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The Social Discourse of Video Games Analysis Model and Case Study

Gta Iv

Bibliographic Data

ID2409554
AuthorsÓliver Pérez Latorre (Universitat Pompeu Fabra, corresponding author)
Year2015
Volume10
Issue5
Pages415-437
Publication date2015-09-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412014565639
OpenAlexW2089486070
LanguageEN
Citations received20
References cited21

Given the increasing importance of video games in the configuration of the collective imaginary, it is beneficial to understand the discursive potential of popular video games that convey social worlds. This article proposes studying the social discourse of video games by analyzing the relationships between game design, the transmission of ideological values, and the construction of social reality. With this aim, an analysis model is constructed based on game design theory and studies of the expressive potential of video games. This model is based on the following three facets of the video game discourse: (1) the representation of the character/player, (2) the game world, and (3) the main actions carried out in it. The fundamental resources of the ludic design and their expressive value are discussed in depth for each aspect. The model is applied to a case study of Grand Theft Auto IV

Game art design · Game design · Game mechanics · Game studies · Ideology · Multimedia · Politics · Representation (politics · Video game · Video game design · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Media, Gender, and Advertising · Artificial Intelligence

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Unique citing works20
Citations per year1,82
Citation span2015 - 2025 (11)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 20

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