Franziska Susanne Roth
Biographic Data
| ID | 215405 |
|---|---|
| NAME | Franziska Susanne Roth |
| GIVEN NAMES | Franziska Susanne |
| FAMILY NAME | Roth |
| SIGNATURE | ROTH F S |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 5 |
| AUTHOR COUNT | 1 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2012 |
| H-INDEX | 1 |
Forecasting the Experience of Future Entertainment Technology: Interactive Storytelling” and Media Enjoyment
Advances in gaming and other entertainment technologies are evolving rapidly and create new conceptual challenges for understanding and explaining the user experiences they can facilitate. The present article reports a prospective study on a particularly promising entertainment technology of the future: Interactive storytelling (IS). Integrating various streams of computing technology, such as advanced visualization, natural speech processing, an…
Forecasting the Experience of Future Entertainment Technology: Interactive Storytelling” and Media Enjoyment
Advances in gaming and other entertainment technologies are evolving rapidly and create new conceptual challenges for understanding and explaining the user experiences they can facilitate. The present article reports a prospective study on a particularly promising entertainment technology of the future: Interactive storytelling (IS). Integrating various streams of computing technology, such as advanced visualization, natural speech processing, an…
Forecasting the Experience of Future Entertainment Technology: Interactive Storytelling” and Media Enjoyment
Advances in gaming and other entertainment technologies are evolving rapidly and create new conceptual challenges for understanding and explaining the user experiences they can facilitate. The present article reports a prospective study on a particularly promising entertainment technology of the future: Interactive storytelling (IS). Integrating various streams of computing technology, such as advanced visualization, natural speech processing, an…
Computer Science (1 works) · Conceptual model (1 works) · Data science (1 works) · Digital Games and Media (1 works) · Entertainment (1 works) · Human–computer interaction (1 works) · Media Influence and Health (1 works) · Media, Gender, and Advertising (1 works) · Multimedia (1 works) · Narrative (1 works)