth A Lapensée•ARTICLE•International Journal of Heritage…•2021•Cited by: 2•References: 8

    When Rivers Were Trails is a 2D adventure game wherein The Oregon Trail meets Where the Water Tastes Like Wine through an Indigenous lens. The game depicts a myriad of cultures during the player’s journey from Minnesota to California amidst the impact of land allotment in the 1890s. Initiated by the Indian Land Tenure Foundation, the game was developed in collaboration with the Games for Entertainment and Learning Lab at Michigan State University…

  • Spear

    Open Access•Elizabeth Lapensée, Elizabeth A Lapensée•ARTICLE•Antares letras e humanidades•2020•Cited by: 1

    Video games, which uniquely interweave design, code, art, and sound, can be an especially robust way to express Indigenous cultures. Such games should involve Indigenous people in meaningful roles throughout design and development from conceptualization to distribution with a focus on building capacity to encourage self-determination for Indigenous game developers. This call to action informs SPEAR (Sovereignty, Positionality, Equity, Advocacy, a…

  • Indigenizing Education with the Game “When Rivers Were Trails”

    Open Access•Elizabeth A Lapensée, E LaPensée et al.•ARTICLE•Amerikastudien/American Studies•2019

    When the Indian Land Tenure Foundation saw the need to actively respond to concerns regarding the lack of Indigenous-led land-centered knowledge in schools, they collaborated with Indigenous educators and knowledge carriers on the Lessons of Our Land curriculum. With the goal of supplementing this curriculum with an interactive way of engaging in knowledge, they collaborated with the Games for Entertainment and Learning Lab at Michigan State Univ…

  • Self-Determination in Indigenous Games

    Elizabeth Lapensée, Elizabeth A Lapensée•CHAPTER•The Routledge companion to media…•2018

    Games are a powerful medium for expression, with their unique layering of play, story, art, and audio brought about through design and code. Self-determined Indigenous games could be considered what Anishinaabe writer, Gerald Vizenor, refers to as survivance—survival, endurance, and resistance. The award-winning platformer, Never Alone (developed for consoles and PCs by the Cook Inlet Tribal Council in collaboration with ally game company, E-Line…

  • Relationality in Indigenous Food and Medicine Games

    Elizabeth Lapensée, Elizabeth A Lapensée•ARTICLE•Resilience A Journal of the…•2017

    Relationality in Indigenous Food and Medicine Games Elizabeth LaPensée (bio) Introduction Indigenous teachings about relationality—the understanding that all life is intricately connected from the biological to the philosophical to the spiritual to the actionable (Cajete 2000)—can inform games of all forms from video games to tabletop games with themes of resilience. Such games fit within Games for Change, a subset of serious games that are focus…

  • Walking and wiring the land

    Open Access•Elizabeth Lapensée, Elizabeth A Lapensée et al.•ARTICLE•interactions•2016

    column Share on Walking and wiring the land: Indigenous art practice in games Authors: Elizabeth LaPensée Michigan State University Michigan State UniversityView Profile , Vicki Moulder Simon Fraser University Simon Fraser UniversityView Profile Authors Info & Claims InteractionsVolume 24Issue 1January - February 2017 pp 46–49https://doi.org/10.1145/3019602Published:22 December 2016Publication History 0citation1,681DownloadsMetricsTotal Citations…

  • Survivance as an Indigenously Determined Game

    Open Access•Elizabeth Lapensée, Elizabeth A Lapensée•ARTICLE•AlterNative An International…•2014

    Survivance ( www.survivance.org ) is an indigenous social impact game that honours storytelling and art as self-determined pathways to healing from historical trauma caused by colonization in Turtle Island (North America). Survivance is adapted from the multimedia health and wellness project Discovering Our Story, which was developed by the non-profit organization Wisdom of the Elders alongside indigenous storytellers. A playtesting study of the …

  • When Rivers Were Trails

    Elizabeth Lapensée, Elizabeth A Lapensée•ARTICLE•International Journal of Heritage…•2021•Cited by: 2•References: 8

    When Rivers Were Trails is a 2D adventure game wherein The Oregon Trail meets Where the Water Tastes Like Wine through an Indigenous lens. The game depicts a myriad of cultures during the player’s journey from Minnesota to California amidst the impact of land allotment in the 1890s. Initiated by the Indian Land Tenure Foundation, the game was developed in collaboration with the Games for Entertainment and Learning Lab at Michigan State University…

  • Spear

    Open Access•Elizabeth Lapensée, Elizabeth A Lapensée•ARTICLE•Antares letras e humanidades•2020•Cited by: 1

    Video games, which uniquely interweave design, code, art, and sound, can be an especially robust way to express Indigenous cultures. Such games should involve Indigenous people in meaningful roles throughout design and development from conceptualization to distribution with a focus on building capacity to encourage self-determination for Indigenous game developers. This call to action informs SPEAR (Sovereignty, Positionality, Equity, Advocacy, a…

  • Survivance as an Indigenously Determined Game

    Open Access•Elizabeth Lapensée, Elizabeth A Lapensée•ARTICLE•AlterNative An International…•2014

    Survivance ( www.survivance.org ) is an indigenous social impact game that honours storytelling and art as self-determined pathways to healing from historical trauma caused by colonization in Turtle Island (North America). Survivance is adapted from the multimedia health and wellness project Discovering Our Story, which was developed by the non-profit organization Wisdom of the Elders alongside indigenous storytellers. A playtesting study of the …

  • Walking and wiring the land

    Open Access•Elizabeth Lapensée, Elizabeth A Lapensée et al.•ARTICLE•interactions•2016

    column Share on Walking and wiring the land: Indigenous art practice in games Authors: Elizabeth LaPensée Michigan State University Michigan State UniversityView Profile , Vicki Moulder Simon Fraser University Simon Fraser UniversityView Profile Authors Info & Claims InteractionsVolume 24Issue 1January - February 2017 pp 46–49https://doi.org/10.1145/3019602Published:22 December 2016Publication History 0citation1,681DownloadsMetricsTotal Citations…

  • Relationality in Indigenous Food and Medicine Games

    Elizabeth Lapensée, Elizabeth A Lapensée•ARTICLE•Resilience A Journal of the…•2017

    Relationality in Indigenous Food and Medicine Games Elizabeth LaPensée (bio) Introduction Indigenous teachings about relationality—the understanding that all life is intricately connected from the biological to the philosophical to the spiritual to the actionable (Cajete 2000)—can inform games of all forms from video games to tabletop games with themes of resilience. Such games fit within Games for Change, a subset of serious games that are focus…

  • Self-Determination in Indigenous Games

    Elizabeth Lapensée, Elizabeth A Lapensée•CHAPTER•The Routledge companion to media…•2018

    Games are a powerful medium for expression, with their unique layering of play, story, art, and audio brought about through design and code. Self-determined Indigenous games could be considered what Anishinaabe writer, Gerald Vizenor, refers to as survivance—survival, endurance, and resistance. The award-winning platformer, Never Alone (developed for consoles and PCs by the Cook Inlet Tribal Council in collaboration with ally game company, E-Line…

  • Indigenizing Education with the Game “When Rivers Were Trails”

    Open Access•Elizabeth A Lapensée, E LaPensée et al.•ARTICLE•Amerikastudien/American Studies•2019

    When the Indian Land Tenure Foundation saw the need to actively respond to concerns regarding the lack of Indigenous-led land-centered knowledge in schools, they collaborated with Indigenous educators and knowledge carriers on the Lessons of Our Land curriculum. With the goal of supplementing this curriculum with an interactive way of engaging in knowledge, they collaborated with the Games for Entertainment and Learning Lab at Michigan State Univ…

  • Spear

    Open Access•Elizabeth Lapensée, Elizabeth A Lapensée•ARTICLE•Antares letras e humanidades•2020•Cited by: 1

    Video games, which uniquely interweave design, code, art, and sound, can be an especially robust way to express Indigenous cultures. Such games should involve Indigenous people in meaningful roles throughout design and development from conceptualization to distribution with a focus on building capacity to encourage self-determination for Indigenous game developers. This call to action informs SPEAR (Sovereignty, Positionality, Equity, Advocacy, a…

  • “I see my ancestors”

    Open Access•Nichlas Emmons, Elizabeth Lapensée et al.•ARTICLE•AlterNative An International…•2021

    The educational video game, When Rivers Were Trails, was launched in 2019. The purpose of the game is to teach players about Indigenous perspectives of history, US federal allotment policies affecting tribal nations, and some of the effects of these policies on Indigenous peoples. This article explores tribal college student experiences playing When Rivers Were Trails in hopes that it provides the basis for further research into how tribal colleg…

  • When Rivers Were Trails

    Elizabeth Lapensée, Elizabeth A Lapensée•ARTICLE•International Journal of Heritage…•2021•Cited by: 2•References: 8

    When Rivers Were Trails is a 2D adventure game wherein The Oregon Trail meets Where the Water Tastes Like Wine through an Indigenous lens. The game depicts a myriad of cultures during the player’s journey from Minnesota to California amidst the impact of land allotment in the 1890s. Initiated by the Indian Land Tenure Foundation, the game was developed in collaboration with the Games for Entertainment and Learning Lab at Michigan State University…

  • Towards Sovereign Games

    Open Access•Elizabeth A Lapensée, Outi Laiti et al.•ARTICLE•Games and Culture•2022

    Video games can be dynamic sovereign spaces for Indigenous representation and expression when the self-determination of Indigenous people is supported. Where games are concerned, self-determination involves the autonomy and right of Indigenous people to make key decisions regarding the process of how a game is developed as well as what that game entails. A game is sovereign when self-determination is a respected practice throughout all phases of …

Indigenous (9 works) · Computer Science (6 works) · Sociology (6 works) · Ecology (5 works) · History (4 works) · Archaeology (3 works) · Biology (3 works) · Multimedia (3 works) · Political science (3 works) · Digital Games and Media (2 works)

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