Chiho Sunakawa
Biographic Data
| ID | 198507 |
|---|---|
| NAME | Chiho Sunakawa |
| GIVEN NAMES | Chiho |
| FAMILY NAME | Sunakawa |
| SIGNATURE | SUNAKAWA C |
| AFFILIATIONS | The University of Texas at Austin |
| VERIFIED | No |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 11 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2003 |
| LATEST PUBLICATION YEAR | 2014 |
| H-INDEX | 1 |
Virtual ie: A three-generational household mediated by webcam interactions
Participation cues: Coordinating activity and collaboration in complex online gaming worlds
The development of digital communication technologies not only has an influence on human communicative practices, but also creates new spaces for human collaborative activity. In this article we discuss a technologically mediated context for interaction, computer games. Closely looking at interactions among a group of gamers, we examine how players are managing complex, shifting frameworks of participation, the virtual game world and the embodied…
Adam Kendon, Gesture: Visible action as utterance
Adam Kendon, Gesture: Visible action as utterance. New York: Cambridge University Press, 2004. Pp. 410. Hb $90.00.Written by one of the foremost authorities on the subject, this book gives a definitive account of gesture and its study. It is an excellent and thought-provoking work for all readers interested in everyday interactions across various disciplines. The book can be divided into two parts: The first six chapters present a detailed histor…
Discourse Analysis
Discourse Analysis. Barbara Johnstone. London: Blackwell Publishers, 2002. xi. 269 pp
Participation cues: Coordinating activity and collaboration in complex online gaming worlds
The development of digital communication technologies not only has an influence on human communicative practices, but also creates new spaces for human collaborative activity. In this article we discuss a technologically mediated context for interaction, computer games. Closely looking at interactions among a group of gamers, we examine how players are managing complex, shifting frameworks of participation, the virtual game world and the embodied…
Virtual ie: A three-generational household mediated by webcam interactions
Discourse Analysis
Discourse Analysis. Barbara Johnstone. London: Blackwell Publishers, 2002. xi. 269 pp
Adam Kendon, Gesture: Visible action as utterance
Adam Kendon, Gesture: Visible action as utterance. New York: Cambridge University Press, 2004. Pp. 410. Hb $90.00.Written by one of the foremost authorities on the subject, this book gives a definitive account of gesture and its study. It is an excellent and thought-provoking work for all readers interested in everyday interactions across various disciplines. The book can be divided into two parts: The first six chapters present a detailed histor…
Participation cues: Coordinating activity and collaboration in complex online gaming worlds
The development of digital communication technologies not only has an influence on human communicative practices, but also creates new spaces for human collaborative activity. In this article we discuss a technologically mediated context for interaction, computer games. Closely looking at interactions among a group of gamers, we examine how players are managing complex, shifting frameworks of participation, the virtual game world and the embodied…
Virtual ie: A three-generational household mediated by webcam interactions
Computer Science (3 works) · Language, Discourse, Communication Strategies (3 works) · Sociology (3 works) · Action (physics) (2 works) · Gesture (2 works) · Linguistics (2 works) · Affordance (1 works) · Agency (philosophy) (1 works) · Art (1 works) · Artificial Intelligence (1 works)