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Table tennis players use superior saccadic eye movements to track moving visual targets

Bibliographic Data

ID4695826
AuthorsRiku Nakazato (The University of Osaka), Chisa Aoyama (The University of Osaka), Takaaki Komiyama (0000-0003-0412-3246, The University of Osaka), Ryoto Himo (The University of Osaka), Satoshi Shimegi (0000-0002-5635-6669, The University of Osaka, corresponding author)
Year2024
Volume6
Pages1289800-1289800
Publication date2024-02-09
Open AccessYes
TypeARTICLE
VenueFrontiers in Sports and Active Living (JOURNAL)
Journal identifiersISSN: 2624-9367 • E-ISSN: 2624-9367
PublisherFrontiers Media SA (PUBLISHER • CH)
DOI10.3389/fspor.2024.1289800
PMID38406764
OpenAlexW4391690897
LanguageEN
Citations received1
References cited61

IntroductionTable tennis players perform visually guided visuomotor responses countlessly. The exposure of the visual system to frequent and long-term motion stimulation has been known to improve perceptual motion detection and discrimination abilities as a learning effect specific to that stimulus, so may also improve visuo-oculomotor performance. We hypothesized and verified that table tennis players have good spatial accuracy of saccades to moving targets.MethodsUniversity table tennis players (TT group) and control participants with no striking-sports experience (Control group) wore a virtual reality headset and performed two ball-tracking tasks to track moving and stationary targets in virtual reality. The ball moved from a predetermined position on the opponent's court toward the participant's court. A total of 54 conditions were examined for the moving targets in combinations of three ball trajectories (familiar parabolic, unfamiliar descent, and unfamiliar horizontal), three courses (left, right, and center), and six speeds.Results and discussionAll participants primarily used catch-up saccades to track the moving ball. The TT group had lower mean and inter-trial variability in saccade endpoint error compared to the Control group, showing higher spatial accuracy and precision, respectively. It suggests their improvement of the ability to analyze the direction and speed of the ball's movement and predict its trajectory and future destination. The superiority of the spatial accuracy in the TT group was seen in both the right and the left courses for all trajectories but that of precision was for familiar parabolic only. The trajectory dependence of improved saccade precision in the TT group implies the possibility that the motion vision system is trained by the visual stimuli frequently encountered in table tennis. There was no difference between the two groups in the onset time or spatial accuracy of saccades for stationary targets appearing at various positions on the ping-pong table.ConclusionTable tennis players can obtain high performance (spatial accuracy and precision) of saccades to track moving targets as a result of motion vision ability improved through a vast amount of visual and visuo-ocular experience in their play

Computer vision · Eye movement · Gaze · Headset · Saccadic masking · Simulation · Virtual reality · Computer Science · Motor Control and Adaptation · Psychology · Sport Psychology and Performance · Visual perception and processing mechanisms · Artificial Intelligence

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Citations per year1
Citation span2025 - 2025 (1)
Highly citedNo

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