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Robin J S Sloan

Biographic Data

ID233750
NAMERobin J S Sloan
GIVEN NAMESRobin J S
FAMILY NAMESloan
SIGNATURESLOAN R J S
AFFILIATIONSAbertay University
ORCID0000-0002-8342-0785
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS9
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Sculpting the Golf Swing

    Open Access•Robin J S Sloan•ARTICLE•Games and Culture•2025•References: 2

    This article contributes to discussion on the aesthetic and affective aspects of sports videogames by adapting thinking from the philosophy of sport into analysis of sporting action in golf games. Specifically, the article is concerned with the concept of performer aesthetics: the qualities that emerge from direct experience of performing a sporting movement. Selecting the golf swing as a case study, this article draws on the philosophy of sport …

  • Virtual Character Design for Games and Interactive Media

    Robin J S Sloan•BOOK•Virtual Character Design for…•2015

    While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

  • Videogames as Remediated Memories

    Open Access•Robin J S Sloan•ARTICLE•Games and Culture•2015•Cited by: 9•References: 18

    In the last decade, the maturation of the first generation of gamers has underpinned growing discussion of nostalgia for and in videogames. This article considers how the search for a connection to our past can be satisfied through consumption of the richly remediated memories represented in nostalgic videogames. Far Cry 3: Blood Dragon and Gone Home are analyzed framed by Baudrillard's theories of consumer objects and simulation. These videogame…

  • Videogames as Remediated Memories

    Open Access•Robin J S Sloan•ARTICLE•Games and Culture•2015•Cited by: 9•References: 18

    In the last decade, the maturation of the first generation of gamers has underpinned growing discussion of nostalgia for and in videogames. This article considers how the search for a connection to our past can be satisfied through consumption of the richly remediated memories represented in nostalgic videogames. Far Cry 3: Blood Dragon and Gone Home are analyzed framed by Baudrillard's theories of consumer objects and simulation. These videogame…

  • Virtual Character Design for Games and Interactive Media

    Robin J S Sloan•BOOK•Virtual Character Design for…•2015

    While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

  • Videogames as Remediated Memories

    Open Access•Robin J S Sloan•ARTICLE•Games and Culture•2015•Cited by: 9•References: 18

    In the last decade, the maturation of the first generation of gamers has underpinned growing discussion of nostalgia for and in videogames. This article considers how the search for a connection to our past can be satisfied through consumption of the richly remediated memories represented in nostalgic videogames. Far Cry 3: Blood Dragon and Gone Home are analyzed framed by Baudrillard's theories of consumer objects and simulation. These videogame…

  • Sculpting the Golf Swing

    Open Access•Robin J S Sloan•ARTICLE•Games and Culture•2025•References: 2

    This article contributes to discussion on the aesthetic and affective aspects of sports videogames by adapting thinking from the philosophy of sport into analysis of sporting action in golf games. Specifically, the article is concerned with the concept of performer aesthetics: the qualities that emerge from direct experience of performing a sporting movement. Selecting the golf swing as a case study, this article draws on the philosophy of sport …

Digital Games and Media (3 works) · Action (physics (1 works) · Aesthetics (1 works) · Anthropology (1 works) · Art (1 works) · Artificial Intelligence in Games (1 works) · Character (mathematics) (1 works) · Cinema and Media Studies (1 works) · Commodification (1 works) · Computer Science (1 works)

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