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Mona Bozdog

Biographic Data

ID184447
NAMEMona Bozdog
GIVEN NAMESMona
FAMILY NAMEBozdog
SIGNATUREBOZDOG M
AFFILIATIONSAbertay University
ORCID0000-0001-7683-0658
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS1
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2022
H-INDEX1
  • Scotland's Transnational Heritage: Legacies of Empire and Slavery

    Esme Allman, Mona Bozdog et al.•BOOK•Scotland's Transational Heritage•2022

    Outlines the legacies of Empire in Scotland and offers practical methods for diversifying the stories we tell about them Emphasises Scotland’s role as a transnational agent in networks of empire and colonialism Outlines new historical examples of how Scotland’s trades and institutions benefitted from Empire Offers innovative examples of new methods for telling transnational heritage stories Provides examples of new creative practices that illumin…

  • Storywalking as Transnational Method: From Juteopolis to Sugaropolis

    Mona Bozdog•CHAPTER•Scotland's Transational Heritage•2022

    This chapter sets out to formalise a design framework which emerged during the development of Generation ZX(X), which I argue could provide an exciting methodology for re-presenting transnational histories for new audiences. Generation ZX(X) was a hybrid multi-media event which explored how video games can engage with different types of historical data: oral herstories, lived experience, collective memory and audio-video archives. It explored the…

  • Worlds at Our Fingertips: Reading (in) What Remains of Edith Finch

    Open Access•Mona Bozdog, Dayna Galloway•ARTICLE•Games and Culture•2020•Cited by: 1•References: 12

    Video games are works of written code that portray worlds and characters in action and facilitate an aesthetic and interpretive experience. Beyond this similarity to literary works, some video games deploy various design strategies that blend gameplay and literary elements to explicitly foreground a hybrid literary/ludic experience. We identify three such strategies: engaging with literary structures, forms, and techniques; deploying text in an a…

  • Worlds at Our Fingertips: Reading (in) What Remains of Edith Finch

    Open Access•Mona Bozdog, Dayna Galloway•ARTICLE•Games and Culture•2020•Cited by: 1•References: 12

    Video games are works of written code that portray worlds and characters in action and facilitate an aesthetic and interpretive experience. Beyond this similarity to literary works, some video games deploy various design strategies that blend gameplay and literary elements to explicitly foreground a hybrid literary/ludic experience. We identify three such strategies: engaging with literary structures, forms, and techniques; deploying text in an a…

  • Worlds at Our Fingertips: Reading (in) What Remains of Edith Finch

    Open Access•Mona Bozdog, Dayna Galloway•ARTICLE•Games and Culture•2020•Cited by: 1•References: 12

    Video games are works of written code that portray worlds and characters in action and facilitate an aesthetic and interpretive experience. Beyond this similarity to literary works, some video games deploy various design strategies that blend gameplay and literary elements to explicitly foreground a hybrid literary/ludic experience. We identify three such strategies: engaging with literary structures, forms, and techniques; deploying text in an a…

  • Scotland's Transnational Heritage: Legacies of Empire and Slavery

    Esme Allman, Mona Bozdog et al.•BOOK•Scotland's Transational Heritage•2022

    Outlines the legacies of Empire in Scotland and offers practical methods for diversifying the stories we tell about them Emphasises Scotland’s role as a transnational agent in networks of empire and colonialism Outlines new historical examples of how Scotland’s trades and institutions benefitted from Empire Offers innovative examples of new methods for telling transnational heritage stories Provides examples of new creative practices that illumin…

  • Storywalking as Transnational Method: From Juteopolis to Sugaropolis

    Mona Bozdog•CHAPTER•Scotland's Transational Heritage•2022

    This chapter sets out to formalise a design framework which emerged during the development of Generation ZX(X), which I argue could provide an exciting methodology for re-presenting transnational histories for new audiences. Generation ZX(X) was a hybrid multi-media event which explored how video games can engage with different types of historical data: oral herstories, lived experience, collective memory and audio-video archives. It explored the…

Sociology (3 works) · Art (2 works) · Literature (2 works) · Narrative (2 works) · Storytelling (2 works) · Aesthetics (1 works) · Affordance (1 works) · African history and culture studies (1 works) · Ambiguity (1 works) · Archaeology (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae