Brendan Calandra
Biographic Data
| ID | 208687 |
|---|---|
| NAME | Brendan Calandra |
| GIVEN NAMES | Brendan |
| FAMILY NAME | Calandra |
| SIGNATURE | CALANDRA B |
| AFFILIATIONS | Georgia State University |
| ORCID | 0000-0001-9216-9353 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 2 |
| WORKS AS AUTHOR | 7 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2006 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Online professional development to support K-12 teachers’ computer science integration
As schools struggle to add computer science (CS) curricula and prepare students to be computationally literate, many have become interested in an integrated approach that uses CS concepts and tools to support learning in non-CS classrooms. This paper describes the creation and testing of free, flexible, online professional development resources for teachers who are interested in this integrated approach. The project’s first goal was to design and…
An examination of middle school student learner characteristics as related to the reuse and remixing of code in two different computer science learning contexts
The goal of this study was to examine how two groups of middle school students’ self-efficacy, interest, goal orientation, and prior experience related to evidence of their building upon existing ideas and code in digital artifacts they created using MIT’s App Inventor, a computational practice that Brennan and Resnick (2012 Brennan, K., & Resnick, M. (2012). New frameworks for studying and assessing the Development of computational thinking. Pro…
An Examination of a Group of Middle School Students’ Engagement during a Series of Afterschool Computing Activities in an Urban School District
Urban Middle School Students, Twenty-First Century Skills, and STEM-ICT Careers
Embodied Experiences in Virtual Worlds Role-Play as a Conduit for Novice Teacher Identity Exploration
This article presents a descriptive case study of teacher embodiment during a role-play parent-teacher conference in a collaborative virtual world. Using a single novice teacher as the primary unit of analysis, the article describes the nature of teacher embodiment by deconstructing the teacher's various Discourses using Gee's Building Tasks as an analytical tool and reconstructing them using embodiment literature as a synthesis tool. The finding…
Teacher practice in multi user virtual environments
An Analysis of Collaboration between Colleges of Education and Arts & Sciences in PT3
An Analysis of Collaboration between Colleges of Education and Arts & Sciences in PT3
Teacher practice in multi user virtual environments
Embodied Experiences in Virtual Worlds Role-Play as a Conduit for Novice Teacher Identity Exploration
This article presents a descriptive case study of teacher embodiment during a role-play parent-teacher conference in a collaborative virtual world. Using a single novice teacher as the primary unit of analysis, the article describes the nature of teacher embodiment by deconstructing the teacher's various Discourses using Gee's Building Tasks as an analytical tool and reconstructing them using embodiment literature as a synthesis tool. The finding…
Urban Middle School Students, Twenty-First Century Skills, and STEM-ICT Careers
An Examination of a Group of Middle School Students’ Engagement during a Series of Afterschool Computing Activities in an Urban School District
An examination of middle school student learner characteristics as related to the reuse and remixing of code in two different computer science learning contexts
The goal of this study was to examine how two groups of middle school students’ self-efficacy, interest, goal orientation, and prior experience related to evidence of their building upon existing ideas and code in digital artifacts they created using MIT’s App Inventor, a computational practice that Brennan and Resnick (2012 Brennan, K., & Resnick, M. (2012). New frameworks for studying and assessing the Development of computational thinking. Pro…
Online professional development to support K-12 teachers’ computer science integration
As schools struggle to add computer science (CS) curricula and prepare students to be computationally literate, many have become interested in an integrated approach that uses CS concepts and tools to support learning in non-CS classrooms. This paper describes the creation and testing of free, flexible, online professional development resources for teachers who are interested in this integrated approach. The project’s first goal was to design and…
Computer Science (6 works) · Mathematics education (6 works) · Psychology (6 works) · Pedagogy (5 works) · Educational technology (4 works) · Teaching and Learning Programming (3 works) · Curriculum (2 works) · Gender and Technology in Education (2 works) · Innovative Teaching and Learning Methods (2 works) · Medical education (2 works)