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Václav Janoščík

Biographic Data

ID2047441
NAMEVáclav Janoščík
GIVEN NAMESVáclav
FAMILY NAMEJanoščík
SIGNATUREJANOŠČÍK V
AFFILIATIONSThe Academy of Fine Arts in Prague , Praha , Czech Republic
ORCID0009-0003-8198-1540
VERIFIEDYes
TOTAL WORKS1
TOTAL CITATIONS2
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2023
H-INDEX1
  • Behavioral capital

    Open Access•Václav Janoščík•ARTICLE•Semiotica•2023•Cited by: 2•References: 9

    The most successful games today do not use a pay-for-product model, but involve complex and aggressive modes of monetizing their content (downloadable content, skins, in game currencies and markets, seasonal passes, etc.). While this has already been scrutinized, there are further consequences for games themselves and the economization of play. In my paper, I show how this strategy creates a conceptually novel situation, where playing can be cons…

  • Behavioral capital

    Open Access•Václav Janoščík•ARTICLE•Semiotica•2023•Cited by: 2•References: 9

    The most successful games today do not use a pay-for-product model, but involve complex and aggressive modes of monetizing their content (downloadable content, skins, in game currencies and markets, seasonal passes, etc.). While this has already been scrutinized, there are further consequences for games themselves and the economization of play. In my paper, I show how this strategy creates a conceptually novel situation, where playing can be cons…

  • Behavioral capital

    Open Access•Václav Janoščík•ARTICLE•Semiotica•2023•Cited by: 2•References: 9

    The most successful games today do not use a pay-for-product model, but involve complex and aggressive modes of monetizing their content (downloadable content, skins, in game currencies and markets, seasonal passes, etc.). While this has already been scrutinized, there are further consequences for games themselves and the economization of play. In my paper, I show how this strategy creates a conceptually novel situation, where playing can be cons…

Advertising (1 work) · Business (1 work) · Capital (architecture) (1 work) · Cinema and Media Studies (1 work) · Computer Science (1 work) · Consumption (sociology) (1 work) · Contemporary Literature and Criticism (1 work) · Context (archaeology) (1 work) · Digital Games and Media (1 work) · Economics (1 work)

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