Robin J S Sloan
Biographic Data
| ID | 233750 |
|---|---|
| NAME | Robin J S Sloan |
| GIVEN NAMES | Robin J S |
| FAMILY NAME | Sloan |
| SIGNATURE | SLOAN R J S |
| AFFILIATIONS | Abertay University |
| ORCID | 0000-0002-8342-0785 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 9 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Sculpting the Golf Swing
This article contributes to discussion on the aesthetic and affective aspects of sports videogames by adapting thinking from the philosophy of sport into analysis of sporting action in golf games. Specifically, the article is concerned with the concept of performer aesthetics: the qualities that emerge from direct experience of performing a sporting movement. Selecting the golf swing as a case study, this article draws on the philosophy of sport …
Virtual Character Design for Games and Interactive Media
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more
Videogames as Remediated Memories
In the last decade, the maturation of the first generation of gamers has underpinned growing discussion of nostalgia for and in videogames. This article considers how the search for a connection to our past can be satisfied through consumption of the richly remediated memories represented in nostalgic videogames. Far Cry 3: Blood Dragon and Gone Home are analyzed framed by Baudrillard's theories of consumer objects and simulation. These videogame…
Videogames as Remediated Memories
In the last decade, the maturation of the first generation of gamers has underpinned growing discussion of nostalgia for and in videogames. This article considers how the search for a connection to our past can be satisfied through consumption of the richly remediated memories represented in nostalgic videogames. Far Cry 3: Blood Dragon and Gone Home are analyzed framed by Baudrillard's theories of consumer objects and simulation. These videogame…
Virtual Character Design for Games and Interactive Media
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more
Videogames as Remediated Memories
In the last decade, the maturation of the first generation of gamers has underpinned growing discussion of nostalgia for and in videogames. This article considers how the search for a connection to our past can be satisfied through consumption of the richly remediated memories represented in nostalgic videogames. Far Cry 3: Blood Dragon and Gone Home are analyzed framed by Baudrillard's theories of consumer objects and simulation. These videogame…
Sculpting the Golf Swing
This article contributes to discussion on the aesthetic and affective aspects of sports videogames by adapting thinking from the philosophy of sport into analysis of sporting action in golf games. Specifically, the article is concerned with the concept of performer aesthetics: the qualities that emerge from direct experience of performing a sporting movement. Selecting the golf swing as a case study, this article draws on the philosophy of sport …
Digital Games and Media (3 works) · Action (physics (1 works) · Aesthetics (1 works) · Anthropology (1 works) · Art (1 works) · Artificial Intelligence in Games (1 works) · Character (mathematics) (1 works) · Cinema and Media Studies (1 works) · Commodification (1 works) · Computer Science (1 works)