Václav Janoščík
Biographic Data
| ID | 2047441 |
|---|---|
| NAME | Václav Janoščík |
| GIVEN NAMES | Václav |
| FAMILY NAME | Janoščík |
| SIGNATURE | JANOŠČÍK V |
| AFFILIATIONS | The Academy of Fine Arts in Prague , Praha , Czech Republic |
| ORCID | 0009-0003-8198-1540 |
| VERIFIED | Yes |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 2 |
| WORKS AS AUTHOR | 1 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
Behavioral capital
The most successful games today do not use a pay-for-product model, but involve complex and aggressive modes of monetizing their content (downloadable content, skins, in game currencies and markets, seasonal passes, etc.). While this has already been scrutinized, there are further consequences for games themselves and the economization of play. In my paper, I show how this strategy creates a conceptually novel situation, where playing can be cons…
Behavioral capital
The most successful games today do not use a pay-for-product model, but involve complex and aggressive modes of monetizing their content (downloadable content, skins, in game currencies and markets, seasonal passes, etc.). While this has already been scrutinized, there are further consequences for games themselves and the economization of play. In my paper, I show how this strategy creates a conceptually novel situation, where playing can be cons…
Behavioral capital
The most successful games today do not use a pay-for-product model, but involve complex and aggressive modes of monetizing their content (downloadable content, skins, in game currencies and markets, seasonal passes, etc.). While this has already been scrutinized, there are further consequences for games themselves and the economization of play. In my paper, I show how this strategy creates a conceptually novel situation, where playing can be cons…
Advertising (1 work) · Business (1 work) · Capital (architecture) (1 work) · Cinema and Media Studies (1 work) · Computer Science (1 work) · Consumption (sociology) (1 work) · Contemporary Literature and Criticism (1 work) · Context (archaeology) (1 work) · Digital Games and Media (1 work) · Economics (1 work)