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Chiho Sunakawa

Biographic Data

ID198507
NAMEChiho Sunakawa
GIVEN NAMESChiho
FAMILY NAMESunakawa
SIGNATURESUNAKAWA C
AFFILIATIONSThe University of Texas at Austin
VERIFIEDNo
TOTAL WORKS4
TOTAL CITATIONS11
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2003
LATEST PUBLICATION YEAR2014
H-INDEX1
  • Virtual ie: A three-generational household mediated by webcam interactions

    Open Access•Chiho Sunakawa•ARTICLE•Journal of Pragmatics•2014•Cited by: 1•References: 20

  • Participation cues: Coordinating activity and collaboration in complex online gaming worlds

    Open Access•Elizabeth Keating, Chiho Sunakawa•ARTICLE•Language in Society•2010•Cited by: 10•References: 37

    The development of digital communication technologies not only has an influence on human communicative practices, but also creates new spaces for human collaborative activity. In this article we discuss a technologically mediated context for interaction, computer games. Closely looking at interactions among a group of gamers, we examine how players are managing complex, shifting frameworks of participation, the virtual game world and the embodied…

  • Adam Kendon, Gesture: Visible action as utterance

    Open Access•Chiho Sunakawa•ARTICLE•Language in Society•2007

    Adam Kendon, Gesture: Visible action as utterance. New York: Cambridge University Press, 2004. Pp. 410. Hb $90.00.Written by one of the foremost authorities on the subject, this book gives a definitive account of gesture and its study. It is an excellent and thought-provoking work for all readers interested in everyday interactions across various disciplines. The book can be divided into two parts: The first six chapters present a detailed histor…

  • Discourse Analysis

    Open Access•Chiho Sunakawa•ARTICLE•Journal of Linguistic Anthropology•2003

    Discourse Analysis. Barbara Johnstone. London: Blackwell Publishers, 2002. xi. 269 pp

  • Participation cues: Coordinating activity and collaboration in complex online gaming worlds

    Open Access•Elizabeth Keating, Chiho Sunakawa•ARTICLE•Language in Society•2010•Cited by: 10•References: 37

    The development of digital communication technologies not only has an influence on human communicative practices, but also creates new spaces for human collaborative activity. In this article we discuss a technologically mediated context for interaction, computer games. Closely looking at interactions among a group of gamers, we examine how players are managing complex, shifting frameworks of participation, the virtual game world and the embodied…

  • Virtual ie: A three-generational household mediated by webcam interactions

    Open Access•Chiho Sunakawa•ARTICLE•Journal of Pragmatics•2014•Cited by: 1•References: 20

  • Discourse Analysis

    Open Access•Chiho Sunakawa•ARTICLE•Journal of Linguistic Anthropology•2003

    Discourse Analysis. Barbara Johnstone. London: Blackwell Publishers, 2002. xi. 269 pp

  • Adam Kendon, Gesture: Visible action as utterance

    Open Access•Chiho Sunakawa•ARTICLE•Language in Society•2007

    Adam Kendon, Gesture: Visible action as utterance. New York: Cambridge University Press, 2004. Pp. 410. Hb $90.00.Written by one of the foremost authorities on the subject, this book gives a definitive account of gesture and its study. It is an excellent and thought-provoking work for all readers interested in everyday interactions across various disciplines. The book can be divided into two parts: The first six chapters present a detailed histor…

  • Participation cues: Coordinating activity and collaboration in complex online gaming worlds

    Open Access•Elizabeth Keating, Chiho Sunakawa•ARTICLE•Language in Society•2010•Cited by: 10•References: 37

    The development of digital communication technologies not only has an influence on human communicative practices, but also creates new spaces for human collaborative activity. In this article we discuss a technologically mediated context for interaction, computer games. Closely looking at interactions among a group of gamers, we examine how players are managing complex, shifting frameworks of participation, the virtual game world and the embodied…

  • Virtual ie: A three-generational household mediated by webcam interactions

    Open Access•Chiho Sunakawa•ARTICLE•Journal of Pragmatics•2014•Cited by: 1•References: 20

Computer Science (3 works) · Language, Discourse, Communication Strategies (3 works) · Sociology (3 works) · Action (physics) (2 works) · Gesture (2 works) · Linguistics (2 works) · Affordance (1 works) · Agency (philosophy) (1 works) · Art (1 works) · Artificial Intelligence (1 works)

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