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Henriikka Vartiainen

Biographic Data

ID203817
NAMEHenriikka Vartiainen
GIVEN NAMESHenriikka
FAMILY NAMEVartiainen
SIGNATUREVARTIAINEN H
AFFILIATIONSUniversity of Eastern Finland
ORCID0000-0001-6005-907X
VERIFIEDYes
TOTAL WORKS12
TOTAL CITATIONS8
AUTHOR COUNT12
EDITOR COUNT0
FIRST PUBLICATION YEAR2014
LATEST PUBLICATION YEAR2025
H-INDEX2
  • A Typology of Metagamers: Identifying Player Types Based on Beyond the Game Activities

    Open Access•Juho Kahila, Teemu Valtonen et al.•ARTICLE•Games and Culture•2025

    Previous research on player profiles or types is based on players’ in-game behaviors and their motivations to play games. However, there are many other activities related to digital games beyond playing the games properly. Using learning analytics methods, the study investigates the prevalence and interconnections between these different metagame activities and classifies gamers based on their use thereof into distinct profiles. The results show …

  • Exploring human-nature-technology relations: Learning ecologies of bio-oriented creative practices

    Open Access•Päivikki Liukkonen, Henriikka Vartiainen et al.•ARTICLE•Environmental Education Research•2025•References: 15

  • Boundaries and boundary crossing in a multidisciplinary online higher education course on forest bioeconomy

    Open Access•Hanna Vuojärvi, Henriikka Vartiainen et al.•ARTICLE•Teaching in Higher Education•2024

    The field of higher education (HE) is characterized by diversity stemming from multiple sources. Diversity results in boundaries that carry the potential to promote personal and professional development for HE students. Boundaries also offer the possibility of learning generic skills and planning and carrying out challenging tasks that require collaborative problem solving in multidisciplinary teams. Drawing upon the theory of boundary crossing, …

  • Digital natives in the scientific literature: A topic modeling approach

    Open Access•P Mertala, Sonsoles López‐perna et al.•ARTICLE•Computers in Human Behavior•2024

    The term “digital natives” was introduced in 2001 to describe a generation that has grown up surrounded by technology and the internet. The accompanying claims of a new way of thinking among digital natives were influential in shaping educational policy. Still, they were challenged by research that found no evidence of generation-wide cognitive changes in learners. Yet, the digital natives narrative persists in popular media and the education dis…

  • Enhancing children’s understanding of algorithmic biases in and with text-to-image generative AI

    Open Access•Henriikka Vartiainen, Juho Kahila et al.•ARTICLE•New Media & Society•2024•Cited by: 3•References: 5

    Despite the growing concerns surrounding algorithmic biases in generative AI (artificial intelligence), there is a noticeable lack of research on how to facilitate children and young people’s awareness and understanding of them. This study aimed to address this gap by conducting hands-on workshops with fourth- and seventh-grade students in Finland, and by focusing on students’ ( N = 209) evolving explanations of the potential causes of algorithmi…

  • Interacting with nature in and through boundary crossing learning: A case of bioart-making

    Open Access•Päivikki Liukkonen, Henriikka Vartiainen et al.•ARTICLE•Journal of the Learning Sciences•2023

    Background:The ongoing transformation of the interplay between human beings and nature calls for new ways of learning.Although established educational practices merging sciences and arts have been studied before, the focus has been mainly on science or technology-discipline-orientated aspects.More research is needed on the characteristics of learning that address nature and the biological through artbased practices.Methods: Utilizing a case study…

  • The nature and building blocks of educational technology research

    Open Access•Teemu Valtonen, Sonsoles López‐perna et al.•ARTICLE•Computers in Human Behavior•2022

    Supporting teaching and learning with different technologies has a long and broad history. The theories of learning have changed in recent decades, and new technologies have been invented that provide possibilities for supporting learning processes based on different learning theories. Recently, this field has been studied using bibliometric methods with large datasets to gain an overview of this research area. This paper continues this approach …

  • Cross‐boundary collaboration and knowledge creation in an online higher education course

    Open Access•Henriikka Vartiainen, Hanna Vuojärvi et al.•ARTICLE•British Journal of Educational…•2022

    This study investigated an international, inter‐university and multidisciplinary online course with the aim of helping higher education students develop competencies for solving complex problems in collaboration with their peers and stakeholders. The course design was informed by the knowledge creation framework and ideas about cross‐boundary collaboration. We attempted to enrich perspectives on knowledge creation by investigating how higher educ…

  • Pre-service teachers’ insights on data agency

    Open Access•Henriikka Vartiainen, Lotta Pellas et al.•ARTICLE•New Media & Society•2022•References: 12

    With growing concerns over children’s data agencies, researchers have begun to draw attention to children’s and young people’s privacy practices in social media environments. However, little is known about the experiences of pre-service teachers who play a key role in educating future generations. This study aimed to address this gap by exploring Finnish pre-service teachers’ conceptions and experiences of data agency in social media environments…

  • Children’s gaming involves much more than the gaming itself: A study of the metagame among 12- to 15-year-old children

    Open Access•Juho Kahila, Matti Tedre et al.•ARTICLE•Convergence The International…•2021

    In addition to gaming, there are many other activities around digital games. These metagame activities have so far been studied from the perspective of single metagame phenomena and rarely from the perspective of the children who play digital games. This exploratory, qualitative study provides an overview of children’s metagame activities. A total of 142 children’s essays and lists of their metagame activities were analyzed using qualitative cont…

  • Co-teaching in non-linear projects: A contextualised model of co-teaching to support educational change

    Open Access•Tellervo Härkki, Henriikka Vartiainen et al.•ARTICLE•Teaching and Teacher Education•2020•Cited by: 5•References: 5

    Co-teaching is regularly paired with school improvements and educational reforms, yet research does not clearly separate the challenges of co-teaching for teacher professional development, course improvement and for wider reforms. We explored how co-teaching emerged and what barriers teachers experienced as meaningful for their co-teaching after a national core curriculum reform. Two cross-sectional data sets were collected. Three qualitatively d…

  • Participant-Led Photography as a Mediating Tool in Object-Oriented Learning in a Museum

    Henriikka Vartiainen, Jorma Enkenberg•ARTICLE•Visitor Studies•2014

    This case study aims to develop a conceptual framework for learning in museums, in which digital photography used as a tool to study museum artifacts constitutes an integral part of participatory practices. Participant-led photography was used to study and analyze how teacher education students (N = 20) used digital cameras as tools in object-oriented learning during museum visits. The content analysis of 753 students’ photographs and photographi…

  • Co-teaching in non-linear projects: A contextualised model of co-teaching to support educational change

    Open Access•Tellervo Härkki, Henriikka Vartiainen et al.•ARTICLE•Teaching and Teacher Education•2020•Cited by: 5•References: 5

    Co-teaching is regularly paired with school improvements and educational reforms, yet research does not clearly separate the challenges of co-teaching for teacher professional development, course improvement and for wider reforms. We explored how co-teaching emerged and what barriers teachers experienced as meaningful for their co-teaching after a national core curriculum reform. Two cross-sectional data sets were collected. Three qualitatively d…

  • Enhancing children’s understanding of algorithmic biases in and with text-to-image generative AI

    Open Access•Henriikka Vartiainen, Juho Kahila et al.•ARTICLE•New Media & Society•2024•Cited by: 3•References: 5

    Despite the growing concerns surrounding algorithmic biases in generative AI (artificial intelligence), there is a noticeable lack of research on how to facilitate children and young people’s awareness and understanding of them. This study aimed to address this gap by conducting hands-on workshops with fourth- and seventh-grade students in Finland, and by focusing on students’ ( N = 209) evolving explanations of the potential causes of algorithmi…

  • Participant-Led Photography as a Mediating Tool in Object-Oriented Learning in a Museum

    Henriikka Vartiainen, Jorma Enkenberg•ARTICLE•Visitor Studies•2014

    This case study aims to develop a conceptual framework for learning in museums, in which digital photography used as a tool to study museum artifacts constitutes an integral part of participatory practices. Participant-led photography was used to study and analyze how teacher education students (N = 20) used digital cameras as tools in object-oriented learning during museum visits. The content analysis of 753 students’ photographs and photographi…

  • Co-teaching in non-linear projects: A contextualised model of co-teaching to support educational change

    Open Access•Tellervo Härkki, Henriikka Vartiainen et al.•ARTICLE•Teaching and Teacher Education•2020•Cited by: 5•References: 5

    Co-teaching is regularly paired with school improvements and educational reforms, yet research does not clearly separate the challenges of co-teaching for teacher professional development, course improvement and for wider reforms. We explored how co-teaching emerged and what barriers teachers experienced as meaningful for their co-teaching after a national core curriculum reform. Two cross-sectional data sets were collected. Three qualitatively d…

  • Children’s gaming involves much more than the gaming itself: A study of the metagame among 12- to 15-year-old children

    Open Access•Juho Kahila, Matti Tedre et al.•ARTICLE•Convergence The International…•2021

    In addition to gaming, there are many other activities around digital games. These metagame activities have so far been studied from the perspective of single metagame phenomena and rarely from the perspective of the children who play digital games. This exploratory, qualitative study provides an overview of children’s metagame activities. A total of 142 children’s essays and lists of their metagame activities were analyzed using qualitative cont…

  • The nature and building blocks of educational technology research

    Open Access•Teemu Valtonen, Sonsoles López‐perna et al.•ARTICLE•Computers in Human Behavior•2022

    Supporting teaching and learning with different technologies has a long and broad history. The theories of learning have changed in recent decades, and new technologies have been invented that provide possibilities for supporting learning processes based on different learning theories. Recently, this field has been studied using bibliometric methods with large datasets to gain an overview of this research area. This paper continues this approach …

  • Cross‐boundary collaboration and knowledge creation in an online higher education course

    Open Access•Henriikka Vartiainen, Hanna Vuojärvi et al.•ARTICLE•British Journal of Educational…•2022

    This study investigated an international, inter‐university and multidisciplinary online course with the aim of helping higher education students develop competencies for solving complex problems in collaboration with their peers and stakeholders. The course design was informed by the knowledge creation framework and ideas about cross‐boundary collaboration. We attempted to enrich perspectives on knowledge creation by investigating how higher educ…

  • Pre-service teachers’ insights on data agency

    Open Access•Henriikka Vartiainen, Lotta Pellas et al.•ARTICLE•New Media & Society•2022•References: 12

    With growing concerns over children’s data agencies, researchers have begun to draw attention to children’s and young people’s privacy practices in social media environments. However, little is known about the experiences of pre-service teachers who play a key role in educating future generations. This study aimed to address this gap by exploring Finnish pre-service teachers’ conceptions and experiences of data agency in social media environments…

  • Interacting with nature in and through boundary crossing learning: A case of bioart-making

    Open Access•Päivikki Liukkonen, Henriikka Vartiainen et al.•ARTICLE•Journal of the Learning Sciences•2023

    Background:The ongoing transformation of the interplay between human beings and nature calls for new ways of learning.Although established educational practices merging sciences and arts have been studied before, the focus has been mainly on science or technology-discipline-orientated aspects.More research is needed on the characteristics of learning that address nature and the biological through artbased practices.Methods: Utilizing a case study…

  • Boundaries and boundary crossing in a multidisciplinary online higher education course on forest bioeconomy

    Open Access•Hanna Vuojärvi, Henriikka Vartiainen et al.•ARTICLE•Teaching in Higher Education•2024

    The field of higher education (HE) is characterized by diversity stemming from multiple sources. Diversity results in boundaries that carry the potential to promote personal and professional development for HE students. Boundaries also offer the possibility of learning generic skills and planning and carrying out challenging tasks that require collaborative problem solving in multidisciplinary teams. Drawing upon the theory of boundary crossing, …

  • Digital natives in the scientific literature: A topic modeling approach

    Open Access•P Mertala, Sonsoles López‐perna et al.•ARTICLE•Computers in Human Behavior•2024

    The term “digital natives” was introduced in 2001 to describe a generation that has grown up surrounded by technology and the internet. The accompanying claims of a new way of thinking among digital natives were influential in shaping educational policy. Still, they were challenged by research that found no evidence of generation-wide cognitive changes in learners. Yet, the digital natives narrative persists in popular media and the education dis…

  • Enhancing children’s understanding of algorithmic biases in and with text-to-image generative AI

    Open Access•Henriikka Vartiainen, Juho Kahila et al.•ARTICLE•New Media & Society•2024•Cited by: 3•References: 5

    Despite the growing concerns surrounding algorithmic biases in generative AI (artificial intelligence), there is a noticeable lack of research on how to facilitate children and young people’s awareness and understanding of them. This study aimed to address this gap by conducting hands-on workshops with fourth- and seventh-grade students in Finland, and by focusing on students’ ( N = 209) evolving explanations of the potential causes of algorithmi…

  • A Typology of Metagamers: Identifying Player Types Based on Beyond the Game Activities

    Open Access•Juho Kahila, Teemu Valtonen et al.•ARTICLE•Games and Culture•2025

    Previous research on player profiles or types is based on players’ in-game behaviors and their motivations to play games. However, there are many other activities related to digital games beyond playing the games properly. Using learning analytics methods, the study investigates the prevalence and interconnections between these different metagame activities and classifies gamers based on their use thereof into distinct profiles. The results show …

  • Exploring human-nature-technology relations: Learning ecologies of bio-oriented creative practices

    Open Access•Päivikki Liukkonen, Henriikka Vartiainen et al.•ARTICLE•Environmental Education Research•2025•References: 15

Computer Science (9 works) · Psychology (9 works) · Sociology (9 works) · Mathematics education (4 works) · Pedagogy (4 works) · Social science (4 works) · Artificial Intelligence (3 works) · Cognitive science (3 works) · Multimedia (3 works) · Agency (philosophy (2 works)

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