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Mirva Peltoniemi

Biographic Data

ID190037
NAMEMirva Peltoniemi
GIVEN NAMESMirva
FAMILY NAMEPeltoniemi
SIGNATUREPELTONIEMI M
AFFILIATIONSTampere University
ORCID0000-0002-5045-5957
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS2
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2023
H-INDEX1
  • The changing work of IPR attorneys: 30 Years of Institutional Transitions

    Open Access•Jussi T S Heikkilä, Jussi Heikkilä et al.•ARTICLE•Technological Forecasting and…•2023

    Intellectual property rights (IPR) are at the core of innovation studies. Patent attorneys and other IPR experts play an important role in drafting and filing processes yet we know little of their work. We conduct an exploratory case study to shed light on how IPR attorneys adapt to changes in institutions and competitive environment that overturn the fundamentals of their business. We focus on the sector's evolution in Finland from 1990 to 2020,…

  • Thinking about industry decline: A qualitative meta-analysis and future research directions

    Open Access•Juha-Antti Lamberg, Jari Ojala et al.•ARTICLE•Business History•2018•References: 106

    We analyze historical and longitudinal research focusing on industry decline. Our analysis suggests that the literature’s general reliance on a few meta-theoretical arguments has important consequences for how decline is framed and explained. We identify four meta-theoretical clusters in the literature: politics and market dynamics are seen as exogenous factors with deterministic features, whereas technology and management capabilities are framed…

  • Establishing Video Game Genres Using Data-Driven Modeling and Product Databases

    Open Access•Ali Faisal, Mirva Peltoniemi•ARTICLE•Games and Culture•2018•Cited by: 2•References: 33

    Establishing genres is the first step toward analyzing games and how the genre landscape evolves over the years. We use data-driven modeling that distils genres from textual descriptions of a large collection of games. We analyze the evolution of game genres from 1979 till 2010. Our results indicate that until 1990, there have been many genres competing for dominance, but thereafter sport-racing, strategy, and action have become the most prevalen…

  • Cultural Industries: Product–Market Characteristics, Management Challenges and Industry Dynamics

    Open Access•Mirva Peltoniemi•ARTICLE•International Journal of…•2015

    During the last decade, cultural industries have grown in economic importance, and research interest in them has increased. Despite prolific research, there is a lack of a comprehensive view on the subject. The purpose of the present paper is to offer a reconceptualization of cultural industries by tracing their boundaries, their features and the dynamics that follow from these features. This is achieved through a review of 314 cultural industrie…

  • Establishing Video Game Genres Using Data-Driven Modeling and Product Databases

    Open Access•Ali Faisal, Mirva Peltoniemi•ARTICLE•Games and Culture•2018•Cited by: 2•References: 33

    Establishing genres is the first step toward analyzing games and how the genre landscape evolves over the years. We use data-driven modeling that distils genres from textual descriptions of a large collection of games. We analyze the evolution of game genres from 1979 till 2010. Our results indicate that until 1990, there have been many genres competing for dominance, but thereafter sport-racing, strategy, and action have become the most prevalen…

  • Cultural Industries: Product–Market Characteristics, Management Challenges and Industry Dynamics

    Open Access•Mirva Peltoniemi•ARTICLE•International Journal of…•2015

    During the last decade, cultural industries have grown in economic importance, and research interest in them has increased. Despite prolific research, there is a lack of a comprehensive view on the subject. The purpose of the present paper is to offer a reconceptualization of cultural industries by tracing their boundaries, their features and the dynamics that follow from these features. This is achieved through a review of 314 cultural industrie…

  • Thinking about industry decline: A qualitative meta-analysis and future research directions

    Open Access•Juha-Antti Lamberg, Jari Ojala et al.•ARTICLE•Business History•2018•References: 106

    We analyze historical and longitudinal research focusing on industry decline. Our analysis suggests that the literature’s general reliance on a few meta-theoretical arguments has important consequences for how decline is framed and explained. We identify four meta-theoretical clusters in the literature: politics and market dynamics are seen as exogenous factors with deterministic features, whereas technology and management capabilities are framed…

  • Establishing Video Game Genres Using Data-Driven Modeling and Product Databases

    Open Access•Ali Faisal, Mirva Peltoniemi•ARTICLE•Games and Culture•2018•Cited by: 2•References: 33

    Establishing genres is the first step toward analyzing games and how the genre landscape evolves over the years. We use data-driven modeling that distils genres from textual descriptions of a large collection of games. We analyze the evolution of game genres from 1979 till 2010. Our results indicate that until 1990, there have been many genres competing for dominance, but thereafter sport-racing, strategy, and action have become the most prevalen…

  • The changing work of IPR attorneys: 30 Years of Institutional Transitions

    Open Access•Jussi T S Heikkilä, Jussi Heikkilä et al.•ARTICLE•Technological Forecasting and…•2023

    Intellectual property rights (IPR) are at the core of innovation studies. Patent attorneys and other IPR experts play an important role in drafting and filing processes yet we know little of their work. We conduct an exploratory case study to shed light on how IPR attorneys adapt to changes in institutions and competitive environment that overturn the fundamentals of their business. We focus on the sector's evolution in Finland from 1990 to 2020,…

Business (3 works) · Marketing (3 works) · Computer Science (2 works) · Economics (2 works) · Firm Innovation and Growth (2 works) · Marketing (2 works) · Political science (2 works) · Sociology (2 works) · Action (physics (1 works) · Art History and Market Analysis (1 works)

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