Henriikka Vartiainen
Biographic Data
| ID | 203817 |
|---|---|
| NAME | Henriikka Vartiainen |
| GIVEN NAMES | Henriikka |
| FAMILY NAME | Vartiainen |
| SIGNATURE | VARTIAINEN H |
| AFFILIATIONS | University of Eastern Finland |
| ORCID | 0000-0001-6005-907X |
| VERIFIED | Yes |
| TOTAL WORKS | 12 |
| TOTAL CITATIONS | 8 |
| AUTHOR COUNT | 12 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 2 |
A Typology of Metagamers: Identifying Player Types Based on Beyond the Game Activities
Previous research on player profiles or types is based on players’ in-game behaviors and their motivations to play games. However, there are many other activities related to digital games beyond playing the games properly. Using learning analytics methods, the study investigates the prevalence and interconnections between these different metagame activities and classifies gamers based on their use thereof into distinct profiles. The results show …
Exploring human-nature-technology relations: Learning ecologies of bio-oriented creative practices
Boundaries and boundary crossing in a multidisciplinary online higher education course on forest bioeconomy
The field of higher education (HE) is characterized by diversity stemming from multiple sources. Diversity results in boundaries that carry the potential to promote personal and professional development for HE students. Boundaries also offer the possibility of learning generic skills and planning and carrying out challenging tasks that require collaborative problem solving in multidisciplinary teams. Drawing upon the theory of boundary crossing, …
Digital natives in the scientific literature: A topic modeling approach
The term “digital natives” was introduced in 2001 to describe a generation that has grown up surrounded by technology and the internet. The accompanying claims of a new way of thinking among digital natives were influential in shaping educational policy. Still, they were challenged by research that found no evidence of generation-wide cognitive changes in learners. Yet, the digital natives narrative persists in popular media and the education dis…
Enhancing children’s understanding of algorithmic biases in and with text-to-image generative AI
Despite the growing concerns surrounding algorithmic biases in generative AI (artificial intelligence), there is a noticeable lack of research on how to facilitate children and young people’s awareness and understanding of them. This study aimed to address this gap by conducting hands-on workshops with fourth- and seventh-grade students in Finland, and by focusing on students’ ( N = 209) evolving explanations of the potential causes of algorithmi…
Interacting with nature in and through boundary crossing learning: A case of bioart-making
Background:The ongoing transformation of the interplay between human beings and nature calls for new ways of learning.Although established educational practices merging sciences and arts have been studied before, the focus has been mainly on science or technology-discipline-orientated aspects.More research is needed on the characteristics of learning that address nature and the biological through artbased practices.Methods: Utilizing a case study…
The nature and building blocks of educational technology research
Supporting teaching and learning with different technologies has a long and broad history. The theories of learning have changed in recent decades, and new technologies have been invented that provide possibilities for supporting learning processes based on different learning theories. Recently, this field has been studied using bibliometric methods with large datasets to gain an overview of this research area. This paper continues this approach …
Cross‐boundary collaboration and knowledge creation in an online higher education course
This study investigated an international, inter‐university and multidisciplinary online course with the aim of helping higher education students develop competencies for solving complex problems in collaboration with their peers and stakeholders. The course design was informed by the knowledge creation framework and ideas about cross‐boundary collaboration. We attempted to enrich perspectives on knowledge creation by investigating how higher educ…
Pre-service teachers’ insights on data agency
With growing concerns over children’s data agencies, researchers have begun to draw attention to children’s and young people’s privacy practices in social media environments. However, little is known about the experiences of pre-service teachers who play a key role in educating future generations. This study aimed to address this gap by exploring Finnish pre-service teachers’ conceptions and experiences of data agency in social media environments…
Children’s gaming involves much more than the gaming itself: A study of the metagame among 12- to 15-year-old children
In addition to gaming, there are many other activities around digital games. These metagame activities have so far been studied from the perspective of single metagame phenomena and rarely from the perspective of the children who play digital games. This exploratory, qualitative study provides an overview of children’s metagame activities. A total of 142 children’s essays and lists of their metagame activities were analyzed using qualitative cont…
Co-teaching in non-linear projects: A contextualised model of co-teaching to support educational change
Co-teaching is regularly paired with school improvements and educational reforms, yet research does not clearly separate the challenges of co-teaching for teacher professional development, course improvement and for wider reforms. We explored how co-teaching emerged and what barriers teachers experienced as meaningful for their co-teaching after a national core curriculum reform. Two cross-sectional data sets were collected. Three qualitatively d…
Participant-Led Photography as a Mediating Tool in Object-Oriented Learning in a Museum
This case study aims to develop a conceptual framework for learning in museums, in which digital photography used as a tool to study museum artifacts constitutes an integral part of participatory practices. Participant-led photography was used to study and analyze how teacher education students (N = 20) used digital cameras as tools in object-oriented learning during museum visits. The content analysis of 753 students’ photographs and photographi…
Co-teaching in non-linear projects: A contextualised model of co-teaching to support educational change
Co-teaching is regularly paired with school improvements and educational reforms, yet research does not clearly separate the challenges of co-teaching for teacher professional development, course improvement and for wider reforms. We explored how co-teaching emerged and what barriers teachers experienced as meaningful for their co-teaching after a national core curriculum reform. Two cross-sectional data sets were collected. Three qualitatively d…
Enhancing children’s understanding of algorithmic biases in and with text-to-image generative AI
Despite the growing concerns surrounding algorithmic biases in generative AI (artificial intelligence), there is a noticeable lack of research on how to facilitate children and young people’s awareness and understanding of them. This study aimed to address this gap by conducting hands-on workshops with fourth- and seventh-grade students in Finland, and by focusing on students’ ( N = 209) evolving explanations of the potential causes of algorithmi…
Participant-Led Photography as a Mediating Tool in Object-Oriented Learning in a Museum
This case study aims to develop a conceptual framework for learning in museums, in which digital photography used as a tool to study museum artifacts constitutes an integral part of participatory practices. Participant-led photography was used to study and analyze how teacher education students (N = 20) used digital cameras as tools in object-oriented learning during museum visits. The content analysis of 753 students’ photographs and photographi…
Co-teaching in non-linear projects: A contextualised model of co-teaching to support educational change
Co-teaching is regularly paired with school improvements and educational reforms, yet research does not clearly separate the challenges of co-teaching for teacher professional development, course improvement and for wider reforms. We explored how co-teaching emerged and what barriers teachers experienced as meaningful for their co-teaching after a national core curriculum reform. Two cross-sectional data sets were collected. Three qualitatively d…
Children’s gaming involves much more than the gaming itself: A study of the metagame among 12- to 15-year-old children
In addition to gaming, there are many other activities around digital games. These metagame activities have so far been studied from the perspective of single metagame phenomena and rarely from the perspective of the children who play digital games. This exploratory, qualitative study provides an overview of children’s metagame activities. A total of 142 children’s essays and lists of their metagame activities were analyzed using qualitative cont…
The nature and building blocks of educational technology research
Supporting teaching and learning with different technologies has a long and broad history. The theories of learning have changed in recent decades, and new technologies have been invented that provide possibilities for supporting learning processes based on different learning theories. Recently, this field has been studied using bibliometric methods with large datasets to gain an overview of this research area. This paper continues this approach …
Cross‐boundary collaboration and knowledge creation in an online higher education course
This study investigated an international, inter‐university and multidisciplinary online course with the aim of helping higher education students develop competencies for solving complex problems in collaboration with their peers and stakeholders. The course design was informed by the knowledge creation framework and ideas about cross‐boundary collaboration. We attempted to enrich perspectives on knowledge creation by investigating how higher educ…
Pre-service teachers’ insights on data agency
With growing concerns over children’s data agencies, researchers have begun to draw attention to children’s and young people’s privacy practices in social media environments. However, little is known about the experiences of pre-service teachers who play a key role in educating future generations. This study aimed to address this gap by exploring Finnish pre-service teachers’ conceptions and experiences of data agency in social media environments…
Interacting with nature in and through boundary crossing learning: A case of bioart-making
Background:The ongoing transformation of the interplay between human beings and nature calls for new ways of learning.Although established educational practices merging sciences and arts have been studied before, the focus has been mainly on science or technology-discipline-orientated aspects.More research is needed on the characteristics of learning that address nature and the biological through artbased practices.Methods: Utilizing a case study…
Boundaries and boundary crossing in a multidisciplinary online higher education course on forest bioeconomy
The field of higher education (HE) is characterized by diversity stemming from multiple sources. Diversity results in boundaries that carry the potential to promote personal and professional development for HE students. Boundaries also offer the possibility of learning generic skills and planning and carrying out challenging tasks that require collaborative problem solving in multidisciplinary teams. Drawing upon the theory of boundary crossing, …
Digital natives in the scientific literature: A topic modeling approach
The term “digital natives” was introduced in 2001 to describe a generation that has grown up surrounded by technology and the internet. The accompanying claims of a new way of thinking among digital natives were influential in shaping educational policy. Still, they were challenged by research that found no evidence of generation-wide cognitive changes in learners. Yet, the digital natives narrative persists in popular media and the education dis…
Enhancing children’s understanding of algorithmic biases in and with text-to-image generative AI
Despite the growing concerns surrounding algorithmic biases in generative AI (artificial intelligence), there is a noticeable lack of research on how to facilitate children and young people’s awareness and understanding of them. This study aimed to address this gap by conducting hands-on workshops with fourth- and seventh-grade students in Finland, and by focusing on students’ ( N = 209) evolving explanations of the potential causes of algorithmi…
A Typology of Metagamers: Identifying Player Types Based on Beyond the Game Activities
Previous research on player profiles or types is based on players’ in-game behaviors and their motivations to play games. However, there are many other activities related to digital games beyond playing the games properly. Using learning analytics methods, the study investigates the prevalence and interconnections between these different metagame activities and classifies gamers based on their use thereof into distinct profiles. The results show …
Exploring human-nature-technology relations: Learning ecologies of bio-oriented creative practices
Computer Science (9 works) · Psychology (9 works) · Sociology (9 works) · Mathematics education (4 works) · Pedagogy (4 works) · Social science (4 works) · Artificial Intelligence (3 works) · Cognitive science (3 works) · Multimedia (3 works) · Agency (philosophy (2 works)