Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

When Keeping it Real Goes Wrong

Resident Evil 5, Racial Representation, and Gamers

Bibliographic Data

ID2409459
AuthorsAndré Brock (0000-0001-6084-9995, University of Iowa, corresponding author)
Year2011
Volume6
Issue5
Pages429-452
Publication date2011-09-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412011402676
OpenAlexW2172237246
LanguageEN
Citations received35
References cited15

Videogames' ability to depict cultural iconographies and characters have occasionally led to accusations of insensitivity. This article examines gamers' reactions to a developer's use of Africans as enemies in a survival horror videogame, Resident Evil 5. Their reactions offer insight into how videogames represent Whiteness and White privilege within the social structure of ''play.'' Omi and Winant's (1994) racial formation theory notes that race is formed through cultural representations of human bodies organized in social structures. Accordingly, depictions of race in electronic spaces rely upon media imagery and social interactions. Videogames construct exotic fantasy worlds and peoples as places for White male protagonists to conquer, explore, exploit, and solve. Like their precursors in science fiction, fantasy, and horror, videogame narratives, activities, and players often draw from Western values of White masculinity, White privilege as bounded by conceptions of ''other,'' and relationships organized by coercion and domination

Representation · White (mutation · White privilege · Digital Games and Media · Gender, Feminism, and Media · Media, Gender, and Advertising

  • Beyond texts

    Open Access•Adrienne Shaw, Christopher J Persaud•First Monday•2020

  • Avatars and computer-mediated communication

    Open Access•Kristine L Nowak, J Fox•Review of Communication Research•2018

  • From the Blackhand Side

    André Brock•Journal of Broadcasting &…•2012

  • Avatar 'n' Andy

    Open Access•Philip Miletic•Loading•2020

  • Wyścig kolonialny. Przedstawienie kolonializmu w grach planszowych

    Open Access•Izabela Poręba•Homo Ludens•2023

  • Are orcs racist? Dungeons and Dragons, ethnocentrism, anxiety, and the depiction of “evil” monsters

    Open Access•Christopher J Ferguson, Chris Ferguson•Current Psychology•2023

  • Reflexive racialization and discursive affect with the #VeryAsian Hashtag

    David C Oh•Asian Journal of Communication•2023

  • Horror Videogame Sound Effects, Cardiovascular Arousal, and Ethnic Bias in the Decision to Shoot

    M E Ballard, Michael Spencer et al.•The American Journal of Psychology•2021

  • Gamifying blackness

    Armond R Towns•Information Communication & Society•2021

  • Representations of Africans in Popular Video Games in the U.S

    Open Access•Rebecca Yvonne Bayeck, Tutaleni I Asino et al.•Journal of Virtual Worlds Research•2018

  • Hierarchical Relationship of Negative Emotion Perception from Violent Video Games

    Open Access•Hong-Wen Lin, Hong‐Wen Lin et al.•Science Technology and Society•2017

  • White Masculinity, Creative Desires, and Production Ideology in Video Game Development

    Open Access•Erol Bulut•Games and Culture•2020

  • Insecure Lives

    Steven Pokornowski•Literature and medicine•2013

  • The meaning of a game

    Open Access•B Mckernan•American Journal of Cultural…•2015

  • God bless the South, Brother

    A D Wilson•Popular Communication•2026

  • Are We What We Play? Global Politics in Historical Strategy Computer Games

    Nicolas de Zamaróczy•International Studies Perspectives•2016

  • The Fantasy of Do What You Love and Ludic Authoritarianism in the Videogame Industry

    Open Access•Erol Bulut•Television & New Media•2023

  • The Masks We Wear

    Open Access•B Burroughs, Benjamin J Morse et al.•Television & New Media•2022

  • The undying ideologies of race and gender

    Brooke Bennett•Feminist Media Studies•2018

  • Making girls at home in games

    Reem Hilu•Feminist Media Studies•2026

  • Seriously, get out’

    Open Access•Andrea Braithwaite•New Media & Society•2013

  • Playing the Other

    Open Access•Lars De Wildt, J Harambam et al.•European Journal of Cultural…•2018

  • Counter-hegemonic commemorative play

    Emil Lundedal Hammar•Rethinking History•2016

  • Racial Formation Theory and Systemic Racism in Hip‐Hop Fans’ Perceptions

    Open Access•Ginger Jacobson•Sociological Forum•2015

  • Black Spaces/White Spaces

    Harrison P Pinckney, Rasul A Mowatt et al.•Leisure Sciences•2018

  • Simulating Oppression

    Open Access•Melanie M Acosta, André R Denham•The Urban Review•2018

  • I got all my sisters with me (on Black Twitter)

    Apryl Williams, Gonlin et al.•Information Communication & Society•2017

  • Perilous Policing

    Open Access•Kevin F Steinmetz, Melissa A Petkovsek•Critical Criminology•2023

  • Re-presenting the Black Gamer

    Luyanda Zindela•2019

  • Video Games, Dystopia, and Neoliberalism

    Open Access•Óliver Pérez-Latorre, Mercè Oliva•Games and Culture•2019

  • Representations of Colonialism in Three Popular, Modern Board Games

    Open Access•Cornel Borit, Melania Borit et al.•Open Library of Humanities•2018

  • It's About Ethics in Games Journalism? Gamergaters and Geek Masculinity

    Open Access•Andrea Braithwaite•Social Media + Society•2016

  • Race, Colonial History and National Identity

    Open Access•Paul Martins, Paul Martin•Games and Culture•2018

  • The Social Discourse of Video Games Analysis Model and Case Study

    Open Access•Óliver Pérez Latorre•Games and Culture•2015

  • Strong Is the New Sexy

    Open Access•Myra S Washington, Myra Washington et al.•Journal of Sport and Social Issues•2016

  • Cybertypes

    Lisa Nakamura•Cybertypes•2002

  • Playing in the dark

    Toni Morrison•Playing in the dark•1992

  • Racial Formation in the United States from the 1960s to the 1980s, by Michael Omi and Howard Winant

    Open Access•Charles V Hamilton•Political Science Quarterly•1988

  • Life on the Wire

    André Brock•Information Communication & Society•2009

  • The Black Image in the White Mind

    Robert M Entman, Andrew Rojecki•The Black Image in the White Mind•2001

  • Creating the Other

    Open Access•Nancy M Wingfield•Creating the other•2003

  • The virtual census

    Open Access•Dmitri Williams, Nicole Martins et al.•New Media & Society•2009

  • Technology and Its Discontents

    Open Access•Joel Dinerstein•American Quarterly•2006

  • The Culture of Technology

    Ruth Schwartz Cowan, Arnold Pacey•Technology and Culture•1986

  • Race, Sex, and Nerds

    Ron Eglash•Social Text•2002

  • Race and Reflexivity

    Open Access•John Russell•Cultural Anthropology•1991

  • Not a Hater, Just Keepin' It Real

    Open Access•David J Leonard•Games and Culture•2006

  • Young, Black (& Brown) and Don'T Give a Fuck

    Open Access•David J Leonard, David Leonard•Culture Studies ↔ Critical…•2009

Unique citing works35
Citations per year2,5
Citation span2012 - 2026 (15)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 34

Tools

Open DOISci-Hub
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae