Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Brendan Calandra

Biographic Data

ID208687
NAMEBrendan Calandra
GIVEN NAMESBrendan
FAMILY NAMECalandra
SIGNATURECALANDRA B
AFFILIATIONSGeorgia State University
ORCID0000-0001-9216-9353
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS2
WORKS AS AUTHOR7
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2006
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Online professional development to support K-12 teachers’ computer science integration

    Open Access•Lauren E Margulieux, Brendan Calandra et al.•ARTICLE•Educational Technology Research…•2026

    As schools struggle to add computer science (CS) curricula and prepare students to be computationally literate, many have become interested in an integrated approach that uses CS concepts and tools to support learning in non-CS classrooms. This paper describes the creation and testing of free, flexible, online professional development resources for teachers who are interested in this integrated approach. The project’s first goal was to design and…

  • An examination of middle school student learner characteristics as related to the reuse and remixing of code in two different computer science learning contexts

    Tuba Ketenci, Brendan Calandra et al.•ARTICLE•Journal of Research on Technology…•2023

    The goal of this study was to examine how two groups of middle school students’ self-efficacy, interest, goal orientation, and prior experience related to evidence of their building upon existing ideas and code in digital artifacts they created using MIT’s App Inventor, a computational practice that Brennan and Resnick (2012 Brennan, K., & Resnick, M. (2012). New frameworks for studying and assessing the Development of computational thinking. Pro…

  • An Examination of a Group of Middle School Students’ Engagement during a Series of Afterschool Computing Activities in an Urban School District

    Open Access•Brendan Calandra, Maggie Renken et al.•ARTICLE•TechTrends•2020•References: 5

  • Urban Middle School Students, Twenty-First Century Skills, and STEM-ICT Careers

    Open Access•Jonathan Cohen, Maggie Renken et al.•ARTICLE•TechTrends•2017•Cited by: 1

  • Embodied Experiences in Virtual Worlds Role-Play as a Conduit for Novice Teacher Identity Exploration

    Anton Puvirajah, Brendan Calandra•ARTICLE•Identity•2015

    This article presents a descriptive case study of teacher embodiment during a role-play parent-teacher conference in a collaborative virtual world. Using a single novice teacher as the primary unit of analysis, the article describes the nature of teacher embodiment by deconstructing the teacher's various Discourses using Gee's Building Tasks as an analytical tool and reconstructing them using embodiment literature as a synthesis tool. The finding…

  • Teacher practice in multi user virtual environments

    Open Access•Brendan Calandra, Anton Puvirajah•ARTICLE•TechTrends•2014•Cited by: 1•References: 4

  • An Analysis of Collaboration between Colleges of Education and Arts & Sciences in PT3

    Open Access•Laurie Brantley‐Dias, Brendan Calandra et al.•ARTICLE•TechTrends•2006

  • Urban Middle School Students, Twenty-First Century Skills, and STEM-ICT Careers

    Open Access•Jonathan Cohen, Maggie Renken et al.•ARTICLE•TechTrends•2017•Cited by: 1

  • Teacher practice in multi user virtual environments

    Open Access•Brendan Calandra, Anton Puvirajah•ARTICLE•TechTrends•2014•Cited by: 1•References: 4

  • An Analysis of Collaboration between Colleges of Education and Arts & Sciences in PT3

    Open Access•Laurie Brantley‐Dias, Brendan Calandra et al.•ARTICLE•TechTrends•2006

  • Teacher practice in multi user virtual environments

    Open Access•Brendan Calandra, Anton Puvirajah•ARTICLE•TechTrends•2014•Cited by: 1•References: 4

  • Embodied Experiences in Virtual Worlds Role-Play as a Conduit for Novice Teacher Identity Exploration

    Anton Puvirajah, Brendan Calandra•ARTICLE•Identity•2015

    This article presents a descriptive case study of teacher embodiment during a role-play parent-teacher conference in a collaborative virtual world. Using a single novice teacher as the primary unit of analysis, the article describes the nature of teacher embodiment by deconstructing the teacher's various Discourses using Gee's Building Tasks as an analytical tool and reconstructing them using embodiment literature as a synthesis tool. The finding…

  • Urban Middle School Students, Twenty-First Century Skills, and STEM-ICT Careers

    Open Access•Jonathan Cohen, Maggie Renken et al.•ARTICLE•TechTrends•2017•Cited by: 1

  • An Examination of a Group of Middle School Students’ Engagement during a Series of Afterschool Computing Activities in an Urban School District

    Open Access•Brendan Calandra, Maggie Renken et al.•ARTICLE•TechTrends•2020•References: 5

  • An examination of middle school student learner characteristics as related to the reuse and remixing of code in two different computer science learning contexts

    Tuba Ketenci, Brendan Calandra et al.•ARTICLE•Journal of Research on Technology…•2023

    The goal of this study was to examine how two groups of middle school students’ self-efficacy, interest, goal orientation, and prior experience related to evidence of their building upon existing ideas and code in digital artifacts they created using MIT’s App Inventor, a computational practice that Brennan and Resnick (2012 Brennan, K., & Resnick, M. (2012). New frameworks for studying and assessing the Development of computational thinking. Pro…

  • Online professional development to support K-12 teachers’ computer science integration

    Open Access•Lauren E Margulieux, Brendan Calandra et al.•ARTICLE•Educational Technology Research…•2026

    As schools struggle to add computer science (CS) curricula and prepare students to be computationally literate, many have become interested in an integrated approach that uses CS concepts and tools to support learning in non-CS classrooms. This paper describes the creation and testing of free, flexible, online professional development resources for teachers who are interested in this integrated approach. The project’s first goal was to design and…

Computer Science (6 works) · Mathematics education (6 works) · Psychology (6 works) · Pedagogy (5 works) · Educational technology (4 works) · Teaching and Learning Programming (3 works) · Curriculum (2 works) · Gender and Technology in Education (2 works) · Innovative Teaching and Learning Methods (2 works) · Medical education (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae