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Óliver Pérez Latorre

Biographic Data

ID224213
NAMEÓliver Pérez Latorre
GIVEN NAMESÓliver Pérez
FAMILY NAMELatorre
SIGNATURELATORRE Ó P
AFFILIATIONSUniversitat Pompeu Fabra
VERIFIEDNo
TOTAL WORKS5
TOTAL CITATIONS11
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR1970
LATEST PUBLICATION YEAR2016
H-INDEX2
  • Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games

    Open Access•Óliver Pérez Latorre•ARTICLE•Anàlisi•2016•Cited by: 1

    Anàlisi is a science journal published by the Journalism and Communication Sciences Department of the Autonomous University of Barcelona (UAB). The journal has been published by the UAB Journalism Department since 1980. Anàlisi publishes science articles in the fields of the communication sciences: journalism, advertising and public relations, audiovisual communication, internet, multimedia and similar areas, always from the social and cultural v…

  • The Social Discourse of Video Games Analysis Model and Case Study: Gta Iv

    Open Access•Óliver Pérez Latorre•ARTICLE•Games and Culture•2015•Cited by: 5•References: 16

    Given the increasing importance of video games in the configuration of the collective imaginary, it is beneficial to understand the discursive potential of popular video games that convey social worlds. This article proposes studying the social discourse of video games by analyzing the relationships between game design, the transmission of ideological values, and the construction of social reality. With this aim, an analysis model is constructed …

  • The European videogame: An introduction to its history and creative traits

    Open Access•Óliver Pérez Latorre•ARTICLE•European Journal of Communication•2013•Cited by: 4•References: 2

    This article presents the main findings of research into the history and creative characteristics of the European videogame. Faced with the long hegemony of the US and Japan in the videogame industry, it is necessary for Europe to become more aware of its role in this sector and determine its aspirations and plans for the future. To do this, it is vital to deepen our knowledge of European videogame history and its main ‘actors’ (designers, develo…

  • Anàlisi semiòtica del web site polític. El cas dels llocs web de PSC i CiU

    Open Access•Óliver Pérez Latorre•ARTICLE•Anàlisi•2012

    Anàlisi is a science journal published by the Journalism and Communication Sciences Department of the Autonomous University of Barcelona (UAB). The journal has been published by the UAB Journalism Department since 1980. Anàlisi publishes science articles in the fields of the communication sciences: journalism, advertising and public relations, audiovisual communication, internet, multimedia and similar areas, always from the social and cultural v…

  • Las narrativas del ataque contra Charlie Hebdo. Un estudio de la cobertura periodística internacional

    Open Access•Pablo Gómez-Domínguez, Gabriel Rivera et al.•ARTICLE•Estudios sobre el Mensaje…•1970•Cited by: 1•References: 7

    Este estudio se propone como objetivo general analizar comparativamente la cobertura en portada del ataque a Charlie Hebdo (2015) en los periódicos de mayor tirada de Francia, Estados Unidos, Suecia, Turquía, Emiratos Árabes Unidos y Argelia. Para ello se aplica una metodología mixta que combina el análisis de contenido cuantitativo con el análisis semiótico narrativo y un frame-analysis inductivo. Los resultados revelan diferencias significativa…

  • The Social Discourse of Video Games Analysis Model and Case Study: Gta Iv

    Open Access•Óliver Pérez Latorre•ARTICLE•Games and Culture•2015•Cited by: 5•References: 16

    Given the increasing importance of video games in the configuration of the collective imaginary, it is beneficial to understand the discursive potential of popular video games that convey social worlds. This article proposes studying the social discourse of video games by analyzing the relationships between game design, the transmission of ideological values, and the construction of social reality. With this aim, an analysis model is constructed …

  • The European videogame: An introduction to its history and creative traits

    Open Access•Óliver Pérez Latorre•ARTICLE•European Journal of Communication•2013•Cited by: 4•References: 2

    This article presents the main findings of research into the history and creative characteristics of the European videogame. Faced with the long hegemony of the US and Japan in the videogame industry, it is necessary for Europe to become more aware of its role in this sector and determine its aspirations and plans for the future. To do this, it is vital to deepen our knowledge of European videogame history and its main ‘actors’ (designers, develo…

  • Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games

    Open Access•Óliver Pérez Latorre•ARTICLE•Anàlisi•2016•Cited by: 1

    Anàlisi is a science journal published by the Journalism and Communication Sciences Department of the Autonomous University of Barcelona (UAB). The journal has been published by the UAB Journalism Department since 1980. Anàlisi publishes science articles in the fields of the communication sciences: journalism, advertising and public relations, audiovisual communication, internet, multimedia and similar areas, always from the social and cultural v…

  • Las narrativas del ataque contra Charlie Hebdo. Un estudio de la cobertura periodística internacional

    Open Access•Pablo Gómez-Domínguez, Gabriel Rivera et al.•ARTICLE•Estudios sobre el Mensaje…•1970•Cited by: 1•References: 7

    Este estudio se propone como objetivo general analizar comparativamente la cobertura en portada del ataque a Charlie Hebdo (2015) en los periódicos de mayor tirada de Francia, Estados Unidos, Suecia, Turquía, Emiratos Árabes Unidos y Argelia. Para ello se aplica una metodología mixta que combina el análisis de contenido cuantitativo con el análisis semiótico narrativo y un frame-analysis inductivo. Los resultados revelan diferencias significativa…

  • Las narrativas del ataque contra Charlie Hebdo. Un estudio de la cobertura periodística internacional

    Open Access•Pablo Gómez-Domínguez, Gabriel Rivera et al.•ARTICLE•Estudios sobre el Mensaje…•1970•Cited by: 1•References: 7

    Este estudio se propone como objetivo general analizar comparativamente la cobertura en portada del ataque a Charlie Hebdo (2015) en los periódicos de mayor tirada de Francia, Estados Unidos, Suecia, Turquía, Emiratos Árabes Unidos y Argelia. Para ello se aplica una metodología mixta que combina el análisis de contenido cuantitativo con el análisis semiótico narrativo y un frame-analysis inductivo. Los resultados revelan diferencias significativa…

  • Anàlisi semiòtica del web site polític. El cas dels llocs web de PSC i CiU

    Open Access•Óliver Pérez Latorre•ARTICLE•Anàlisi•2012

    Anàlisi is a science journal published by the Journalism and Communication Sciences Department of the Autonomous University of Barcelona (UAB). The journal has been published by the UAB Journalism Department since 1980. Anàlisi publishes science articles in the fields of the communication sciences: journalism, advertising and public relations, audiovisual communication, internet, multimedia and similar areas, always from the social and cultural v…

  • The European videogame: An introduction to its history and creative traits

    Open Access•Óliver Pérez Latorre•ARTICLE•European Journal of Communication•2013•Cited by: 4•References: 2

    This article presents the main findings of research into the history and creative characteristics of the European videogame. Faced with the long hegemony of the US and Japan in the videogame industry, it is necessary for Europe to become more aware of its role in this sector and determine its aspirations and plans for the future. To do this, it is vital to deepen our knowledge of European videogame history and its main ‘actors’ (designers, develo…

  • The Social Discourse of Video Games Analysis Model and Case Study: Gta Iv

    Open Access•Óliver Pérez Latorre•ARTICLE•Games and Culture•2015•Cited by: 5•References: 16

    Given the increasing importance of video games in the configuration of the collective imaginary, it is beneficial to understand the discursive potential of popular video games that convey social worlds. This article proposes studying the social discourse of video games by analyzing the relationships between game design, the transmission of ideological values, and the construction of social reality. With this aim, an analysis model is constructed …

  • Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games

    Open Access•Óliver Pérez Latorre•ARTICLE•Anàlisi•2016•Cited by: 1

    Anàlisi is a science journal published by the Journalism and Communication Sciences Department of the Autonomous University of Barcelona (UAB). The journal has been published by the UAB Journalism Department since 1980. Anàlisi publishes science articles in the fields of the communication sciences: journalism, advertising and public relations, audiovisual communication, internet, multimedia and similar areas, always from the social and cultural v…

Computer Science (4 works) · Political science (4 works) · Art (3 works) · Digital Games and Media (3 works) · Politics (3 works) · Sociology (3 works) · Subject (documents (3 works) · Articulation (sociology (2 works) · Field (mathematics (2 works) · Humanities (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae