Luke Rowe
Biographic Data
| ID | 221564 |
|---|---|
| NAME | Luke Rowe |
| GIVEN NAMES | Luke |
| FAMILY NAME | Rowe |
| SIGNATURE | ROWE L |
| AFFILIATIONS | Australian Catholic University |
| ORCID | 0000-0001-5027-733X |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Coding and Computational Thinking Across the Curriculum: A Review of Educational Outcomes
Teaching coding and computational thinking is an emerging educational imperative, now embedded in compulsory curriculum in the United States, Finland, the UK, Germany, Belgium, the Netherlands, New Zealand, and Australia. This meta-synthesis of 49 studies critically reviews recent international research (2009–2022) of coding and computational thinking as core and integrated across the curriculum. It addresses four essential problems: (a) What are…
The Whakapiri framework in higher education: Nurturing relational teaching
A growing body of research suggests that utilising Indigenous frameworks grounded in relational connection and multi-modal knowledge acquisition has numerous benefits for both Indigenous and non-Indigenous communities. This article focuses on the Whakapiri framework, and its application at Te Kunenga ki Pūrehuroa Massey University, Aotearoa New Zealand, within a new undergraduate mental health and addiction programme. This programme aims to equip…
Video gaming and digital competence among elementary school students
Engagement with video games can potentially advance student digital competence however, there is a digital skills gap by the time young people progress into adolescence. This current research explores how elementary school students’ digital self-efficacy might relate to experiences in video game environments to influence perceptions of digital competence. We examine the differential impact of sex, self-efficacy, and socioeconomic status (SES) on …
What do secondary teachers think about digital games for learning: Stupid fixation or the future of education
Digital games can support learning across many levels and fields of education. This article shares findings from a study of Australian high school English teachers designed with a mixed response questionnaire about using digital games in the classroom. The findings identified polarised teacher perspectives on the role of gaming in formal curriculum, tension in teachers’ ideal and enacted use of digital games, and a need for in-practice profession…
The Death of the Sun: The Lament of Charles Dickens, and the NSW Criminal Courts
WL Morison said that Lord Denning could recite the opening paragraphs of Charles Dickens' Bleak House by heart. I suppose Lord Denning hoped nothing of the sort could be said about any court that he presided over. Bleak House opens as follows: London. Michaelmas Term lately over, and the Lord Chancellor sitting in Lincoln's Inn Hall. Implacable November weather. As much mud in the streets as if the waters had but newly retired from the face of th…
No prominent works on this page.
The Death of the Sun: The Lament of Charles Dickens, and the NSW Criminal Courts
WL Morison said that Lord Denning could recite the opening paragraphs of Charles Dickens' Bleak House by heart. I suppose Lord Denning hoped nothing of the sort could be said about any court that he presided over. Bleak House opens as follows: London. Michaelmas Term lately over, and the Lord Chancellor sitting in Lincoln's Inn Hall. Implacable November weather. As much mud in the streets as if the waters had but newly retired from the face of th…
What do secondary teachers think about digital games for learning: Stupid fixation or the future of education
Digital games can support learning across many levels and fields of education. This article shares findings from a study of Australian high school English teachers designed with a mixed response questionnaire about using digital games in the classroom. The findings identified polarised teacher perspectives on the role of gaming in formal curriculum, tension in teachers’ ideal and enacted use of digital games, and a need for in-practice profession…
Video gaming and digital competence among elementary school students
Engagement with video games can potentially advance student digital competence however, there is a digital skills gap by the time young people progress into adolescence. This current research explores how elementary school students’ digital self-efficacy might relate to experiences in video game environments to influence perceptions of digital competence. We examine the differential impact of sex, self-efficacy, and socioeconomic status (SES) on …
Coding and Computational Thinking Across the Curriculum: A Review of Educational Outcomes
Teaching coding and computational thinking is an emerging educational imperative, now embedded in compulsory curriculum in the United States, Finland, the UK, Germany, Belgium, the Netherlands, New Zealand, and Australia. This meta-synthesis of 49 studies critically reviews recent international research (2009–2022) of coding and computational thinking as core and integrated across the curriculum. It addresses four essential problems: (a) What are…
The Whakapiri framework in higher education: Nurturing relational teaching
A growing body of research suggests that utilising Indigenous frameworks grounded in relational connection and multi-modal knowledge acquisition has numerous benefits for both Indigenous and non-Indigenous communities. This article focuses on the Whakapiri framework, and its application at Te Kunenga ki Pūrehuroa Massey University, Aotearoa New Zealand, within a new undergraduate mental health and addiction programme. This programme aims to equip…
Mathematics education (4 works) · Psychology (4 works) · Computer Science (3 works) · Pedagogy (3 works) · Sociology (3 works) · Curriculum (2 works) · Impact of Technology on Adolescents (2 works) · Perception (2 works) · African cultural and philosophical studies (1 works) · Art history (1 works)