Participation cues
Coordinating activity and collaboration in complex online gaming worlds
Bibliographic Data
| ID | 2913582 |
|---|---|
| Authors | Elizabeth Keating (0000-0002-2546-2733, The University of Texas at Austin), Chiho Sunakawa (The University of Texas at Austin) |
| Year | 2010 |
| Volume | 39 |
| Issue | 3 |
| Pages | 331-356 |
| Publication date | 2010-06-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Language in Society (JOURNAL) |
| Journal identifiers | ISSN: 0047-4045 • E-ISSN: 1469-8013 |
| Publisher | Cambridge University Press (CUP) (PUBLISHER) |
| DOI | 10.1017/s0047404510000217 |
| OpenAlex | W2023097158 |
| Language | EN |
| Citations received | 21 |
| References cited | 53 |
The development of digital communication technologies not only has an influence on human communicative practices, but also creates new spaces for human collaborative activity. In this article we discuss a technologically mediated context for interaction, computer games. Closely looking at interactions among a group of gamers, we examine how players are managing complex, shifting frameworks of participation, the virtual game world and the embodied world of talk and plans for action. Introducing the notion ofparticipation cues, we explain how interactants are able to orient to, plan, and execute collaborative actions that span quite different environments with quite different types of agency, possible acts, and consequences. Novel abilities to interact across diverse spaces have consequences for understanding how humans build coordinated action through efficient, multimodal communication mechanisms. (Computer-mediated communication, language and technology, gaming, gesture, participation, multimodality
Action (physics) · Agency (philosophy) · Context (archaeology) · Embodied cognition · Gesture · Human–computer interaction · Multimodality · Sociology · World Wide Web · Communication · Computer Science · Digital Communication and Language · Language, Discourse, Communication Strategies · Language, Metaphor, and Cognition
Embodied sociolinguistics
Communication in the virtual classroom in higher education
Ethnography and artificial intelligence
Language, The Internet, and Digital Communication
Reticence as participation
There's no rules. It's hackathon.”
Pragmatic socialization through gameplay directives
Gaming Interaction
Interagir en situation de jeu
The Talking Lure
Preschoolers’ “Animation” of Computer Games
Séquences de guidage dans des sessions de jeux vidéo
Social Play? The Critical Role of Social Interaction in Geeky Games
"We just don't get it right!"-Multimodal competence for resolving spatial conflict in wayfinding discourse
Language, Discourse, and New Media
The coordination of online L2 interaction and orientations to task interface for epistemic progression
Participation cues
Liminality in multitasking
Eating together multimodally
You Feel Like You've Found a Place Where You Belong
Gesture
A Companion to Linguistic Anthropology
Evaluating Safety, Effectiveness, and User Satisfaction of Home International Normalized Ratio Monitoring Service
Structures of Social Action
The Anatomy of Meaning
Linguistic Anthropology
Gesture Visible Action as Utterance
Cognition in the Wild
Seeing as situated activity
A Companion to Linguistic Anthropology
Environmentally Coupled Gestures
Encounters
Referential practice
Functions of language in the classroom.
Indexical Speech across Samoan Communities
Outline of a Theory of Practice
The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments
Die Internet-Galaxie
Transcripts, Like Shadows on a Wall
The Built Environment and Spatial Form
Working with video
Participation, stance and affect in the organization of activities
Integrity in the Airline Cockpit
Embodiment at the Interface
Mediated Childhoods
Texts and literacies of the Shi Jinrui
Social Communication and Movement
The condition of postmodernity
Multimodal resources for turn-taking
Frame switches and identity performances
Interpretive Journeys
Collaborative imagining
Gesture in the pursuit and display of recognition
Activity types and language
Cybersign and new proximities
Participation cues
American Sign Language in virtual space
Central Problems in Social Theory
Being in Two Spaces at Once
Chaining Spaces
Producing and Editing Diagrams Using Co-Speech Gesture
Communication, Coordination, and Camaraderie in World of Warcraft
From Tree House to Barracks
Time in Action
Discourse Strategies
| Unique citing works | 21 |
|---|---|
| Citations per year | 1,31 |
| Citation span | 2010 - 2026 (17) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 21 |