Riku Nakazato
Biographic Data
| ID | 1935818 |
|---|---|
| NAME | Riku Nakazato |
| GIVEN NAMES | Riku |
| FAMILY NAME | Nakazato |
| SIGNATURE | NAKAZATO R |
| AFFILIATIONS | The University of Osaka |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 1 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
Table tennis players use superior saccadic eye movements to track moving visual targets
IntroductionTable tennis players perform visually guided visuomotor responses countlessly. The exposure of the visual system to frequent and long-term motion stimulation has been known to improve perceptual motion detection and discrimination abilities as a learning effect specific to that stimulus, so may also improve visuo-oculomotor performance. We hypothesized and verified that table tennis players have good spatial accuracy of saccades to mo…
Table tennis players use superior saccadic eye movements to track moving visual targets
IntroductionTable tennis players perform visually guided visuomotor responses countlessly. The exposure of the visual system to frequent and long-term motion stimulation has been known to improve perceptual motion detection and discrimination abilities as a learning effect specific to that stimulus, so may also improve visuo-oculomotor performance. We hypothesized and verified that table tennis players have good spatial accuracy of saccades to mo…
Table tennis players use superior saccadic eye movements to track moving visual targets
IntroductionTable tennis players perform visually guided visuomotor responses countlessly. The exposure of the visual system to frequent and long-term motion stimulation has been known to improve perceptual motion detection and discrimination abilities as a learning effect specific to that stimulus, so may also improve visuo-oculomotor performance. We hypothesized and verified that table tennis players have good spatial accuracy of saccades to mo…
Artificial Intelligence (1 work) · Computer Science (1 work) · Computer vision (1 work) · Eye movement (1 work) · Gaze (1 work) · Headset (1 work) · Motor Control and Adaptation (1 work) · Psychology (1 work) · Saccadic masking (1 work) · Simulation (1 work)