Rachel Ivy Clarke
Biographic Data
| ID | 218078 |
|---|---|
| NAME | Rachel Ivy Clarke |
| GIVEN NAMES | Rachel Ivy |
| FAMILY NAME | Clarke |
| SIGNATURE | CLARKE R I |
| AFFILIATIONS | University of Washington |
| ORCID | 0000-0002-8944-178X |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 9 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 1 |
It's Only a Meme if It's from the Knowledge Organization Region of Information Science, Otherwise It's Just a Tweet
In this short paper, we conducted a preliminary investigation of how internet memes use knowledge organization concepts in their transmission and communication of messages. Using classification, thesaural relationships, and metadata statements, we examined the employment of knowledge organization in the formula of a common internet meme and how the use of these concepts allowed meme creators to convey their argument
One Domain Divided in Twain: Ontological Perspectives of Design Expressed via Classification
Epistemological and ontological perspectives on design have changed dramatically in the past century, and yet library classification systems have not been updated accordingly. This article examines where design is—and is not—classified in the two dominant library classification systems in America, Dewey Decimal Classification and Library of Congress Classification, and what this expresses regarding design as a domain. This article demonstrates ho…
Why Video Game Genres Fail: A Classificatory Analysis
This article explores the current affordances and limitations of video game genre from a library and information science perspective with an emphasis on classification theory. We identify and discuss various purposes of genre relating to video games, including identity, collocation and retrieval, commercial marketing, and educational instruction. Through the use of examples, we discuss the ways in which these purposes are supported by genre class…
Three religious orientations and five personality factors: An exploratory study among adults in England
In order to explore the power of the five-factor model of personality to explain individual differences recorded on measures of the three religious orientations, a sample of 198 adults in England completed established measures of the three religious orientations (intrinsic, extrinsic, and quest) and the big five personality factors (neuroticism, extraversion, openness, agreeableness, and conscientiousness). The data demonstrated that individual d…
Why Video Game Genres Fail: A Classificatory Analysis
This article explores the current affordances and limitations of video game genre from a library and information science perspective with an emphasis on classification theory. We identify and discuss various purposes of genre relating to video games, including identity, collocation and retrieval, commercial marketing, and educational instruction. Through the use of examples, we discuss the ways in which these purposes are supported by genre class…
Three religious orientations and five personality factors: An exploratory study among adults in England
In order to explore the power of the five-factor model of personality to explain individual differences recorded on measures of the three religious orientations, a sample of 198 adults in England completed established measures of the three religious orientations (intrinsic, extrinsic, and quest) and the big five personality factors (neuroticism, extraversion, openness, agreeableness, and conscientiousness). The data demonstrated that individual d…
Why Video Game Genres Fail: A Classificatory Analysis
This article explores the current affordances and limitations of video game genre from a library and information science perspective with an emphasis on classification theory. We identify and discuss various purposes of genre relating to video games, including identity, collocation and retrieval, commercial marketing, and educational instruction. Through the use of examples, we discuss the ways in which these purposes are supported by genre class…
It's Only a Meme if It's from the Knowledge Organization Region of Information Science, Otherwise It's Just a Tweet
In this short paper, we conducted a preliminary investigation of how internet memes use knowledge organization concepts in their transmission and communication of messages. Using classification, thesaural relationships, and metadata statements, we examined the employment of knowledge organization in the formula of a common internet meme and how the use of these concepts allowed meme creators to convey their argument
One Domain Divided in Twain: Ontological Perspectives of Design Expressed via Classification
Epistemological and ontological perspectives on design have changed dramatically in the past century, and yet library classification systems have not been updated accordingly. This article examines where design is—and is not—classified in the two dominant library classification systems in America, Dewey Decimal Classification and Library of Congress Classification, and what this expresses regarding design as a domain. This article demonstrates ho…
Computer Science (3 works) · Sociology (2 works) · Wikis in Education and Collaboration (2 works) · Advanced Text Analysis Techniques (1 works) · Affordance (1 works) · Agreeableness (1 works) · Alternative five model of personality (1 works) · Appeal (1 works) · Artificial Intelligence (1 works) · Big Five personality traits (1 works)