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Rachel Ivy Clarke

Biographic Data

ID218078
NAMERachel Ivy Clarke
GIVEN NAMESRachel Ivy
FAMILY NAMEClarke
SIGNATURECLARKE R I
AFFILIATIONSUniversity of Washington
ORCID0000-0002-8944-178X
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS9
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2010
LATEST PUBLICATION YEAR2021
H-INDEX1
  • It's Only a Meme if It's from the Knowledge Organization Region of Information Science, Otherwise It's Just a Tweet

    Open Access•Kiley Jolicoeur, Rachel Ivy Clarke•ARTICLE•NASKO•2021

    In this short paper, we conducted a preliminary investigation of how internet memes use knowledge organization concepts in their transmission and communication of messages. Using classification, thesaural relationships, and metadata statements, we examined the employment of knowledge organization in the formula of a common internet meme and how the use of these concepts allowed meme creators to convey their argument

  • One Domain Divided in Twain: Ontological Perspectives of Design Expressed via Classification

    Rachel Ivy Clarke, Katerina Lynn Stanton•ARTICLE•Design Issues•2021

    Epistemological and ontological perspectives on design have changed dramatically in the past century, and yet library classification systems have not been updated accordingly. This article examines where design is—and is not—classified in the two dominant library classification systems in America, Dewey Decimal Classification and Library of Congress Classification, and what this expresses regarding design as a domain. This article demonstrates ho…

  • Why Video Game Genres Fail: A Classificatory Analysis

    Open Access•Rachel Ivy Clarke, J H Lee et al.•ARTICLE•Games and Culture•2017•Cited by: 9•References: 25

    This article explores the current affordances and limitations of video game genre from a library and information science perspective with an emphasis on classification theory. We identify and discuss various purposes of genre relating to video games, including identity, collocation and retrieval, commercial marketing, and educational instruction. Through the use of examples, we discuss the ways in which these purposes are supported by genre class…

  • Three religious orientations and five personality factors: An exploratory study among adults in England

    M Robbins, Leslie J Francis et al.•ARTICLE•Mental Health Religion & Culture•2010

    In order to explore the power of the five-factor model of personality to explain individual differences recorded on measures of the three religious orientations, a sample of 198 adults in England completed established measures of the three religious orientations (intrinsic, extrinsic, and quest) and the big five personality factors (neuroticism, extraversion, openness, agreeableness, and conscientiousness). The data demonstrated that individual d…

  • Why Video Game Genres Fail: A Classificatory Analysis

    Open Access•Rachel Ivy Clarke, J H Lee et al.•ARTICLE•Games and Culture•2017•Cited by: 9•References: 25

    This article explores the current affordances and limitations of video game genre from a library and information science perspective with an emphasis on classification theory. We identify and discuss various purposes of genre relating to video games, including identity, collocation and retrieval, commercial marketing, and educational instruction. Through the use of examples, we discuss the ways in which these purposes are supported by genre class…

  • Three religious orientations and five personality factors: An exploratory study among adults in England

    M Robbins, Leslie J Francis et al.•ARTICLE•Mental Health Religion & Culture•2010

    In order to explore the power of the five-factor model of personality to explain individual differences recorded on measures of the three religious orientations, a sample of 198 adults in England completed established measures of the three religious orientations (intrinsic, extrinsic, and quest) and the big five personality factors (neuroticism, extraversion, openness, agreeableness, and conscientiousness). The data demonstrated that individual d…

  • Why Video Game Genres Fail: A Classificatory Analysis

    Open Access•Rachel Ivy Clarke, J H Lee et al.•ARTICLE•Games and Culture•2017•Cited by: 9•References: 25

    This article explores the current affordances and limitations of video game genre from a library and information science perspective with an emphasis on classification theory. We identify and discuss various purposes of genre relating to video games, including identity, collocation and retrieval, commercial marketing, and educational instruction. Through the use of examples, we discuss the ways in which these purposes are supported by genre class…

  • It's Only a Meme if It's from the Knowledge Organization Region of Information Science, Otherwise It's Just a Tweet

    Open Access•Kiley Jolicoeur, Rachel Ivy Clarke•ARTICLE•NASKO•2021

    In this short paper, we conducted a preliminary investigation of how internet memes use knowledge organization concepts in their transmission and communication of messages. Using classification, thesaural relationships, and metadata statements, we examined the employment of knowledge organization in the formula of a common internet meme and how the use of these concepts allowed meme creators to convey their argument

  • One Domain Divided in Twain: Ontological Perspectives of Design Expressed via Classification

    Rachel Ivy Clarke, Katerina Lynn Stanton•ARTICLE•Design Issues•2021

    Epistemological and ontological perspectives on design have changed dramatically in the past century, and yet library classification systems have not been updated accordingly. This article examines where design is—and is not—classified in the two dominant library classification systems in America, Dewey Decimal Classification and Library of Congress Classification, and what this expresses regarding design as a domain. This article demonstrates ho…

Computer Science (3 works) · Sociology (2 works) · Wikis in Education and Collaboration (2 works) · Advanced Text Analysis Techniques (1 works) · Affordance (1 works) · Agreeableness (1 works) · Alternative five model of personality (1 works) · Appeal (1 works) · Artificial Intelligence (1 works) · Big Five personality traits (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae