Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Behavioral capital

Gaming and Monetization in Post-Marxist Perspective

Bibliographic Data

ID4766500
AuthorsVáclav Janoščík (0009-0003-8198-1540, The Academy of Fine Arts in Prague , Praha , Czech Republic, corresponding author)
Year2023
Volume2023
Issue254
Pages137-156
Publication date2023-09-26
Open AccessYes
TypeARTICLE
VenueSemiotica (JOURNAL)
Journal identifiersISSN: 0037-1998 • E-ISSN: 1613-3692
PublisherWalter de Gruyter GmbH (PUBLISHER • DE)
DOI10.1515/sem-2023-0124
OpenAlexW4388046320
LanguageEN
Citations received2
References cited9

The most successful games today do not use a pay-for-product model, but involve complex and aggressive modes of monetizing their content (downloadable content, skins, in game currencies and markets, seasonal passes, etc.). While this has already been scrutinized, there are further consequences for games themselves and the economization of play. In my paper, I show how this strategy creates a conceptually novel situation, where playing can be considered to constitute reproductive labor-power and behavioral capital. In other words, playing here represents not only consumption but also the very production of such consumption, insofar as the main reason behind the massive success of these games is precisely their massive pool of players and data concerning their activity. Firstly, I analyse PUBG: Battlegrounds as an example of the most successful model of monetizing games and maintaining a large number of players and interaction. I focus both on the economic incentives as well as on the gameplay that is generated or tailored towards aggressive monetization. Later, I set a theoretical context for my analysis stemming from ludocapitalist discourse (itself combining Marx with poststructuralism) and the concept of surveillance capitalism. I conclude my text with a systematization and definition of my original concept of behavioral capital and an attempt to formulate art critique and usage of games as a form of cultural production exposing several examples from contemporary art

Advertising · Business · Capital (architecture) · Consumption (sociology) · Context (archaeology) · Economics · Epistemology · Incentive · Marxist philosophy · Microeconomics · Monetization · Neoclassical economics · Perspective (graphical) · Political science · Positive economics · Product (mathematics) · Production (economics) · Set (abstract data type) · Social science · Sociology · Cinema and Media Studies · Computer Science · Contemporary Literature and Criticism · Digital Games and Media · Law · Philosophy

  • La sémiotique qui étonne toujours

    Open Access•Ekaterina Velmezova, Richard Rosenbaum•Semiotica•2024

  • Passing the torch of candlelight

    Open Access•Ziran Zhao, A Fung•Media International Australia•2025

  • Anti-Oedipus

    Gilles Deleuze, Félix Guattari•Anti-Oedipus•2013

  • Neoliberalism on Trial

    David Harvey•BRIEF HISTORY OF NEOLIBERALISM.•2005

  • Intellectual and Manual Labour

    Open Access•Alfred Sohn-Rethel•Intellectual and Manual Labour•1978

  • Cyber-Marx

    Nick Dyer-Witherford•Canadian Journal of Communication•2000

  • Communicative Capitalism

    Jodi Dean•Cultural Politics an International…•2005

  • Revisando Foucault

    Open Access•Wendy Brown•DoisPontos•2017

Citations per year1
Citation span2024 - 2025 (2)
Highly citedNo

Tools

Open DOI
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae